#118 Goldeen
General Location Attacks Stats Egg Moves Contests
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Goldeen
Japan: Tosakinto
トサキント
French: Poissirène
German: Goldini
Korean: 콘치
National: #118
Central: #053
Coastal: #---
Mountain: #---
Hoenn: #051
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Goldfish Pokémon 2'00"
0.6m
33.1lbs
15.0kg
2255,120
Abilities: Swift Swim - Water Veil - Lightningrod (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Veil: This Pokémon cannot be Burned while having this ability.
Hidden Ability (Available):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
DexNav

Mystic Water
%
Water 2
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 3, Route 22Details
Y Route 3, Route 22Details
Omega Ruby Route 102, Route 111, Route 114, Route 117, Route 120, Route 123Details
Alpha Sapphire Route 102, Route 111, Route 114, Route 117, Route 120, Route 123Details
Trainer Locations  Details
Flavor Text
X It swims at a steady 5 knots. If it senses danger, it will strike back with its sharp horn.
Y Its dorsal, pectoral, and tail fins wave elegantly in water. That is why it is known as the water dancer.
Omega Ruby Goldeen is a very beautiful Pokémon with fins that billow elegantly in water. However, don't let your guard down around this Pokémon—it could ram you powerfully with its horn.
Alpha Sapphire Goldeen loves swimming wild and free in rivers and ponds. If one of these Pokémon is placed in an aquarium, it will shatter even the thickest glass with one ram of its horn and make its escape.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
7 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
11 Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
17 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
21 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
27 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
31 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
37 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
41 Horn Drill ?? 30 5 --
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
47 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
50 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
57 Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
5 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
8 Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
13 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
16 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
21 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
24 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
29 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
32 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
37 Horn Drill ?? 30 5 --
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
40 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
45 Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ΩRαS) Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Aqua Tail 90 90 10 -- Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hydro Pump 110 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Mud Shot 55 95 15 100 Details
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Mud-Slap 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Psybeam 65 100 20 10 Details
The target is attacked with a peculiar ray. It may also cause confusion.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.
Skull Bash 130 100 10 100 Details
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Drill Run809510--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Dive 80 100 10 -- Move Tutor - PtHGSS
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Swift 60 -- 20 -- Move Tutor - Emerald
Star-shaped rays are shot at the opposing team. This attack never misses.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 45 67 60 35 50 63
Max Stats
Hindering Nature
Lv. 50 105 - 152 64 - 107 58 - 100 36 - 78 49 - 91 61 - 103
Lv. 100 200 - 294 125 - 209 112 - 197 67 - 152 94 - 179 117 - 202
Max Stats
Neutral Nature
Lv. 50 105 - 152 72 - 119 65 - 112 40 - 87 55 - 102 68 - 115
Lv. 100 200 - 294 139 - 233 125 - 219 75 - 169 105 - 199 131 - 225
Max Stats
Beneficial Nature
Lv. 50 105 - 152 79 - 130 71 - 123 44 - 95 60 - 112 74 - 126
Lv. 100 200 - 294 152 - 256 137 - 240 82 - 185 115 - 218 144 - 247

<--- #117
Seadra
#119
Seaking
--->

 
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