#038 Ninetales
General Location Attacks Stats Egg Moves Contests
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Ninetales
Japan: Kyukon
キュウコン
French: Feunard
German: Vulnona
Korean: 나인테일
National: #038
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #161
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 3'07"
1.1m
43.9lbs
19.9kg
755,120
Abilities: Flash Fire - Drought (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Vulpix
Alpha Sapphire Evolve Vulpix
Trainer Locations  Details
Flavor Text
X It has nine long tales and fur that gleams gold. It is said to live for 1,000 years.
Y Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.
Omega Ruby Ninetales casts a sinister light from its bright red eyes to gain total control over its foe's mind. This Pokémon is said to live for a thousand years.
Alpha Sapphire Legend has it that Ninetales came into being when nine wizards possessing sacred powers merged into one. This Pokémon is highly intelligent—it can understand human speech.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Imprison -- -- 10 --
If the opponents know any move also known by the user, the opponents are prevented from using it.
Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM43 Flame Charge 50 100 20 100
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM59 Incinerate 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Captivate -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Extrasensory 80 100 20 10 Details
The user attacks with an odd, unseeable power. It may also make the target flinch.
Feint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flare Blitz 120 100 15 10 Details
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
Heat Wave 95 90 10 10 Details
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Hex 65 100 10 -- Details
This relentless attack does massive damage to a target affected by status problems.
Howl -- -- 40 -- Details
The user howls loudly to raise its spirit, boosting its Attack stat.
Hypnosis -- 60 20 -- Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Power Swap -- -- 10 -- Details
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Secret Power 70 100 20 30 Details
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Tail Slap 25 85 10 -- Details
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Ember 40 100 25 10
Lv. 1
The target is attacked with small flames. It may also leave the target with a burn.
Tail Whip -- 100 30 --
Lv. 4
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Roar -- -- 20 --
Lv. 7
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
Baby-doll Eyes -- 100 30 --
Lv. 9
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Fire Spin 35 85 15 100
Lv. 15
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Payback 50 100 10 --
Lv. 18
If the user moves after the target, this attack's power will be doubled.
Will-o-wisp -- 85 15 --
Lv. 20
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Feint Attack 60 -- 20 --
Lv. 23
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Hex 65 100 10 --
Lv. 26
This relentless attack does massive damage to a target affected by status problems.
Flame Burst 70 100 15 --
Lv. 28
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Extrasensory 80 100 20 10
Lv. 31
The user attacks with an odd, unseeable power. It may also make the target flinch.
Fire Blast 110 85 5 10
Lv. 42
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
Grudge -- -- 5 --
Lv. 44
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Captivate -- 100 20 --
Lv. 47
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Inferno 100 50 5 100
Lv. 50
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
BWB2W2
Ember 40 100 25 10Lv. 1Lv. 1
The target is attacked with small flames. It may also leave the target with a burn.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 73 76 75 81 100 100
Max Stats
Hindering Nature
Lv. 50 133 - 180 72 - 115 72 - 114 77 - 119 94 - 136 94 - 136
Lv. 100 256 - 350 141 - 225 139 - 224 150 - 234 184 - 269 184 - 269
Max Stats
Neutral Nature
Lv. 50 133 - 180 81 - 128 80 - 127 86 - 133 105 - 152 105 - 152
Lv. 100 256 - 350 157 - 251 155 - 249 167 - 261 205 - 299 205 - 299
Max Stats
Beneficial Nature
Lv. 50 133 - 180 89 - 140 88 - 139 94 - 146 115 - 167 115 - 167
Lv. 100 256 - 350 172 - 276 170 - 273 183 - 287 225 - 328 225 - 328

<--- #037
Vulpix
#039
Jigglypuff
--->

 
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