Name Type Cat. PP Att. Acc. Effect
All-Out Pummeling 1 -- -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
All-Out Pummeling 1 -- -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Arm Thrust 20 15 100 The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere 20 80 -- The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Brick Break 15 75 100 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up 20 -- -- The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Circle Throw 10 60 90 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Close Combat 5 120 100 The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Counter 20 -- 100 A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop 5 100 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect 5 -- -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick 30 30 100 The target is quickly kicked twice in succession using both feet.
Drain Punch 10 75 100 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dynamic Punch 5 100 50 The user punches the target with full, concentrated power. This confuses the target if it hits.
Final Gambit 5 -- 100 The user risks everything to attack its target. The user faints but does damage equal to its HP.
Flying Press 10 100 95 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast 5 120 70 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punch 20 150 100 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Force Palm 10 60 100 The target is attacked with a shock wave. This may also leave the target with paralysis.
Hammer Arm 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
High Jump Kick 10 130 90 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Jump Kick 10 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop 25 50 100 The target is attacked with a sharp chop. Critical hits land more easily.
Low Kick 20 -- 100 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep 20 65 100 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mach Punch 30 40 100 The user throws a punch at blinding speed. This move always goes first.
Mat Block 10 -- -- Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Power-Up Punch 20 40 100 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Quick Guard 15 -- -- The user protects itself and its allies from priority moves.
Revenge 10 60 100 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal 15 -- 100 An all-out attack that becomes more powerful the less HP the user has.
Rock Smash 15 40 100 The user attacks with a punch. This may also lower the target's Defense stat.
Rolling Kick 15 60 85 The user lashes out with a quick, spinning kick. This may also make the target flinch.
Sacred Sword 15 90 100 The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Secret Sword 10 85 100 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seismic Toss 20 -- 100 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut 15 85 90 The user attacks the target with an uppercut thrown skyward with force.
Storm Throw 10 60 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission 20 80 80 The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Superpower 5 120 100 The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Triple Kick 10 10 90 A consecutive three-kick attack that becomes more powerful with each successive hit.
Vacuum Wave 30 40 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Vital Throw 10 70 -- The user attacks last. In return, this throw move never misses.
Wake-Up Slap 10 70 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
 
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