#019 Rattata
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Rattata
Japan: Koratta
コラッタ
French: Rattata
German: Rattfratz
Korean: 꼬렛
National: #019
Alola: #015
Melemele: #015
Akala: #006
Ula'ula: #006
Poni: #006
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 1'00" / 1'00"
0.3m / 0.3m
7.7lbs / 8.4lbs
3.5kg / 3.8kg
2553,840
Abilities: Run Away - Guts - Hustle (Hidden) (Normal Forme) - Gluttony- Hustle - Thick Fat (Hidden) (Alola Form)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Hidden Ability: (Available through transfer)
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Alola Form Abilities:
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Hidden Ability: (Available)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Alola Form
1 Speed Point(s)
Likely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Damage Taken Alola Form
*1 *1 *1 *1 *1 *1 *4 *1 *1 *1 *0 *2 *1 *0 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 Regular Form

Alolan Form

Pecha Berry
- 5%
Field
Evolutionary Chain
Gender Differences
MaleFemale
Alternate Forms
Normal FormAlola Form
Rattata is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations - In-Depth Details
Sun Route 1, Route 2, Route 3, Route 4, Route 6, Route 8, Hau'oli City, Kala'e BayDetails
Moon Route 1, Route 2, Route 3, Route 4, Route 6, Route 8, Hau'oli City, Kala'e Bay, Verdant CavernDetails
Trainer Locations  Details
Flavor Text
SunIts incisors continue growing until its death. If its Trainer doesn’t offer it a file to gnaw on, it will gnaw on door frames, table legs, and so on.
MoonWith their strong capacity for survival, they can live in dirty places without concern. Left unchecked, their numbers multiply rapidly.
SunWith its incisors, it gnaws through doors and infiltrates people’s homes. Then, with a twitch of its whiskers, it steals whatever food it finds.
MoonWhen the sun goes down, it becomes active. It runs around town on a chase for good food for the boss of its nest—Raticate.

Level Up Anchors Alolan Standard
Alola Form Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
4 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
7 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
10 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
13 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
16 Hyper Fang 80 90 15 10
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
19 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
22 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
25 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
28 Super Fang ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
31 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
34 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
Standard Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
4 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
7 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
10 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
13 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
16 Hyper Fang 80 90 15 10
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
19 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
22 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
25 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
28 Super Fang ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
31 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
34 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM60 Quash -- 100 15 --
The user suppresses the target and makes its move go last.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Screech -- 85 40 --
Details
An earsplitting screech harshly lowers the target's Defense stat.
Flame Wheel 60 100 25 10
Details
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Fury Swipes 18 80 15 --
Details
The target is raked with sharp claws or scythes quickly two to five times in a row.
Bite 60 100 25 30
Details
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Counter ?? 100 20 --
Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Reversal ?? 100 15 --
Details
An all-out attack that becomes more powerful the less HP the user has.
Uproar 90 100 10 --
Details
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Last Resort 140 100 5 --
Details
This move can be used only after the user has used all the other moves it knows in the battle.
Me First ?? -- 20 --
Details
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Revenge 60 100 10 --
Details
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Final Gambit ?? 100 5 --
Details
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Snatch -- -- 10 --
Details
The user steals the effects of any attempts to use a healing or stat-changing move.
Stockpile -- -- 20 --
Details
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Switcheroo -- 100 10 --
Details
The user trades held items with the target faster than the eye can follow.
Swallow -- -- 10 --
Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Breakneck Blitz
200(Phy)/175(Spe)
190(Phy)/175(Spe)
-- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling
160(Phy)/180(Spe)
160(Phy)/180(Spe)
-- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 175 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out
140
140
-- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare
160
140(Phy)/160(Spe)
-- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive 120 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom
160
160
-- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer
185
185
-- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
160
160(Phy)/160(Spe)
-- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Supersonic Skystrike
Gen V or earlier
120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex
Gen I Only
120 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Covet 60 100 25 -- Move Tutor - ORAS
The user endearingly approaches the target, then steals the target's held item.
Icy Wind 55 95 15 100 Move Tutor - ORAS
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Iron Tail 100 75 15 30 Move Tutor - ORAS
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Shock Wave 60 -- 20 -- Move Tutor - ORAS
The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Zen Headbutt 80 90 15 20 Move Tutor - ORAS
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Pluck 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack never misses.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 253 30 56 35 25 35 72
Max Stats
Hindering Nature
Lv. 50 90 - 137 54 - 97 36 - 78 27 - 69 36 - 78 69 - 111
Lv. 100 170 - 264 105 - 189 67 - 152 49 - 134 67 - 152 134 - 218
Max Stats
Neutral Nature
Lv. 50 90 - 137 61 - 108 40 - 87 30 - 77 40 - 87 77 - 124
Lv. 100 170 - 264 117 - 211 75 - 169 55 - 149 75 - 169 149 - 243
Max Stats
Beneficial Nature
Lv. 50 90 - 137 67 - 118 44 - 95 33 - 84 44 - 95 84 - 136
Lv. 100 170 - 264 128 - 232 82 - 185 60 - 163 82 - 185 163 - 267
Stats - Alolan Rattata
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 253 30 56 35 25 35 72
Max Stats
Hindering Nature
Lv. 50 90 - 137 54 - 97 36 - 78 27 - 69 36 - 78 69 - 111
Lv. 100 170 - 264 105 - 189 67 - 152 49 - 134 67 - 152 134 - 218
Max Stats
Neutral Nature
Lv. 50 90 - 137 61 - 108 40 - 87 30 - 77 40 - 87 77 - 124
Lv. 100 170 - 264 117 - 211 75 - 169 55 - 149 75 - 169 149 - 243
Max Stats
Beneficial Nature
Lv. 50 90 - 137 67 - 118 44 - 95 33 - 84 44 - 95 84 - 136
Lv. 100 170 - 264 128 - 232 82 - 185 60 - 163 82 - 185 163 - 267

<--- #018
Pidgeot
#020
Raticate
--->

 
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