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 #302 Sableye
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sableye
Japan: Yamirami
ヤミラミ
French: Ténéfix
German: Zobiris
Korean: 깜까미
National: #302
Central Kalos: #---
Coastal Kalos: #123
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Darkness Pokémon 1'08"
0.5m
24.3lbs
11kg
456,400
Abilities: Keen Eye - Stall - Prankster (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Stall: The Pokémon always attacks last.
Hidden Ability (Available):
Prankster: Status category moves have their Speed Priority increased by 1
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
35 1 Attack Point(s)
1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Wide Lens
%
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Reflection Cave
Friend Safari
Details
Y Reflection Cave
Friend Safari
Details
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Granite Cave, Cave of Origin, Sky Pillar, Victory RoadDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Mean Look  
Makes the remaining Pokémon nervous.
Zen Headbutt  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Scratch  
Quite an appealing move.
4 Foresight
Badly startles Pokémon that used a move of the same type.
8 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
11 Astonish
Badly startles the last Pokémon to act before the user.
15 Fury Swipes  
Effectiveness varies depending on when it is used.
18 Fake Out
Badly startles the last Pokémon to act before the user.
22 Detect  
Prevents the user from being startled until the turn ends.
25 Shadow Sneak  
Causes the user to move earlier on the next turn.
29 Knock Off
Badly startles all of the Pokémon to act before the user.
32 Feint Attack  
Works great if the user goes first this turn.
36 Punishment
Badly startles Pokémon that the audience has high expectations of.
39 Shadow Claw  
Quite an appealing move.
43 Power Gem  
Quite an appealing move.
46 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
50 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
53 Zen Headbutt  
Quite an appealing move.
57 Shadow Ball  
Quite an appealing move.
60 Mean Look  
Makes the remaining Pokémon nervous.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Leer
Badly startles Pokémon that the audience has high expectations of.
Scratch  
Quite an appealing move.
4 Foresight
Badly startles Pokémon that used a move of the same type.
6 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
9 Astonish
Badly startles the last Pokémon to act before the user.
11 Fury Swipes  
Effectiveness varies depending on when it is used.
14 Detect  
Prevents the user from being startled until the turn ends.
16 Shadow Sneak  
Causes the user to move earlier on the next turn.
19 Feint Attack  
Works great if the user goes first this turn.
21 Fake Out
Badly startles the last Pokémon to act before the user.
24 Punishment
Badly startles Pokémon that the audience has high expectations of.
26 Knock Off
Badly startles all of the Pokémon to act before the user.
29 Shadow Claw  
Quite an appealing move.
31 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
34 Zen Headbutt  
Quite an appealing move.
36 Power Gem  
Quite an appealing move.
39 Shadow Ball  
Quite an appealing move.
41 Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
44 Quash  
Causes the user to move earlier on the next turn.
46 Mean Look  
Makes the remaining Pokémon nervous.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM60
(ΩRαS) Only
Quash  
Causes the user to move earlier on the next turn.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM84 Poison Jab  
Quite an appealing move.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Feint   Details
Causes the user to move earlier on the next turn.
Flatter   Details
Makes the remaining Pokémon nervous.
Imprison   Details
Temporarily stops the crowd from growing excited.
Mean Look   Details
Makes the remaining Pokémon nervous.
Metal Burst   Details
Works great if the user goes last this turn.
Moonlight   Details
Effectiveness varies depending on when it is used.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Recover   Details
Works well if it is the same type as the move used by the last Pokémon.
Sucker Punch   Details
Excites the audience a lot if used first.
Trick Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gravity  
Makes the remaining Pokémon nervous.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 380 50 75 75 65 65 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 72 - 114 72 - 114 63 - 105 63 - 105 49 - 91
Lv. 100 210 - 304 139 - 224 139 - 224 121 - 206 121 - 206 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 80 - 127 80 - 127 70 - 117 70 - 117 55 - 102
Lv. 100 210 - 304 155 - 249 155 - 249 135 - 229 135 - 229 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 88 - 139 88 - 139 77 - 128 77 - 128 60 - 112
Lv. 100 210 - 304 170 - 273 170 - 273 148 - 251 148 - 251 115 - 218


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Sableye
Japan: MegaYamirami
メガヤミラミ
French: MegaTénéfix
German: Mega-Zobiris
Korean: 메가깜까미
National: #302
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Darkness Pokémon 11'02"
3.4m
507.1lbs
230kg
45 6,400
Abilities: Magic Bounce
Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the opponent
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *0 *1 *1 *1 *1 *1 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 50 85 125 85 115 20
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 117 - 159 81 - 123 108 - 150 22 - 64
Lv. 100 210 - 304 157 - 242 229 - 314 157 - 242 211 - 296 40 - 125
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 130 - 177 90 - 137 120 - 167 25 - 72
Lv. 100 210 - 304 175 - 269 255 - 349 175 - 269 235 - 329 45 - 139
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 143 - 194 99 - 150 132 - 183 27 - 79
Lv. 100 210 - 304 192 - 295 280 - 383 192 - 295 258 - 361 49 - 152

<--- #301
Delcatty
#303
Mawile
--->

 
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