#025 Pikachu
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Pikachu
Japan: Pikachuu
ピカチュウ
French: Pikachu
German: Pikachu
Korean: 피카츄
National: #025
BW Unova: #---
B2W2 Unova: #---
Male :50%
Female :50%
Abilities: Static - Lightningrod (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 1’04”
0.4m
13.2lbs
6.0kg
190 2,560
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
31 Level 10
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Pokémon Black & White

Oran Berry
- 50%

Light Ball
- 1%
(Dark Grass)
Pokémon Black 2 & White 2

Light Ball
- 5%
Field
Fairy
Evolutionary Chain
Locations
Black None. PokéTransfer or Dream World
White None. PokéTransfer or Dream World
Black 2 Trade Required
White 2 Trade Required
Trainer Locations  Details

Flavor Text
Black It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
5 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
10 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
18 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
21 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
26 Slam 80 75 20 --
The target is slammed with a long tail, vines, etc., to inflict damage.
29 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
34 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
37 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
42 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
45 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
50 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Reversal ?? 100 15 -- Details
An all-out attack that becomes more powerful the less HP the user has.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Present ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Encore -- 100 5 -- Details
The user compels the target to keep using only the move it last used for three turns.
Doubleslap 15 85 10 -- Details
The target is slapped repeatedly, back and forth, two to five times in a row.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Charge -- -- 20 -- Details
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Fake Out 40 100 10 -- Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Thunderpunch 75 100 15 10 Details
The target is punched with an electrified fist. It may also leave the target with paralysis.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Lucky Chant -- -- 30 -- Details
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Bestow -- -- 15 -- Details
The user passes its held item to the target when the target isn't holding an item.
Volt Tackle 120 100 15 10 Details
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.Special Egg Move When Bred W/ Light Ball

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunderpunch751001510
The target is punched with an electrified fist. It may also leave the target with paralysis.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Fly909515--
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.Fly Pikachu Event
Sing--5515--
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Sing Pikachu Event
Teeter Dance--10020--
The user performs a wobbly dance that confuses the Pokémon around it.Sing Pikachu Event
Extremespeed801005--
The user charges the target at blinding speed. This attack always goes before any other move.Kyushu Bullet Train Event

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Charm -- 100 20 --
Lv. 1
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Sweet Kiss -- 75 10 --
Lv. 13
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Nasty Plot -- -- 20 --
Lv. 18
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 35 55 30 50 40 90
Max Stats
Hindering Nature
Lv. 50 95 - 142 54 - 96 31 - 73 49 - 91 40 - 82 85 - 127
Lv. 100 180 - 274 103 - 188 58 - 143 94 - 179 76 - 161 166 - 251
Max Stats
Neutral Nature
Lv. 50 95 - 142 60 - 107 35 - 82 55 - 102 45 - 92 95 - 142
Lv. 100 180 - 274 115 - 209 65 - 159 105 - 199 85 - 179 185 - 279
Max Stats
Beneficial Nature
Lv. 50 95 - 142 66 - 117 38 - 90 60 - 112 49 - 101 104 - 156
Lv. 100 180 - 274 126 - 229 71 - 174 115 - 218 93 - 196 203 - 306

<--- #024
Arbok
#026
Raichu
--->

 
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