#717 Yveltal
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Yveltal
Japan: Yveltal
イベルタル
French: Yveltal
German: Yveltal
Korean: 이벨타르
National: #717
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #149
Yveltal is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Destruction Pokémon 19'00"
5.8m
447.5lbs
203.0kg
70 
Abilities: Dark Aura
Dark Aura: Powers up every Pokémon in play's Dark-type moves by 33.3%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 HP Point(s)
Eligible
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *0 *1 *2 *0.5 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
  Yveltal cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Trade from Y
Y Team Flare's LabDetails
Flavor Text
X When this legendary Pokémon's wings and tail feathers spread wide and glow red, it absorbs the life force of living creatures.
Y When its life comes to an end, it absorbs the life energy of every living thing and turns into a cocoon once more.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Hurricane 110 70 10 30
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target.
Razor Wind 80 100 10 --
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
5 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
10 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
18 Snarl 55 95 15 100
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
26 Oblivion Wing 80 100 10 --
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
35 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
44 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
51 Foul Play 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
55 Phantom Force 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
59 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
63 Dragon Rush 100 75 10 20
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
72 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
80 Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the target is not readying an attack, however.
88 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
93 Sky Attack 140 90 5 30
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge, sharp claws.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. It may also raise the user's Defense stat.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM58 Sky Drop 60 100 10 --
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM95 Snarl 55 95 15 100
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM02 Fly 90 95 15 --
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 126 131 95 131 98 99
Max Stats
Hindering Nature
Lv. 50 186 - 233 122 - 164 90 - 132 122 - 164 92 - 135 93 - 135
Lv. 100 362 - 456 240 - 324 175 - 260 240 - 324 180 - 265 182 - 267
Max Stats
Neutral Nature
Lv. 50 186 - 233 136 - 183 100 - 147 136 - 183 103 - 150 104 - 151
Lv. 100 362 - 456 267 - 361 195 - 289 267 - 361 201 - 295 203 - 297
Max Stats
Beneficial Nature
Lv. 50 186 - 233 149 - 201 110 - 161 149 - 201 113 - 165 114 - 166
Lv. 100 362 - 456 293 - 397 214 - 317 293 - 397 221 - 324 223 - 326

<--- #716
Xerneas
#718
Zygarde
--->

 
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