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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Wailmer Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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320 | 099 | Wailmer |
ホエルコ Hoeruko |
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Ability: Water Veil & Oblivious | |||||
Water Veil: Wailmer cannot be Burned Oblivious: Prevents Wailmer from being Infatuated |
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Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Ball Whale Pokémon | 6'07" | 286.6 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Blue |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Flavor Text | |||
Ruby | WAILMER's nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils. | ||
Sapphire | WAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces. | ||
Emerald | While this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out. | ||
FireRed | When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily. | ||
LeafGreen | When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily. |
Location | |||
Game | Location | ||
Ruby | Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish) | ||
Sapphire | Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish) | ||
Emerald | Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 & 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish) | ||
FireRed | Trade from Ruby/Sapphire/Emerald | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
Colosseum | Trade from Ruby/Sapphire/Emerald | ||
XD | Trade from Ruby/Sapphire/Emerald |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Splash | -- | -- | 40 | -- | ||||
It's just a splash... Has no effect whatsoever. | |||||||||
5 | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
10 | Water Gun | 40 | 100 | 25 | -- | ||||
Squirts water to attack the foe. | |||||||||
14 | Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | |||||||||
19 | Whirlpool | 15 | 70 | 15 | 100 | ||||
Traps and hurts the foe in a whirlpool for 2 to 5 turns. | |||||||||
23 | Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. | |||||||||
28 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
32 | Mist | -- | -- | 30 | -- | ||||
Creates a mist that stops reduction of abilities. | |||||||||
37 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
41 | Water Spout | 150 | 100 | 5 | -- | ||||
Inflicts more damage if the user's HP is high. | |||||||||
46 | Amnesia | -- | -- | 20 | -- | ||||
Forgets about something and sharply raises SP. DEF. | |||||||||
50 | Hydro Pump | 120 | 80 | 5 | -- | ||||
Blasts water at high power to strike the foe. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Splash | -- | -- | 40 | -- | ||||
It's just a splash... Has no effect whatsoever. | |||||||||
5 | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
10 | Water Gun | 40 | 100 | 25 | -- | ||||
Squirts water to attack the foe. | |||||||||
14 | Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | |||||||||
19 | Whirlpool | 15 | 70 | 15 | 100 | ||||
Traps and hurts the foe in a whirlpool for 2 to 5 turns. | |||||||||
23 | Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. | |||||||||
28 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
32 | Mist | -- | -- | 30 | -- | ||||
Creates a mist that stops reduction of abilities. | |||||||||
37 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
41 | Water Spout | 150 | 100 | 5 | -- | ||||
Inflicts more damage if the user's HP is high. | |||||||||
46 | Amnesia | -- | -- | 20 | -- | ||||
Forgets about something and sharply raises SP. DEF. | |||||||||
50 | Hydro Pump | 120 | 80 | 5 | -- | ||||
Blasts water at high power to strike the foe. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
TM05 | Roar | -- | 100 | 20 | -- | ||||
Makes the foe flee to end the battle. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
Summons a hailstorm that strikes every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
Blasts the foe with an icy beam that may freeze it. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
Hits the foe with an icy storm that may freeze it. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Stops the foe from moving with rocks and cuts SPEED. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
Creates a huge wave, then crashes it down on the foe. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | -- | ||||
Charges the foe with speed to climb waterfalls. | |||||||||
HM08 | Dive | 60 | 100 | 10 | -- | ||||
Dives underwater the first turn and strikes next turn. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
A chilling attack that lowers the foe's SPEED. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Thrash | 90 | 100 | 20 | 100 | ||||
A rampage of 2 to 3 turns that confuses the user. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Curse | -- | -- | 10 | -- | ||||
A move that functions differently for GHOSTS. | ||||||||
Fissure | ?? | 30 | 5 | -- | ||||
A one-hit KO move that drops the foe in a fissure. | ||||||||
Tickle | -- | 100 | 20 | -- | ||||
Makes the foe laugh to lower ATTACK and DEFENSE. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
10,240 Steps | HP: 1 Point | 125 |
Egg Groups | |
Lists Of Groups | Group Names |
Ground | |
Water 2 |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 130 | 70 | 35 | 70 | 35 | 60 |
Max Stats Hindering Nature | 464 | 215 | 152 | 215 | 152 | 197 |
Max Stats Neutral Nature | 464 | 239 | 169 | 239 | 169 | 219 |
Max Stats Beneficial Nature | 464 | 262 | 185 | 262 | 185 | 240 |