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Name Type Cat. PP Att. Acc. Effect
Acid Armor Acid Armor - POISON 20 -- -- The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acupressure Acupressure - NORMAL 30 -- -- The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
After You After You - NORMAL 15 -- -- The user helps the target and makes it use its move right after the user.
Agility Agility - PSYCHIC 30 -- -- The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Ally Switch Ally Switch - PSYCHIC 15 -- -- The user teleports using a strange power and switches places with one of its allies.
Amnesia Amnesia - PSYCHIC 20 -- -- The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Aqua Ring Aqua Ring - WATER 20 -- -- The user envelops itself in a veil made of water. It regains some HP every turn.
Aromatherapy Aromatherapy - GRASS 5 -- -- The user releases a soothing scent that heals all status conditions affecting the user's party.
Aromatic Mist Aromatic Mist - FAIRY 20 -- -- The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Assist Assist - NORMAL 20 -- -- The user hurriedly and randomly uses a move among those known by ally Pokémon.
Attract Attract - NORMAL 15 -- 100 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Aurora Veil Aurora Veil - ICE 20 -- -- This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Autotomize Autotomize - STEEL 15 -- -- The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Baby-Doll Eyes Baby-Doll Eyes - FAIRY 30 -- 100 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Baneful Bunker Baneful Bunker - POISON 10 -- -- In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Barrier Barrier - PSYCHIC 20 -- -- The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass Baton Pass - NORMAL 40 -- -- The user switches places with a party Pokémon in waiting and passes along any stat changes.
Belly Drum Belly Drum - NORMAL 10 -- -- The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow Bestow - NORMAL 15 -- -- The user passes its held item to the target when the target isn't holding an item.
Block Block - NORMAL 5 -- -- The user blocks the target's way with arms spread wide to prevent escape.
Bulk Up Bulk Up - FIGHTING 20 -- -- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Calm Mind Calm Mind - PSYCHIC 20 -- -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage Camouflage - NORMAL 20 -- -- The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate Captivate - NORMAL 20 -- 100 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Celebrate Celebrate - NORMAL 40 -- -- The Pokémon congratulates you on your special day!
Charge Charge - ELECTRIC 20 -- -- The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Charm Charm - FAIRY 20 -- 100 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Coil Coil - POISON 20 -- -- The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Confide Confide - NORMAL 20 -- -- The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Confuse Ray Confuse Ray - GHOST 10 -- 100 The target is exposed to a sinister ray that triggers confusion.
Conversion Conversion - NORMAL 30 -- -- The user changes its type to become the same type as the move at the top of the list of moves it knows.
Conversion 2 Conversion 2 - NORMAL 30 -- -- The user changes its type to make itself resistant to the type of the attack the opponent used last.
Copycat Copycat - NORMAL 20 -- -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cosmic Power Cosmic Power - PSYCHIC 20 -- -- The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard Cotton Guard - GRASS 10 -- -- The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
Cotton Spore Cotton Spore - GRASS 40 -- 100 The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.
Crafty Shield Crafty Shield - FAIRY 10 -- -- The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Curse Curse - GHOST 10 -- -- A move that works differently for the Ghost type than for all other types.
Dark Void Dark Void - DARK 10 -- 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Defend Order Defend Order - BUG 10 -- -- The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defense Curl Defense Curl - NORMAL 40 -- -- The user curls up to conceal weak spots and raise its Defense stat.
Defog Defog - FLYING 15 -- -- A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Destiny Bond Destiny Bond - GHOST 5 -- -- After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Detect Detect - FIGHTING 5 -- -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Disable Disable - NORMAL 20 -- 100 For four turns, this move prevents the target from using the move it last used.
Double Team Double Team - NORMAL 15 -- -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Dance Dragon Dance - DRAGON 20 -- -- The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Eerie Impulse Eerie Impulse - ELECTRIC 15 -- 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric Terrain - ELECTRIC 10 -- -- The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Electrify Electrify - ELECTRIC 20 -- -- If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Embargo Embargo - DARK 15 -- 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Encore Encore - NORMAL 5 -- 100 The user compels the target to keep using the move it encored for three turns.
