#019 Rattata
General Location Attacks Stats
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Type
GameBoy Game Boy Color
Rattata
Japan: Koratta
コラッタ
French: Rattata
German: Rattfratz
Korean: 꼬렛
#019
Classification Height Weight Capture Rate
Mouse Pokémon 1'00"
0.3m
7.7lbs
3.5kg
255
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
30 Hit Points
56 Attack
35 Defense
25 Special
72 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 1, Route 2, Route 4, Route 9, Route 16, Route 21, Route 22Details
Green (Jp.)Blue (Intl.) Route 1, Route 2, Route 4, Route 9, Route 16, Route 21, Route 22Details
Blue (Jp.) Route 1, Route 2, Route 4, Route 9, Route 16, Route 21, Route 22Details
Yellow Route 1, Route 2, Route 3, Route 4, Route 5, Route 6, Route 7, Route 8, Route 9, Route 10, Route 11, Route 16, Route 18, Route 21, Route 22, Pokémon MansionDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
7 Quick Attack 40 100 30 --
An attack that always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
14 Hyper Fang 80 90 15 10
A NORMAL-type attack. Has a one-in-ten chance of making the target flinch.
23 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
34 Super Fang ?? 90 10 --
If it hits, this attack cuts the target's HP in half. Learned by Pokémon with developed fangs.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 10
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 218 30 56 35 25 72
Max Stats Lv. 50 90 - 136 61 - 107 40 - 86 30 - 76 77 - 123
Lv. 100 170 - 263 117 - 210 75 - 168 55 - 148 149 - 242

<--- #018
Pidgeot
#020
Raticate
--->

 
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