#119 Seaking
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Seaking Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Male
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Female
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Seaking Azumao
アズマオウ
National: #119
Sinnoh: #079
Johto: #079
Male :50%
Female :50%
Ability: Swift Swim & Water Veil
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Water Veil: This Pokémon cannot be BURN condition while having this ability.
Classification Height Weight Capture Rate Base Egg Steps
Goldfish Pokémon 4'03" 86.0lbs 60 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Red 60
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Water 2
Evolutionary Chain
Flavour Text
Diamond It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life.
Pearl To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams.
Platinum In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors.
HeartGold During spawning season, SEAKING gather from all over, causing rivers to appear a brilliant red.
SoulSilver Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away.

Location (In-Depth Details)
Game Location
Ruby Safari Zone Mach Bike & Left Areas (Fish)
Sapphire Safari Zone Mach Bike & Left Areas (Fish)
Emerald Safari Zone Mach Bike & Left Areas (Fish)
FireRed Berry Forest, Fuchsia City, Safari Zone Areas 1, 2, 3 & Center (Fish)
LeafGreen Berry Forest, Fuchsia City, Safari Zone Areas 1, 2, 3 & Center (Fish)
Colosseum Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
Diamond Routes 203, 204, 209, 212-North & 214, Twinleaf Town, Resort Area, Lake Verity, Lake Acuity, Lake Valor, Spring Path (Fish w/ Super Rod) Details
Pearl Routes 203, 204, 209, 212-North & 214, Twinleaf Town, Resort Area, Lake Verity, Lake Acuity, Lake Valor, Spring Path (Fish w/ Super Rod) Details
Platinum Lake Valor, Lake Verity, Lake Acuity (Fish With Good/Super Rod)
Route 203, Route 204, Route 208, Route 209, Route 212 North, Route 214, Route 229,Twinleaf Town, Celestic Town, Sendoff Spring (Fish With Super Rod)
Details
HeartGold Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Cerulean City, Tohjo Falls
Safari Zone
Details
SoulSilver Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Cerulean City, Tohjo Falls
Safari Zone
Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Poison Jab801002030
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
Peck3510035--
The foe is jabbed with a sharply pointed beak or horn.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Water Sport----15--
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
7Supersonic--5520--
The user generates odd sound waves from its body. It may confuse the target.
11Horn Attack6510025--
The foe is jabbed with a sharply pointed horn to inflict damage.
17Water Pulse601002020
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
21Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
27Aqua Ring----20--
The user envelops itself in a veil made of water. It regains some HP on every turn.
31Fury Attack158520--
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
40Waterfall801001520
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
47Horn Drill??305--
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
56Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
63Megahorn1208510--
Using its tough and impressive horn, the user rams into the foe with no letup.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce 85 85 5 30
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Psybeam651002010Details
The foe is attacked with a peculiar ray. It may also leave the target confused.
Haze----30--Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Hydro Pump120805--Details
The foe is blasted by a huge volume of water launched under great pressure.
Sleep Talk----10--Details
While it is asleep, the user randomly uses one of the moves it knows.
Mud Sport----15--Details
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Mud-slap2010010100Details
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Aqua Tail909010--Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Body Slam - HGSS Only851001530Details
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 80 92 65 65 80 68
Max Stats
Hindering Nature
Lv. 50 140 - 187 87 - 129 63 - 105 63 - 105 76 - 118 65 - 108
Lv. 100 270 - 364 170 - 254 121 - 206 121 - 206 148 - 233 126 - 211
Max Stats
Neutral Nature
Lv. 50 140 - 187 97 - 144 70 - 117 70 - 117 85 - 132 73 - 120
Lv. 100 270 - 364 189 - 283 135 - 229 135 - 229 165 - 259 141 - 235
Max Stats
Beneficial Nature
Lv. 50 140 - 187 106 - 158 77 - 128 77 - 128 93 - 145 80 - 132
Lv. 100 270 - 364 207 - 311 148 - 251 148 - 251 181 - 284 155 - 258

<--- #118
Goldeen
#120
Staryu
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