Endure Endure - NORMAL 10 -- -- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Entrainment Entrainment - NORMAL 15 -- 100 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Extreme Evoboost Extreme Evoboost - NORMAL 1 -- -- After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Fairy Lock Fairy Lock - FAIRY 10 -- -- By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fake Tears Fake Tears - DARK 20 -- 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feather Dance Feather Dance - FLYING 15 -- 100 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Flash Flash - NORMAL 20 -- 100 The user flashes a bright light that cuts the target's accuracy.
Flatter Flatter - DARK 15 -- 100 Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Floral Healing Floral Healing - FAIRY 10 -- -- The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
Flower Shield Flower Shield - FAIRY 10 -- -- The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Focus Energy Focus Energy - NORMAL 30 -- -- The user takes a deep breath and focuses so that critical hits land more easily.
Follow Me Follow Me - NORMAL 20 -- -- The user draws attention to itself, making all targets take aim only at the user.
Foresight Foresight - NORMAL 40 -- -- Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Forest's Curse Forest's Curse - GRASS 20 -- 100 The user puts a forest curse on the target. The target is now Grass type as well.
Gastro Acid Gastro Acid - POISON 10 -- 100 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Gear Up Gear Up - STEEL 20 -- -- The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Geomancy Geomancy - FAIRY 10 -- -- The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Glare Glare - NORMAL 30 -- 100 The user intimidates the target with the pattern on its belly to cause paralysis.
Grass Whistle Grass Whistle - GRASS 15 -- 55 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Terrain Grassy Terrain - GRASS 10 -- -- The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
Gravity Gravity - PSYCHIC 5 -- -- Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Growl Growl - NORMAL 40 -- 100 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Growth Growth - NORMAL 20 -- -- The user's body grows all at once, raising the Attack and Sp. Atk stats.
Grudge Grudge - GHOST 5 -- -- If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Guard Split Guard Split - PSYCHIC 10 -- -- The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Swap Guard Swap - PSYCHIC 10 -- -- The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Hail Hail - ICE 10 -- -- The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Happy Hour Happy Hour - NORMAL 30 -- -- Using Happy Hour doubles the amount of prize money received after battle.
Harden Harden - NORMAL 30 -- -- The user stiffens all the muscles in its body to raise its Defense stat.
Haze Haze - ICE 30 -- -- The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Heal Bell Heal Bell - NORMAL 5 -- -- The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heal Block Heal Block - PSYCHIC 15 -- 100 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Order Heal Order - BUG 10 -- -- The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse Heal Pulse - PSYCHIC 10 -- -- The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Healing Wish Healing Wish - PSYCHIC 10 -- -- The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Heart Swap Heart Swap - PSYCHIC 10 -- -- The user employs its psychic power to switch stat changes with the target.
Helping Hand Helping Hand - NORMAL 20 -- -- The user assists an ally by boosting the power of that ally's attack.
Hold Hands Hold Hands - NORMAL 40 -- -- The user and an ally hold hands. This makes them very happy.
Hone Claws Hone Claws - DARK 15 -- -- The user sharpens its claws to boost its Attack stat and accuracy.
Howl Howl - NORMAL 40 -- -- The user howls loudly to raise its spirit, which raises its Attack stat.
Hypnosis Hypnosis - PSYCHIC 20 -- 60 The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison Imprison - PSYCHIC 10 -- -- If opposing Pokémon know any move also known by the user, they are prevented from using it.
Ingrain Ingrain - GRASS 20 -- -- The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Instruct Instruct - PSYCHIC 15 -- -- The user instructs the target to use the target's last move again.
Ion Deluge Ion Deluge - ELECTRIC 25 -- -- The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense Iron Defense - STEEL 15 -- -- The user hardens its body's surface like iron, sharply raising its Defense stat.
