#716 Xerneas
General Location Attacks Stats Egg Moves Contests
Picture Name Other Names No. Gender Ratio Type
Normal Mode Active Mode
Xerneas
Japan: Xerneas
ゼルネアス
French: Xerneas
German: Xerneas
Korean: 제르네아스
National: #716
Central: #---
Coastal: #---
Mountain: #148
Hoenn: #---
Xerneas is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Life Pokémon 9'10"
3.0m
474.0lbs
215.0kg
45 
Abilities: Fairy Aura
Fairy Aura: Powers up every Pokémon in play's Fairy-type moves by 33.3%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
0 3 HP Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
  Xerneas cannot breed
Evolutionary Chain
Alternate Forms
Neutral ModeActive Mode
Xerneas' form change is largely aesthetic. When out of battle, it appears in Neutral Mode, but when you send it out, it changes to Active Mode
Locations - In-Depth Details
X Team Flare's LabDetails
Y Trade from X
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Flavor Text
X Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival.
Y When the horns on its head shine in seven colors, it is said to be sharing everlasting life.
Omega Ruby Legends say it can share eternal life. It slept for a thousand years in the form of a tree before its revival.
Alpha Sapphire When the horns on its head shine in seven colors, it is said to be sharing everlasting life.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Heal Pulse -- -- 10 --
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status problems affecting the user's party.
Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
5 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
10 Aurora Beam 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
18 Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
26 Geomancy -- -- 10 --
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
35 Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
44 Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
51 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
55 Horn Leech 75 100 10 --
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
59 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
63 Misty Terrain -- -- 10 --
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
72 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
80 Close Combat 120 100 5 100
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
88 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
93 Outrage 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Endeavor??1005--
An attack move that cuts down the target's HP to equal the user's HP.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 126 131 95 131 98 99
Max Stats
Hindering Nature
Lv. 50 186 - 233 122 - 164 90 - 132 122 - 164 92 - 135 93 - 135
Lv. 100 362 - 456 240 - 324 175 - 260 240 - 324 180 - 265 182 - 267
Max Stats
Neutral Nature
Lv. 50 186 - 233 136 - 183 100 - 147 136 - 183 103 - 150 104 - 151
Lv. 100 362 - 456 267 - 361 195 - 289 267 - 361 201 - 295 203 - 297
Max Stats
Beneficial Nature
Lv. 50 186 - 233 149 - 201 110 - 161 149 - 201 113 - 165 114 - 166
Lv. 100 362 - 456 293 - 397 214 - 317 293 - 397 221 - 324 223 - 326

<--- #715
Noivern
#717
Yveltal
--->

 
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