Name Type Cat. PP Att. Acc. Effect
Assurance 10 60 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up 10 -- 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bite 25 60 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Black Hole Eclipse 1 -- -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Black Hole Eclipse 1 -- -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Brutal Swing 20 60 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Crunch 15 80 100 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Dark Pulse 15 80 100 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Dark Void 10 -- 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Darkest Lariat 10 85 100 The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Embargo 15 -- 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Fake Tears 20 -- 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feint Attack 20 60 -- The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Flatter 15 -- 100 Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Fling 10 -- 100 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Foul Play 15 95 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Hone Claws 15 -- -- The user sharpens its claws to boost its Attack stat and accuracy.
Hyperspace Fury 5 100 -- Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Knock Off 20 65 100 The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Malicious Moonsault 1 180 -- The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Memento 10 -- 100 The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Nasty Plot 20 -- -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Night Daze 10 85 95 The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Night Slash 15 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Parting Shot 20 -- 100 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Payback 10 50 100 The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Power Trip 10 20 100 The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Punishment 5 -- 100 The more the target has powered up with stat changes, the greater the move's power.
Pursuit 20 40 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Quash 15 -- 100 The user suppresses the target and makes its move go last.
Snarl 15 55 95 The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
Snatch 10 -- -- The user steals the effects of any attempts to use a healing or stat-changing move.
Sucker Punch 5 70 100 This move enables the user to attack first. This move fails if the target is not readying an attack.
Switcheroo 10 -- 100 The user trades held items with the target faster than the eye can follow.
Taunt 20 -- 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Thief 25 60 100 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Throat Chop 15 80 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Topsy-Turvy 20 -- -- All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment 15 -- 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.
 
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