Name Type Cat. PP Att. Acc. Effect
10,000,000 Volt Thunderbolt 1 195 -- The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Bolt Strike 5 130 85 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Catastropika 1 210 -- The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Charge 20 -- -- The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Charge Beam 10 50 90 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Discharge 15 80 100 The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Eerie Impulse 15 -- 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain 10 -- -- The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Electrify 20 -- -- If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball 10 -- 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb 15 55 95 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Fusion Bolt 5 100 100 The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Gigavolt Havoc 1 -- -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc 1 -- -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Ion Deluge 25 -- -- The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise 10 -- -- The user levitates using electrically generated magnetism for five turns.
Magnetic Flux 20 -- -- The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Nuzzle 20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge 20 65 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Shock Wave 20 60 -- The user strikes the target with a quick jolt of electricity. This attack never misses.
Spark 20 65 100 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Stoked Sparksurfer 1 175 -- After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Thunder 10 110 70 A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Thunder Fang 15 65 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch 15 75 100 The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Shock 30 40 100 A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Thunder Wave 20 -- 90 The user launches a weak jolt of electricity that paralyzes the target.
Thunderbolt 15 90 100 A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Volt Switch 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle 15 120 100 The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Wild Charge 15 90 100 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Zap Cannon 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zing Zap 10 80 100 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
 
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