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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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320
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099
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Wailmer
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ホエルコ Hoeruko
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Ability: Water Veil & Oblivious
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Water Veil: Wailmer cannot be Burned Oblivious: Prevents Wailmer from being Infatuated
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Ball Whale Pokémon
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6'07"
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286.6 lbs
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Evolution Chain
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 --Lv. 40--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Blue
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Flavour Text
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Ruby
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WAILMER's nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
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Sapphire
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WAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces.
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Emerald
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While this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out.
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Fire Red
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When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
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Leaf Green
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When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
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Location
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Game
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Rarity
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Location
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Ruby
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Common
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Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish)
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Sapphire
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Common
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Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish)
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Emerald
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Common
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Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish)
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FireRed
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None
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Trade from Ruby/Sapphire/Emerald
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LeafGreen
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None
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Trade from Ruby/Sapphire/Emerald
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald
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XD
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None
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Trade from Ruby/Sapphire/Emerald
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Splash | | -- | -- | 40 | -- | | It's just a splash... Has no effect whatsoever. | | 5 | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 10 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 14 | Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | 19 | Whirlpool | | 15 | 70 | 15 | 100 | | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | | 23 | Astonish | | 30 | 100 | 15 | 30 | | An attack that may shock the foe into flinching. | | 28 | Water Pulse | | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | 32 | Mist | | -- | -- | 30 | -- | | Creates a mist that stops reduction of abilities. | | 37 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | 41 | Water Spout | | 150 | 100 | 5 | -- | | Inflicts more damage if the user's HP is high. | | 46 | Amnesia | | -- | -- | 20 | -- | | Forgets about something and sharply raises SP. DEF. | | 50 | Hydro Pump | | 120 | 80 | 5 | -- | | Blasts water at high power to strike the foe. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Splash | | -- | -- | 40 | -- | | It's just a splash... Has no effect whatsoever. | | 5 | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 10 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 14 | Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | 19 | Whirlpool | | 15 | 70 | 15 | 100 | | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | | 23 | Astonish | | 30 | 100 | 15 | 30 | | An attack that may shock the foe into flinching. | | 28 | Water Pulse | | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | 32 | Mist | | -- | -- | 30 | -- | | Creates a mist that stops reduction of abilities. | | 37 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | 41 | Water Spout | | 150 | 100 | 5 | -- | | Inflicts more damage if the user's HP is high. | | 46 | Amnesia | | -- | -- | 20 | -- | | Forgets about something and sharply raises SP. DEF. | | 50 | Hydro Pump | | 120 | 80 | 5 | -- | | Blasts water at high power to strike the foe. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM03 | Water Pulse | | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM05 | Roar | | -- | 100 | 20 | -- | | Makes the foe flee to end the battle. | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM07 | Hail | | -- | -- | 10 | -- | | Summons a hailstorm that strikes every turn. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM13 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM26 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM39 | Rock Tomb | | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | HM03 | Surf | | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. | | HM07 | Waterfall | | 80 | 100 | 15 | -- | | Charges the foe with speed to climb waterfalls. | | HM08 | Dive | | 60 | 100 | 10 | -- | | Dives underwater the first turn and strikes next turn. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Icy Wind | | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Defense Curl | | -- | -- | 40 | -- | | Curls up to conceal weak spots and raise DEFENSE. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Thrash | | 90 | 100 | 20 | 100 | | A rampage of 2 to 3 turns that confuses the user. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Curse | | -- | -- | 10 | -- | | A move that functions differently for GHOSTS. | | Fissure | | ?? | 30 | 5 | -- | | A one-hit KO move that drops the foe in a fissure. | | Tickle | | -- | 100 | 20 | -- | | Makes the foe laugh to lower ATTACK and DEFENSE. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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10,240 Steps
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HP: 1 Point
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125
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Egg Groups | Lists Of Groups | Group Names | | Ground | | Water 2 |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 130 | 70 | 35 | 70 | 35 | 60 | Max Stats Hindering Nature | 464 | 215 | 152 | 215 | 152 | 197 | Max Stats Neutral Nature | 464 | 239 | 169 | 239 | 169 | 219 | Max Stats Beneficial Nature | 464 | 262 | 185 | 262 | 185 | 240 |
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