#118 Goldeen

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Goldeen
Japan: Tosakinto
トサキント
French: Poissirène
German: Goldini
Korean: 콘치
National: #118
Alola: #186
Melemele: #---
Akala: #087
Ula'ula: #078
Poni: #---
Kanto: #118
Male :50%
Female :50%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Goldfish Pokémon 2'00"
0.6m
33.1lbs
15kg
2255,120
Abilities: Swift Swim - Water Veil - Lightning Rod (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Veil: This Pokémon cannot be Burned while having this ability.
Hidden Ability (Available):
Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Likely

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Mystic Water
Mystic Water
- 5%
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardGoldeen Candy Reward
Mighty CandyMighty Candy LMighty Candy XLGoldeen Candy
Water 2
Evolutionary Chain
Goldeen Level Seaking
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Sun Brooklet Hill, Malie GardenDetails
Moon Brooklet Hill, Malie GardenDetails
Ultra Sun Brooklet Hill, Malie GardenDetails
Ultra Moon Brooklet Hill, Malie GardenDetails
Let's Go, Pikachu! Route 6Details
Let's Go, Eevee! Route 6Details
Trainer Locations  Details

Flavor Text

Sun When the weather grows warm, they form groups and swim upriver. This sight serves as a poetic reminder that spring has arrived.
Moon Spellbound by the length of its horn and the beauty of its fins, many strange Trainers raise Goldeen and nothing but Goldeen.
Ultra Sun Although known for their splendid tail fins, Goldeen apparently compete among themselves to see whose horn is thickest and sharpest.
Ultra Moon The way it swims along fluttering its dress-like fins has earned it the name “princess of the water.”
Let's Go, Pikachu! When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.
Let's Go, Eevee!


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Sport Water Sport - Water-type Water Sport: Other Move -- -- 15 --
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
5 Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
8 Horn Attack Horn Attack - Normal-type Horn Attack: Physical Move 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
13 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
16 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
21 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
24 Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
29 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
32 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
37 Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 --
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
40 Soak Soak - Water-type Soak: Other Move -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
45 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM67 Smart Strike Smart Strike - Steel-type Smart Strike: Physical Move 70 -- 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10 Details
The target is attacked with a peculiar ray. This may also leave the target confused.
Haze Haze - Ice-type Haze: Other Move -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Mud Sport Mud Sport - Ground-type Mud Sport: Other Move -- -- 15 -- Details
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 10 100 Details
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 -- Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30 Details
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Mud Shot Mud Shot - Ground-type Mud Shot: Special Move 55 95 15 100 Details
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Skull Bash Skull Bash - Normal-type Skull Bash: Physical Move 130 100 10 100 Details
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Signal Beam Signal Beam - Bug-type Signal Beam: Special Move 75 100 15 10 Details
The user attacks with a sinister beam of light. This may also confuse the target.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Drill RunDrill Run - Ground-typeDrill Run: Physical Move809510--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
BounceBounce - Flying-typeBounce: Physical Move8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Aqua TailAqua Tail - Water-typeAqua Tail: Physical Move909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Throat ChopThroat Chop - Dark-typeThroat Chop: Physical Move8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 195(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 160 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour Acid Downpour - Poison-type Physical Move 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical MoveSpecial Move 190(Phy)/140(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex Hydro Vortex - Water-type Physical MoveSpecial Move 175(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Special Move 120 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Special Move 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Dive 80 100 10 -- Gen VI HM07 (ΩRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 45 67 60 35 50 63
Max Stats
Hindering Nature
Lv. 50 105 - 152 64 - 107 58 - 100 36 - 78 49 - 91 61 - 103
Lv. 100 200 - 294 125 - 209 112 - 197 67 - 152 94 - 179 117 - 202
Max Stats
Neutral Nature
Lv. 50 105 - 152 72 - 119 65 - 112 40 - 87 55 - 102 68 - 115
Lv. 100 200 - 294 139 - 233 125 - 219 75 - 169 105 - 199 131 - 225
Max Stats
Beneficial Nature
Lv. 50 105 - 152 79 - 130 71 - 123 44 - 95 60 - 112 74 - 126
Lv. 100 200 - 294 152 - 256 137 - 240 82 - 185 115 - 218 144 - 247

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
4 Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
10 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
14 Horn Attack Horn Attack - Normal-type Horn Attack: Physical Move 65 100 25 --
The target is jabbed with a sharply pointed horn to inflict damage.
20 Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
24 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
30 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
34 Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 --
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
40 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM25 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.
TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM29 Scald Scald - Water-type Scald: Special Move 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM58 Drill Run Drill Run - Ground-type Drill Run: Physical Move 80 95 10 --
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
TM60 Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 45 67 60 35 50 63
Max Stats
Hindering Nature
Lv. 50No Candy 105 - 120 64 - 85 58 - 79 36 - 53 49 - 69 61 - 82
Candy 105 - 320 64 - 285 58 - 279 36 - 253 49 - 269 61 - 282
Lv. 100No Candy 200 - 231 125 - 168 112 - 154 67 - 104 94 - 134 117 - 159
Candy 200 - 431 125 - 368 112 - 354 67 - 304 94 - 334 117 - 359
Max Stats
Neutral Nature
Lv. 50No Candy 105 - 120 72 - 95 65 - 88 40 - 60 55 - 77 68 - 91
Candy 105 - 320 72 - 295 65 - 288 40 - 260 55 - 277 68 - 291
Lv. 100No Candy 200 - 231 139 - 187 125 - 171 75 - 116 105 - 149 131 - 178
Candy 200 - 431 139 - 387 125 - 371 75 - 316 105 - 349 131 - 378
Max Stats
Beneficial Nature
Lv. 50No Candy 105 - 120 79 - 105 71 - 96 44 - 67 60 - 84 74 - 100
Candy 105 - 320 79 - 305 71 - 296 44 - 267 60 - 284 74 - 300
Lv. 100No Candy 200 - 231 152 - 205 137 - 188 82 - 127 115 - 163 144 - 195
Candy 200 - 431 152 - 405 137 - 388 82 - 327 115 - 363 144 - 395

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 520 CP24 CP2,664 CP
Level 501,203 CP1,602 CP6,402 CP
Level 1004,602 CP6,228 CP10,000 CP

<--- Seadra #117
Seadra
#119
Seaking
Seaking --->