#119 Seaking
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Seaking
Japan: Azumao
アズマオウ
French: Poissoroy
German: Golking
Korean: 왕콘치
National: #119
Central Kalos: #054
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Goldfish Pokémon 4'03"
1.3m
86.0lbs
39.0kg
605,120
Abilities: Swift Swim - Water Veil - Lightningrod (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Veil: This Pokémon cannot be BURN condition while having this ability.
Hidden Ability (Available through transfer):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 3, Route 22Details
Y Route 3, Route 22Details
Flavor Text
X In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.
Y It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
11 Horn Attack 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
17 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
21 Flail ?? 100 15 --
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
27 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP on every turn.
31 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
40 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
47 Horn Drill ?? 30 5 --
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
56 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
63 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
72 Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Aqua Tail 90 90 10 -- Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hydro Pump 110 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Mud Shot 55 95 15 100 Details
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Mud Sport -- -- 15 -- Details
The user covers itself with mud. It weakens Electric-type moves for five turns.
Mud-Slap 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Psybeam 65 100 20 10 Details
The target is attacked with a peculiar ray. It may also cause confusion.
Signal Beam 75 100 15 10 Details
The user attacks with a sinister beam of light. It may also confuse the target.
Skull Bash 130 100 10 100 Details
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.

Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Bounce 85 85 5 30 Move Tutor - B2W2
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Drill Run 80 95 10 -- Move Tutor - B2W2
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 450 80 92 65 65 80 68
Max Stats
Hindering Nature
Lv. 50 140 - 187 87 - 129 63 - 105 63 - 105 76 - 118 65 - 108
Lv. 100 270 - 364 170 - 254 121 - 206 121 - 206 148 - 233 126 - 211
Max Stats
Neutral Nature
Lv. 50 140 - 187 97 - 144 70 - 117 70 - 117 85 - 132 73 - 120
Lv. 100 270 - 364 189 - 283 135 - 229 135 - 229 165 - 259 141 - 235
Max Stats
Beneficial Nature
Lv. 50 140 - 187 106 - 158 77 - 128 77 - 128 93 - 145 80 - 132
Lv. 100 270 - 364 207 - 311 148 - 251 148 - 251 181 - 284 155 - 258

<--- #118
Goldeen
#120
Staryu
--->

 
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