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Name Type Cat. PP Att. Acc. Effect
All-Out Pummeling All-Out Pummeling - FIGHTING 1 -- -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - FIGHTING 1 -- -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Arm Thrust Arm Thrust - FIGHTING 20 15 100 The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere Aura Sphere - FIGHTING 20 80 -- The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Brick Break Brick Break - FIGHTING 15 75 100 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up Bulk Up - FIGHTING 20 -- -- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Circle Throw Circle Throw - FIGHTING 10 60 90 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Close Combat Close Combat - FIGHTING 5 120 100 The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Counter Counter - FIGHTING 20 -- 100 A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop Cross Chop - FIGHTING 5 100 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect Detect - FIGHTING 5 -- -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick Double Kick - FIGHTING 30 30 100 The target is quickly kicked twice in succession using both feet.
Drain Punch Drain Punch - FIGHTING 10 75 100 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dynamic Punch Dynamic Punch - FIGHTING 5 100 50 The user punches the target with full, concentrated power. This confuses the target if it hits.
Final Gambit Final Gambit - FIGHTING 5 -- 100 The user risks everything to attack its target. The user faints but does damage equal to its HP.
Flying Press Flying Press - FIGHTING 10 100 95 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast Focus Blast - FIGHTING 5 120 70 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punch Focus Punch - FIGHTING 20 150 100 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Force Palm Force Palm - FIGHTING 10 60 100 The target is attacked with a shock wave. This may also leave the target with paralysis.
Hammer Arm Hammer Arm - FIGHTING 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
High Jump Kick High Jump Kick - FIGHTING 10 130 90 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Jump Kick Jump Kick - FIGHTING 10 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop Karate Chop - FIGHTING 25 50 100 The target is attacked with a sharp chop. Critical hits land more easily.
Low Kick Low Kick - FIGHTING 20 -- 100 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep Low Sweep - FIGHTING 20 65 100 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mach Punch Mach Punch - FIGHTING 30 40 100 The user throws a punch at blinding speed. This move always goes first.
Mat Block Mat Block - FIGHTING 10 -- -- Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Power-Up Punch Power-Up Punch - FIGHTING 20 40 100 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Quick Guard Quick Guard - FIGHTING 15 -- -- The user protects itself and its allies from priority moves.
Revenge Revenge - FIGHTING 10 60 100 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal Reversal - FIGHTING 15 -- 100 An all-out attack that becomes more powerful the less HP the user has.
Rock Smash Rock Smash - FIGHTING 15 40 100 The user attacks with a punch. This may also lower the target's Defense stat.
Rolling Kick Rolling Kick - FIGHTING 15 60 85 The user lashes out with a quick, spinning kick. This may also make the target flinch.
Sacred Sword Sacred Sword - FIGHTING 15 90 100 The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Secret Sword Secret Sword - FIGHTING 10 85 100 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seismic Toss Seismic Toss - FIGHTING 20 -- 100 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut Sky Uppercut - FIGHTING 15 85 90 The user attacks the target with an uppercut thrown skyward with force.
Storm Throw Storm Throw - FIGHTING 10 60 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission Submission - FIGHTING 20 80 80 The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Superpower Superpower - FIGHTING 5 120 100 The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Triple Kick Triple Kick - FIGHTING 10 10 90 A consecutive three-kick attack that becomes more powerful with each successive hit.
Vacuum Wave Vacuum Wave - FIGHTING 30 40 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Vital Throw Vital Throw - FIGHTING 10 70 -- The user attacks last. In return, this throw move never misses.
Wake-Up Slap Wake-Up Slap - FIGHTING 10 70 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.