Kinesis Kinesis - PSYCHIC 15 -- 80 The user distracts the target by bending a spoon. This lowers the target's accuracy.
King's Shield King's Shield - STEEL 10 -- -- The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Laser Focus Laser Focus - NORMAL 30 -- -- The user concentrates intensely. The attack on the next turn always results in a critical hit.
Leech Seed Leech Seed - GRASS 10 -- 90 A seed is planted on the target. It steals some HP from the target every turn.
Leer Leer - NORMAL 30 -- 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Light Screen Light Screen - PSYCHIC 30 -- -- A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Lock-On Lock-On - NORMAL 5 -- -- The user takes sure aim at the target. This ensures the next attack does not miss the target.
Lovely Kiss Lovely Kiss - NORMAL 10 -- 75 With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Lucky Chant Lucky Chant - NORMAL 30 -- -- The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Lunar Dance Lunar Dance - PSYCHIC 10 -- -- The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Magic Coat Magic Coat - PSYCHIC 15 -- -- A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Magic Room - PSYCHIC 10 -- -- The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnet Rise Magnet Rise - ELECTRIC 10 -- -- The user levitates using electrically generated magnetism for five turns.
Magnetic Flux Magnetic Flux - ELECTRIC 20 -- -- The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Mat Block Mat Block - FIGHTING 10 -- -- Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Me First Me First - NORMAL 20 -- -- The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Mean Look Mean Look - NORMAL 5 -- -- The user pins the target with a dark, arresting look. The target becomes unable to flee.
Meditate Meditate - PSYCHIC 40 -- -- The user meditates to awaken the power deep within its body and raise its Attack stat.
Memento Memento - DARK 10 -- 100 The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Metal Sound Metal Sound - STEEL 40 -- 85 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Metronome Metronome - NORMAL 10 -- -- The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink Milk Drink - NORMAL 10 -- -- The user restores its own HP by up to half of its max HP.
Mimic Mimic - NORMAL 10 -- -- The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Mind Reader Mind Reader - NORMAL 5 -- -- The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Minimize Minimize - NORMAL 10 -- -- The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Miracle Eye Miracle Eye - PSYCHIC 40 -- -- Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Mirror Move Mirror Move - FLYING 20 -- -- The user counters the target by mimicking the target's last move.
Mist Mist - ICE 30 -- -- The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Misty Terrain Misty Terrain - FAIRY 10 -- -- This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonlight Moonlight - FAIRY 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Morning Sun - NORMAL 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Mud Sport Mud Sport - GROUND 15 -- -- The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Nasty Plot Nasty Plot - DARK 20 -- -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Nature Power Nature Power - NORMAL 20 -- -- This attack makes use of nature's power. Its effects vary depending on the user's environment.
Nightmare Nightmare - GHOST 15 -- 100 A sleeping target sees a nightmare that inflicts some damage every turn.
Noble Roar Noble Roar - NORMAL 30 -- 100 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Odor Sleuth Odor Sleuth - NORMAL 40 -- -- Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Pain Split Pain Split - NORMAL 20 -- -- The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Parting Shot Parting Shot - DARK 20 -- 100 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Perish Song Perish Song - NORMAL 5 -- -- Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Play Nice Play Nice - NORMAL 20 -- -- The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Poison Gas Poison Gas - POISON 40 -- 90 A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit.
Poison Powder Poison Powder - POISON 35 -- 75 The user scatters a cloud of poisonous dust that poisons the target.
Powder Powder - BUG 20 -- 100 The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
Power Split Power Split - PSYCHIC 10 -- -- The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap Power Swap - PSYCHIC 10 -- -- The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Trick Power Trick - PSYCHIC 10 -- -- The user employs its psychic power to switch its Attack stat with its Defense stat.
Protect Protect - NORMAL 10 -- -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Psych Up - NORMAL 10 -- -- The user hypnotizes itself into copying any stat change made by the target.
