#087 Dewgong
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Dewgong
Japan: Jugong
ジュゴン
French: Lamantine
German: Jugong
Korean: 쥬레곤
National: #087
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sea Lion Pokémon 5'07"
1.7m
264.6lbs
120.0kg
755,120
Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability (Available):
Ice Body: HP is restored by 1/16th of maximum HP when it’s hailing.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Flavor Text
X Its body is covered with a pure white fur. The colder the weather, the more active it becomes.
Y Its streamlined body has little drag in water. The colder the temperature, the friskier it gets.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
3 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
11 Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
13 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
17 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
21 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
23 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
27 Aurora Beam 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
31 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
33 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
34 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
39 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
45 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
49 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
55 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
61 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
65 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM79 Frost Breath 60 90 10 100
The user blows a cold breath on the target. This attack always results in a critical hit.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Belch 120 90 10 -- Details
The user lets out a damaging belch on the target. The user must eat a Berry to use this move.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Entrainment -- 100 15 -- Details
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Fake Out 40 100 10 100 Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Horn Drill ?? 30 5 -- Details
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
Icicle Spear 25 100 30 -- Details
The user launches sharp icicles at the target. It strikes two to five times in a row.
Iron Tail 100 75 15 30 Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Lick 30 100 30 30 Details
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Perish Song -- -- 5 -- Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.
Slam 80 75 20 -- Details
The target is slammed with a long tail, vines, etc., to inflict damage.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. It may also confuse the target.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Water Sport -- -- 15 --
Lv. 7
The user soaks itself with water. The move weakens Fire-type moves for five turns.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Drill Run 80 95 10 -- Move Tutor - B2W2
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Avalanche 60 100 10 -- Gen IV TM72
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Substitute -- -- 10 -- Move Tutor - FRLG
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Snore 50 100 15 30 Move Tutor - Emerald
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Icy Wind 55 95 15 100 Move Tutor - Emerald
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Swagger -- 90 15 -- Move Tutor - Emerald
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Sleep Talk -- -- 10 -- Move Tutor - Emerald
While it is asleep, the user randomly uses one of the moves it knows.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 90 70 80 70 95 70
Max Stats
Hindering Nature
Lv. 50 150 - 197 67 - 109 76 - 118 67 - 109 90 - 132 67 - 109
Lv. 100 290 - 384 130 - 215 148 - 233 130 - 215 175 - 260 130 - 215
Max Stats
Neutral Nature
Lv. 50 150 - 197 75 - 122 85 - 132 75 - 122 100 - 147 75 - 122
Lv. 100 290 - 384 145 - 239 165 - 259 145 - 239 195 - 289 145 - 239
Max Stats
Beneficial Nature
Lv. 50 150 - 197 82 - 134 93 - 145 82 - 134 110 - 161 82 - 134
Lv. 100 290 - 384 159 - 262 181 - 284 159 - 262 214 - 317 159 - 262

<--- #086
Seel
#088
Grimer
--->

 
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