#475 Gallade
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Gallade
Japan: Erureido
エルレイド
French: Gallame
German: Galagladi
Korean: 엘레이드
National: #475
Central Kalos: #067
Coastal Kalos: #---
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Blade Pokémon 5'03"
1.6m
114.6lbs
52.0kg
455,120
Abilities: Steadfast - Justified (Hidden Ability)
Steadfast: Speed raises by one level every time the Pokémon flinches.
Hidden Ability (Available):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Attack Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Evolve Kirlia
Y Evolve Kirlia
Omega Ruby Evolve Kirlia
Alpha Sapphire Evolve Kirlia
Trainer Locations  Details
Flavor Text
X Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.
Y A master of courtesy and swordsmanship, it fights using extending swords on its elbows.
Omega Ruby Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.
Alpha Sapphire A master of courtesy and swordsmanship, it fights using extending swords on its elbows.

X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Close Combat 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
6 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
10 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
12 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
17 Fury Cutter 40 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
22 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
25 Heal Pulse -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
31 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
36 Psycho Cut 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
39 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
45 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
50 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
53 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
59 Close Combat 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
64 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
Close Combat 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
4 Confusion 50 100 25 10
The target is hit by a weak telekinetic force. It may also leave the target confused.
6 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
9 Teleport -- -- 20 --
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
11 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
14 Fury Cutter 40 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
17 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
19 Heal Pulse -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
23 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
26 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
31 Psycho Cut 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
35 Helping Hand -- -- 20 --
The user assists an ally by boosting the power of its attack.
40 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
44 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
49 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
53 Close Combat 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
58 Stored Power 20 100 10 --
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Ally Switch -- -- 15 -- Details
The user teleports using a strange power and switches its place with one of its allies.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Destiny Bond -- -- 5 -- Details
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Grudge -- -- 5 -- Details
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Mean Look -- -- 5 -- Details
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Memento -- 100 10 -- Details
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Misty Terrain -- -- 10 -- Details
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Shadow Sneak 40 100 30 -- Details
The user extends its shadow and attacks the target from behind. This move always goes first.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Synchronoise 120 100 10 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Fire Punch751001510
The target is punched with a fiery fist. It may also leave the target with a burn.
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Growl -- 100 40 --
Lv. 1
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Disarming Voice 40 -- 15 --
Lv. 11
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Lucky Chant -- -- 30 --
Lv. 14
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Magical Leaf 60 -- 20 --
Lv. 17
The user scatters curious leaves that chase the target. This attack will not miss.
Draining Kiss 50 100 10 --
Lv. 23
The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
Calm Mind -- -- 20 --
Lv. 26
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Psychic 90 100 10 10
Lv. 30
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
Imprison -- -- 10 --
Lv. 33
If the opponents know any move also known by the user, the opponents are prevented from using it.
Future Sight 120 100 10 --
Lv. 37
Two turns after this move is used, a hunk of psychic energy attacks the target.
Charm -- 100 20 --
Lv. 40
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Hypnosis -- 60 20 --
Lv. 44
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Dream Eater 100 100 15 --
Lv. 47
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Telekinesis -- -- 15 -- Gen V TM19
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Vacuum Wave 40 100 30 -- Move Tutor - PtHGSS
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 518 68 125 65 65 115 80
Max Stats
Hindering Nature
Lv. 50 128 - 175 117 - 159 63 - 105 63 - 105 108 - 150 76 - 118
Lv. 100 246 - 340 229 - 314 121 - 206 121 - 206 211 - 296 148 - 233
Max Stats
Neutral Nature
Lv. 50 128 - 175 130 - 177 70 - 117 70 - 117 120 - 167 85 - 132
Lv. 100 246 - 340 255 - 349 135 - 229 135 - 229 235 - 329 165 - 259
Max Stats
Beneficial Nature
Lv. 50 128 - 175 143 - 194 77 - 128 77 - 128 132 - 183 93 - 145
Lv. 100 246 - 340 280 - 383 148 - 251 148 - 251 258 - 361 181 - 284


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Gallade
Japan: MegaErureido
メガエルレイド
French: MegaGallame
German: Mega-Galagladi
Korean: 메가엘레이드
National: #475
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Blade Pokémon 5'03"
1.6m
124.3lbs
56.4kg
45 5,120
Abilities: Inner Focus
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 618 68 165 95 65 115 110
Max Stats
Hindering Nature
Lv. 50 128 - 175 153 - 195 90 - 132 63 - 105 108 - 150 103 - 145
Lv. 100 246 - 340 301 - 386 175 - 260 121 - 206 211 - 296 202 - 287
Max Stats
Neutral Nature
Lv. 50 128 - 175 170 - 217 100 - 147 70 - 117 120 - 167 115 - 162
Lv. 100 246 - 340 335 - 429 195 - 289 135 - 229 235 - 329 225 - 319
Max Stats
Beneficial Nature
Lv. 50 128 - 175 187 - 238 110 - 161 77 - 128 132 - 183 126 - 178
Lv. 100 246 - 340 368 - 471 214 - 317 148 - 251 258 - 361 247 - 350

<--- #474
Porygon-Z
#476
Probopass
--->

 
All Content is ©Copyright of Serebii.net 1999-2013.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2013