Generation I Level Up |
|
— |
Acid |
|
40 |
100 |
30 |
33 |
A POISON-type attack. Has a one-in-three chance of lowering the target's DEFENSE. |
— |
Supersonic |
|
-- |
55 |
20 |
-- |
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target. |
— |
Wrap |
|
15 |
85 |
20 |
-- |
Traps and squeezes the target over two to five turns. The target cannot move while under attack. |
7 |
Supersonic |
|
-- |
55 |
20 |
-- |
A special NORMAL-type technique. Supersonic sound waves are used to confuse the target. |
13 |
Wrap |
|
15 |
85 |
20 |
-- |
Traps and squeezes the target over two to five turns. The target cannot move while under attack. |
18 |
Poison Sting |
|
15 |
100 |
35 |
-- |
A POISON-type attack. Has a one-in- five chance of leaving the target with the lingering effects of poison. |
22 |
Water Gun |
|
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
27 |
Constrict |
|
10 |
100 |
35 |
10 |
A NORMAL-type attack. Has a one-in-three chance of reducing the target's SPEED. |
35 |
Barrier |
|
-- |
100 |
30 |
-- |
Instantly forms a barrier between the user and the opponent. DEFENSE is sharply increased. |
43 |
Screech |
|
-- |
85 |
40 |
-- |
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
50 |
Hydro Pump |
|
120 |
80 |
5 |
-- |
The strongest WATER-type attack. However, while it is powerful, it may miss the target. |
TM & HM Attacks |
|
TM03 |
Swords Dance |
|
-- |
100 |
30 |
-- |
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times. |
TM06 |
Toxic |
|
-- |
85 |
10 |
-- |
A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
TM09 |
Take Down |
|
90 |
85 |
20 |
-- |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM10 |
Double-Edge |
|
100 |
100 |
15 |
-- |
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
TM11 |
Bubble Beam |
|
65 |
100 |
20 |
33 |
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED. |
TM12 |
Water Gun |
|
40 |
100 |
25 |
-- |
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. |
TM13 |
Ice Beam |
|
95 |
100 |
10 |
10 |
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
TM14 |
Blizzard |
|
120 |
90 |
5 |
10 |
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
TM15 |
Hyper Beam |
|
150 |
90 |
5 |
-- |
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. |
TM20 |
Rage |
|
20 |
100 |
20 |
-- |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
TM21 |
Mega Drain |
|
40 |
100 |
10 |
-- |
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. |
TM31 |
Mimic |
|
-- |
100 |
10 |
-- |
A move for learning one of the opponent's moves, for use during that battle only. |
TM32 |
Double Team |
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
TM33 |
Reflect |
|
-- |
100 |
20 |
-- |
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique. |
TM34 |
Bide |
|
-- |
100 |
10 |
-- |
The user waits for several turns. At the end, it returns double the damage it received. |
TM40 |
Skull Bash |
|
100 |
100 |
15 |
-- |
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam. |
TM44 |
Rest |
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM50 |
Substitute |
|
-- |
100 |
10 |
-- |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
HM01 |
Cut |
|
50 |
95 |
30 |
-- |
A NORMAL-type attack. Also used for cutting small bushes to open new paths. |
HM03 |
Surf |
|
95 |
100 |
15 |
-- |
A WATER-type attack. The power of this technique is strong and highly accurate. |