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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Volbeat Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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313 | 086 | Volbeat |
バルビート Barubito |
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Ability: Illuminate & Swarm | |||||
Illuminate: When Volbeat is in the first party slot, Wild Pokémon appearances are more frequent Swarm: When Volbeat's HP Gets Low, It's Bug type attack's power is multiplied by 1.5 |
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Gender Ratio | ||||||
Male: 100 % | Female: 0 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Firefly Pokémon | 2'04" | 39.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Gray |
Damage Taken | ||||||||||||||||
*1 | *2 | *1 | *1 | *0.5 | *1 | *0.5 | *1 | *0.5 | *2 | *1 | *1 | *2 | *1 | *1 | *1 | *1 |
Flavor Text | |||
Ruby | With the arrival of night, VOLBEAT emits light from its tail. It communicates with others by adjusting the intensity and flashing of its light. This POKéMON is attracted by the sweet aroma of ILLUMISE. | ||
Sapphire | VOLBEAT's tail glows like a lightbulb. With other VOLBEAT, it uses its tail to draw geometric shapes in the night sky. This POKéMON loves the sweet aroma given off by ILLUMISE. | ||
Emerald | With their taillights lit, VOLBEAT fly in a swarm, drawing geometric designs in the night sky. They move their nests if their pond water becomes dirty. | ||
FireRed | It lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light. | ||
LeafGreen | It lives around clean ponds. At night, its rear lights up. It converses with others by flashing its light. |
Location | |||
Game | Location | ||
Ruby | Route 117 | ||
Sapphire | Route 117 | ||
Emerald | Route 117 | ||
FireRed | Trade from Ruby/Sapphire/Emerald | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
Colosseum | Trade from Ruby/Sapphire/Emerald | ||
XD | Trade from Ruby/Sapphire/Emerald |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
5 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
9 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
13 | Moonlight | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. | |||||||||
17 | Quick Attack | 40 | 100 | 30 | -- | ||||
An extremely fast attack that always strikes first. | |||||||||
21 | Tail Glow | -- | 100 | 20 | -- | ||||
Flashes a light that sharply raises SP. ATK. | |||||||||
25 | Signal Beam | 75 | 100 | 15 | 10 | ||||
A strange beam attack that may confuse the foe. | |||||||||
29 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
33 | Helping Hand | -- | 100 | 20 | -- | ||||
Boosts the power of the recipient's moves. | |||||||||
37 | Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
5 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
9 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
13 | Moonlight | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. | |||||||||
17 | Quick Attack | 40 | 100 | 30 | -- | ||||
An extremely fast attack that always strikes first. | |||||||||
21 | Tail Glow | -- | 100 | 20 | -- | ||||
Flashes a light that sharply raises SP. ATK. | |||||||||
25 | Signal Beam | 75 | 100 | 15 | 10 | ||||
A strange beam attack that may confuse the foe. | |||||||||
29 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
33 | Helping Hand | -- | 100 | 20 | -- | ||||
Boosts the power of the recipient's moves. | |||||||||
37 | Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
A powerful loyalty attack. The user flinches if hit. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM19 | Giga Drain | 60 | 100 | 5 | -- | ||||
An attack that steals half the damage inflicted. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electrical attack that may paralyze the foe. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A lightning attack that may cause paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
Destroys barriers such as REFLECT and causes damage. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
A fast and unavoidable electric attack. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
An extremely speedy and unavoidable attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | 100 | ||||
While attacking, it may steal the foe's held item. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Mega Punch | 80 | 85 | 20 | -- | ||||
A strong punch thrown with incredible power. | ||||||||
Mega Kick | 120 | 75 | 5 | -- | ||||
An extremely powerful kick with intense force. | ||||||||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | ||||||||
Seismic Toss | ?? | 100 | 20 | -- | ||||
Inflicts damage identical to the user's level. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Metronome | -- | -- | 10 | -- | ||||
Waggles a finger to use any POKéMON move at random. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Dynamicpunch | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause confusion, but inaccurate. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
An icy punch that may freeze the foe. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
An electrified punch that may paralyze the foe. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Baton Pass | -- | -- | 40 | -- | ||||
Switches out the user while keeping effects in play. | ||||||||
Silver Wind | 60 | 100 | 5 | 10 | ||||
A powdery attack that may raise abilities. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
Tricks the foe into trading held items. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
3,840 Steps | Speed: 1 Point | 150 |
Egg Groups | |
Lists Of Groups | Group Names |
Bug | |
HumanShape |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 65 | 73 | 55 | 47 | 75 | 85 |
Max Stats Hindering Nature | 334 | 220 | 188 | 173 | 224 | 242 |
Max Stats Neutral Nature | 334 | 245 | 209 | 193 | 249 | 269 |
Max Stats Beneficial Nature | 334 | 269 | 229 | 212 | 273 | 295 |