| TM03 | Water Pulse | | 60 | 100 | 20 | 20 |
| Attacks with ultrasonic waves. May confuse the foe |
| TM04 | Calm Mind | | -- | -- | 20 | -- |
| Raises SP. ATK and SP. DEF by focusing the mind. |
| TM06 | Toxic | | -- | 85 | 10 | 100 |
| Poisons the foe with an intensifying toxin. |
| TM07 | Hail | | -- | -- | 10 | -- |
| Summons a hailstorm that strikes every turn. |
| TM10 | Hidden Power | | ?? | 100 | 15 | -- |
| The effectiveness varies with the user. |
| TM13 | Ice Beam | | 95 | 100 | 10 | 10 |
| Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | | 120 | 70 | 5 | 10 |
| Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | | 150 | 90 | 5 | -- |
| Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | | -- | -- | 10 | -- |
| Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | | -- | -- | 5 | -- |
| Boosts the power of WATER- type moves for 5 turns. |
| TM20 | Safeguard | | -- | -- | 25 | -- |
| A mystical force prevents all status problems. |
| TM21 | Frustration | | ?? | 100 | 20 | -- |
| An attack that is stronger if the TRAINER is disliked. |
| TM26 | Earthquake | | 100 | 100 | 10 | -- |
| A powerful quake, but has no effect on flying foes. |
| TM27 | Return | | ?? | 100 | 20 | -- |
| An attack that increases in power with friendship. |
| TM32 | Double Team | | -- | -- | 15 | -- |
| Creates illusory copies to raise evasiveness. |
| TM37 | Sandstorm | | -- | -- | 10 | -- |
| Causes a sandstorm that rages for several turns. |
| TM39 | Rock Tomb | | 50 | 80 | 10 | 100 |
| Stops the foe from moving with rocks and cuts SPEED. |
| TM42 | Facade | | 70 | 100 | 20 | -- |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | | 70 | 100 | 20 | 30 |
| An attack with effects that vary by location. |
| TM44 | Rest | | -- | -- | 10 | -- |
| The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | | -- | 100 | 15 | -- |
| Makes the opposite gender less likely to attack. |
| HM03 | Surf | | 95 | 100 | 15 | -- |
| Creates a huge wave, then crashes it down on the foe. |
| HM06 | Rock Smash | | 20 | 100 | 15 | 50 |
| A rock-crushing attack that may lower DEFENSE. |
| HM07 | Waterfall | | 80 | 100 | 15 | -- |
| Charges the foe with speed to climb waterfalls. |
| HM08 | Dive | | 60 | 100 | 10 | -- |
| Dives underwater the first turn and strikes next turn. |