Psychic Terrain Psychic Terrain - PSYCHIC 10 -- -- This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Shift Psycho Shift - PSYCHIC 10 -- 100 Using its psychic power of suggestion, the user transfers its status conditions to the target.
Purify Purify - POISON 20 -- -- The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
Quash Quash - DARK 15 -- 100 The user suppresses the target and makes its move go last.
Quick Guard Quick Guard - FIGHTING 15 -- -- The user protects itself and its allies from priority moves.
Quiver Dance Quiver Dance - BUG 20 -- -- The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
Rage Powder Rage Powder - BUG 20 -- -- The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Rain Dance Rain Dance - WATER 5 -- -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Recover Recover - NORMAL 10 -- -- Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle Recycle - NORMAL 10 -- -- The user recycles a held item that has been used in battle so it can be used again.
Reflect Reflect - PSYCHIC 20 -- -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Reflect Type Reflect Type - NORMAL 15 -- -- The user reflects the target's type, making it the same type as the target.
Refresh Refresh - NORMAL 20 -- -- The user rests to cure itself of poisoning, a burn, or paralysis.
Rest Rest - PSYCHIC 10 -- -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Roar Roar - NORMAL 20 -- -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Rock Polish Rock Polish - ROCK 20 -- -- The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Role Play Role Play - PSYCHIC 10 -- -- The user mimics the target completely, copying the target's natural Ability.
Roost Roost - FLYING 10 -- -- The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Rototiller Rototiller - GROUND 10 -- -- Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Safeguard Safeguard - NORMAL 25 -- -- The user creates a protective field that prevents status conditions for five turns.
Sand Attack Sand Attack - GROUND 15 -- 100 Sand is hurled in the target's face, reducing the target's accuracy.
Sandstorm Sandstorm - ROCK 10 -- -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Scary Face Scary Face - NORMAL 10 -- 100 The user frightens the target with a scary face to harshly lower its Speed stat.
Screech Screech - NORMAL 40 -- 85 An earsplitting screech harshly lowers the target's Defense stat.
Sharpen Sharpen - NORMAL 30 -- -- The user makes its edges more jagged, which raises its Attack stat.
Shell Smash Shell Smash - NORMAL 15 -- -- The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Shift Gear Shift Gear - STEEL 10 -- -- The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Shore Up Shore Up - GROUND 10 -- -- The user regains up to half of its max HP. It restores more HP in a sandstorm.
Simple Beam Simple Beam - NORMAL 15 -- 100 The user's mysterious psychic wave changes the target's Ability to Simple.
Sing Sing - NORMAL 15 -- 55 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sketch Sketch - NORMAL 1 -- -- It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skill Swap Skill Swap - PSYCHIC 10 -- -- The user employs its psychic power to exchange Abilities with the target.
Slack Off Slack Off - NORMAL 10 -- -- The user slacks off, restoring its own HP by up to half of its max HP.
Sleep Powder Sleep Powder - GRASS 15 -- 75 The user scatters a big cloud of sleep-inducing dust around the target.
Sleep Talk Sleep Talk - NORMAL 10 -- -- While it is asleep, the user randomly uses one of the moves it knows.
Smokescreen Smokescreen - NORMAL 20 -- 100 The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Snatch Snatch - DARK 10 -- -- The user steals the effects of any attempts to use a healing or stat-changing move.
Soak Soak - WATER 20 -- 100 The user shoots a torrent of water at the target and changes the target's type to Water.
Soft-Boiled Soft-Boiled - NORMAL 10 -- -- The user restores its own HP by up to half of its max HP.
Speed Swap Speed Swap - PSYCHIC 10 -- -- The user exchanges Speed stats with the target.
Spider Web Spider Web - BUG 10 -- -- The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spikes Spikes - GROUND 20 -- -- The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Spiky Shield Spiky Shield - GRASS 10 -- -- In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spite Spite - GHOST 10 -- 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Splash Splash - NORMAL 40 -- -- The user just flops and splashes around to no effect at all...
