#073 Tentacruel
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Tentacruel
Japan: Dokukurage
ドククラゲ
French: Tentacruel
German: Tentoxa
Korean: 독파리
National: #073
Central Kalos: #---
Coastal Kalos: #026
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Jellyfish Pokémon 5'03"
1.6m
121.3lbs
55.0kg
605,120
Abilities: Clear Body - Liquid Ooze - Rain Dish (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points.
Hidden Ability (Available through transfer):
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Sp. Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *0.5 *2 *1 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Water 3
Evolutionary Chain
Locations
X Evolve Tentacool
Y Evolve Tentacool
Omega Ruby Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Ever Grande City, Seafloor Cavern , Shoal CaveDetails
Alpha Sapphire Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Ever Grande City, Seafloor Cavern , Shoal CaveDetails
Flavor Text
X The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Y It has 80 tentacles that move about freely. They can sting, causing poisoning and sharp, stabbing pain.
Omega Ruby Tentacruel has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon's outburst creates rough waves around it.
Alpha Sapphire Tentacruel has tentacles that can be freely elongated and shortened at will. It ensnares prey with its tentacles and weakens the prey by dosing it with a harsh toxin. It can catch up to 80 prey at the same time.

X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Reflect Type -- -- 15 --
The user reflects the target's type, making it the same type as the target.
Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Constrict 10 100 35 10
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
5 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
8 Constrict 10 100 35 10
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
12 Acid 40 100 30 10
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
15 Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
19 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
22 Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
26 Acid Spray 40 100 20 100
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
29 Barrier -- -- 20 --
The user throws up a sturdy wall that sharply raises its Defense stat.
34 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
38 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
43 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
47 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status problems.
52 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
56 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
61 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Reflect Type -- -- 15 --
The user reflects the target's type, making it the same type as the target.
Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
Constrict 10 100 35 10
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Acid 40 100 30 10
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
4 Supersonic -- 55 20 --
The user generates odd sound waves from its body. It may confuse the target.
7 Constrict 10 100 35 10
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
10 Acid 40 100 30 10
The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats.
13 Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
16 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
19 Wrap 15 90 20 100
A long body or vines are used to wrap and squeeze the target for four to five turns.
22 Acid Spray 40 100 20 100
The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat.
25 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
28 Barrier -- -- 20 --
The user throws up a sturdy wall that sharply raises its Defense stat.
32 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
36 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
40 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
44 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status problems.
48 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
52 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
56 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
It swamps the area around the user with a giant sludge wave. It may also poison those hit.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. It may also poison the target.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ΩRαS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ΩRαS) Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Acupressure -- -- 30 -- Details
The user applies pressure to stress points, sharply boosting one of its stats.
Aqua Ring -- -- 20 -- Details
The user envelops itself in a veil made of water. It regains some HP on every turn.
Aurora Beam 65 100 20 10 Details
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Bubble 40 100 30 10 Details
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Knock Off 65 100 25 -- Details
The user slaps down the target's held item, preventing that item from being used in the battle.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Muddy Water 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Rapid Spin 20 100 40 -- Details
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Dive 80 100 10 -- Move Tutor - PtHGSS
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 515 80 70 65 80 120 100
Max Stats
Hindering Nature
Lv. 50 140 - 187 67 - 109 63 - 105 76 - 118 112 - 154 94 - 136
Lv. 100 270 - 364 130 - 215 121 - 206 148 - 233 220 - 305 184 - 269
Max Stats
Neutral Nature
Lv. 50 140 - 187 75 - 122 70 - 117 85 - 132 125 - 172 105 - 152
Lv. 100 270 - 364 145 - 239 135 - 229 165 - 259 245 - 339 205 - 299
Max Stats
Beneficial Nature
Lv. 50 140 - 187 82 - 134 77 - 128 93 - 145 137 - 189 115 - 167
Lv. 100 270 - 364 159 - 262 148 - 251 181 - 284 269 - 372 225 - 328

<--- #072
Tentacool
#074
Geodude
--->

 
All Content is ©Copyright of Serebii.net 1999-2013.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2013