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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Cradily Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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346 | 134 | Cradily |
ユレイドル Yureidoru |
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Ability: Suction Cups | |||||
Cradily cannot be forced out of battle by Opponent | ||||||
Gender Ratio | ||||||
Male: 87.5 % | Female: 12.5 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Barnacle Pokémon | 4'11" | 133.2 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Green |
Damage Taken | ||||||||||||||||
*0.5 | *1 | *1 | *0.5 | *1 | *2 | *2 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *2 |
Flavor Text | |||
Ruby | CRADILY roams around the ocean floor in search of food. This POKéMON freely extends its tree trunk-like neck and captures unwary prey using its eight tentacles. | ||
Sapphire | CRADILY's body serves as an anchor, preventing it from being washed away in rough seas. This POKéMON secretes a strong digestive fluid from its tentacles. | ||
Emerald | It drags its heavy body along the seafloor. It makes its nest in the shallows of warm seas. CRADILY can be seen on beaches when the tide goes out. | ||
FireRed | It ensnares prey with its eight tentacles. It then melts the prey with a strong acid before feeding. | ||
LeafGreen | It ensnares prey with its eight tentacles. It then melts the prey with a strong acid before feeding. |
Location | |||
Game | Location | ||
Ruby | Evolve Lileep | ||
Sapphire | Evolve Lileep | ||
Emerald | Evolve Lileep | ||
FireRed | Trade from Ruby/Sapphire/Emerald | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
Colosseum | Trade from Ruby/Sapphire/Emerald | ||
XD | Trade from Ruby/Sapphire/Emerald |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. | |||||||||
— | Constrict | 10 | 100 | 35 | 10 | ||||
Constricts to inflict pain. May lower SPEED. | |||||||||
— | Acid | 40 | 100 | 30 | 10 | ||||
Sprays a hide-melting acid. May lower DEFENSE. | |||||||||
— | Ingrain | -- | 100 | 20 | -- | ||||
Lays roots that restore HP. The user can't switch out. | |||||||||
8 | Constrict | 10 | 100 | 35 | 10 | ||||
Constricts to inflict pain. May lower SPEED. | |||||||||
15 | Acid | 40 | 100 | 30 | 10 | ||||
Sprays a hide-melting acid. May lower DEFENSE. | |||||||||
22 | Ingrain | -- | 100 | 20 | -- | ||||
Lays roots that restore HP. The user can't switch out. | |||||||||
29 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
36 | Amnesia | -- | -- | 20 | -- | ||||
Forgets about something and sharply raises SP. DEF. | |||||||||
48 | Ancientpower | 60 | 100 | 5 | 10 | ||||
An attack that may raise all stats. | |||||||||
60 | Stockpile | -- | -- | 10 | -- | ||||
Charges up power for up to 3 turns. | |||||||||
60 | Spit Up | 100 | 100 | 10 | -- | ||||
Releases stockpiled power (the more the better). | |||||||||
60 | Swallow | -- | -- | 10 | -- | ||||
Absorbs stockpiled power and restores HP. |
Fire Red/Leaf Green Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. | |||||||||
— | Constrict | 10 | 100 | 35 | 10 | ||||
Constricts to inflict pain. May lower SPEED. | |||||||||
— | Acid | 40 | 100 | 30 | 10 | ||||
Sprays a hide-melting acid. May lower DEFENSE. | |||||||||
— | Ingrain | -- | 100 | 20 | -- | ||||
Lays roots that restore HP. The user can't switch out. | |||||||||
8 | Constrict | 10 | 100 | 35 | 10 | ||||
Constricts to inflict pain. May lower SPEED. | |||||||||
15 | Acid | 40 | 100 | 30 | 10 | ||||
Sprays a hide-melting acid. May lower DEFENSE. | |||||||||
22 | Ingrain | -- | 100 | 20 | -- | ||||
Lays roots that restore HP. The user can't switch out. | |||||||||
29 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
36 | Amnesia | -- | -- | 20 | -- | ||||
Forgets about something and sharply raises SP. DEF. | |||||||||
48 | Ancientpower | 60 | 100 | 5 | 10 | ||||
An attack that may raise all stats. | |||||||||
60 | Stockpile | -- | -- | 10 | -- | ||||
Charges up power for up to 3 turns. | |||||||||
60 | Spit Up | 100 | 100 | 10 | -- | ||||
Releases stockpiled power (the more the better). | |||||||||
60 | Swallow | -- | -- | 10 | -- | ||||
Absorbs stockpiled power and restores HP. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM09 | Bullet Seed | 10 | 100 | 30 | -- | ||||
Shoots 2 to 5 seeds in a row to strike the foe. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM19 | Giga Drain | 60 | 100 | 5 | -- | ||||
An attack that steals half the damage inflicted. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Sludge is hurled to inflict damage. May also poison. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
Causes a sandstorm that rages for several turns. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Stops the foe from moving with rocks and cuts SPEED. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Barrier | -- | -- | 30 | -- | ||||
Creates a barrier that sharply raises DEFENSE. | ||||||||
Recover | -- | -- | 20 | -- | ||||
Recovers up to half the user's maximum HP. | ||||||||
Mirror Coat | ?? | 100 | 20 | -- | ||||
Counters the foe's special attack at double the power. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
7,680 Steps | Special Defense: 2 Points | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Water 3 |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 86 | 81 | 97 | 81 | 107 | 43 |
Max Stats Hindering Nature | 376 | 234 | 263 | 234 | 281 | 166 |
Max Stats Neutral Nature | 376 | 261 | 293 | 261 | 313 | 185 |
Max Stats Beneficial Nature | 376 | 287 | 322 | 287 | 344 | 203 |