Spore Spore - GRASS 15 -- 100 The user scatters bursts of spores that induce sleep.
Spotlight Spotlight - NORMAL 15 -- -- The user shines a spotlight on the target so that only the target will be attacked during the turn.
Stealth Rock Stealth Rock - ROCK 20 -- -- The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Sticky Web Sticky Web - BUG 20 -- -- The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Stockpile Stockpile - NORMAL 20 -- -- The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Strength Sap Strength Sap - GRASS 10 -- 100 The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
String Shot String Shot - BUG 40 -- 95 The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
Stun Spore Stun Spore - GRASS 30 -- 75 The user scatters a cloud of numbing powder that paralyzes the target.
Substitute Substitute - NORMAL 10 -- -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sunny Day Sunny Day - FIRE 5 -- -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Supersonic Supersonic - NORMAL 20 -- 55 The user generates odd sound waves from its body that confuse the target.
Swagger Swagger - NORMAL 15 -- 85 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Swallow Swallow - NORMAL 10 -- -- The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Kiss Sweet Kiss - FAIRY 10 -- 75 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent Sweet Scent - NORMAL 20 -- 100 A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Switcheroo Switcheroo - DARK 10 -- 100 The user trades held items with the target faster than the eye can follow.
Swords Dance Swords Dance - NORMAL 20 -- -- A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
Synthesis Synthesis - GRASS 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Tail Glow Tail Glow - BUG 20 -- -- The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Tail Whip Tail Whip - NORMAL 30 -- 100 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tailwind Tailwind - FLYING 15 -- -- The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Taunt Taunt - DARK 20 -- 100 The target is taunted into a rage that allows it to use only attack moves for three turns.
Tearful Look Tearful Look - NORMAL 20 -- -- The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Teeter Dance Teeter Dance - NORMAL 20 -- 100 The user performs a wobbly dance that confuses the Pokémon around it.
Telekinesis Telekinesis - PSYCHIC 15 -- -- The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport Teleport - PSYCHIC 20 -- -- Use it to flee from any wild Pokémon.
Thunder Wave Thunder Wave - ELECTRIC 20 -- 90 The user launches a weak jolt of electricity that paralyzes the target.
Tickle Tickle - NORMAL 20 -- 100 The user tickles the target into laughing, reducing its Attack and Defense stats.
Topsy-Turvy Topsy-Turvy - DARK 20 -- -- All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment Torment - DARK 15 -- 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Toxic - POISON 10 -- 90 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes Toxic Spikes - POISON 20 -- -- The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Toxic Thread Toxic Thread - POISON 20 -- 100 The user shoots poisonous threads to poison the target and lower the target's Speed stat.
Transform Transform - NORMAL 10 -- -- The user transforms into a copy of the target right down to having the same move set.
Trick Trick - PSYCHIC 10 -- 100 The user catches the target off guard and swaps its held item with its own.
Trick Room Trick Room - PSYCHIC 5 -- -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trick-or-Treat Trick-or-Treat - GHOST 20 -- 100 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Venom Drench Venom Drench - POISON 20 -- 100 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Water Sport Water Sport - WATER 15 -- -- The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Whirlwind Whirlwind - NORMAL 20 -- -- The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Wide Guard Wide Guard - ROCK 10 -- -- The user and its allies are protected from wide-ranging attacks for one turn.
Will-O-Wisp Will-O-Wisp - FIRE 15 -- 85 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Wish Wish - NORMAL 10 -- -- One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Withdraw Withdraw - WATER 40 -- -- The user withdraws its body into its hard shell, raising its Defense stat.
Wonder Room Wonder Room - PSYCHIC 10 -- -- The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Work Up Work Up - NORMAL 30 -- -- The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed Worry Seed - GRASS 10 -- 100 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Yawn Yawn - NORMAL 10 -- -- The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.