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#025 Pikachu | |
| This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the DS Generation Pokédex, Click here |
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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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025
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156
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Pikachu
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ピカチュウ Pikachuu
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Ability: Static
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When a Pokémon makes contact with Pikachu, it has a 30% chance of being Paralyzed
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Mouse Pokémon
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1'04"
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13.0 lbs
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Evolution Chain
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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RSE
Oran Berry - 50%
Light Ball - 5%
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Yellow
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Flavour Text
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Ruby
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Whenever PIKACHU comes across something new, it blasts it with a jolt of electricity. If you come across a blackened berry, it's evidence that this POKéMON mistook the intensity of its charge.
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Sapphire
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This POKéMON has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while PIKACHU sleeps. It occasionally discharges electricity when it is dozy after waking up.
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Emerald
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It stores electricity in the electric sacs on its cheeks. When it releases pent-up energy in a burst, the electric power is equal to a lightning bolt.
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Fire Red
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It has small electric sacs on both its cheeks. If threatened, it looses electric charges from the sacs.
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Leaf Green
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When several of these POKéMON gather, their electricity can build and cause lightning storms.
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Location
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Game
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Rarity
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Location
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Ruby
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Rare
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Safari Zone; SouthWest & SouthEast
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Sapphire
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Rare
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Safari Zone; SouthWest & SouthEast
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Emerald
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Rare
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Safari Zone; SouthWest & SouthEast
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FireRed
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Rare
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Viridian Forest & Power Plant
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LeafGreen
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Rare
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Viridian Forest & Power Plant
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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XD
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Thundershock | | 40 | 100 | 30 | 10 | | An electrical attack that may paralyze the foe. | | — | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 6 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 8 | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | 11 | Quick Attack | | 40 | 100 | 30 | -- | | An extremely fast attack that always strikes first. | | 15 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | 20 | Slam | | 80 | 75 | 20 | -- | | Slams the foe with a long tail, vine, etc. | | 26 | Thunderbolt | | 95 | 100 | 15 | 10 | | A strong electrical attack that may paralyze the foe. | | 33 | Agility | | -- | -- | 30 | -- | | Relaxes the body to sharply boost SPEED. | | 41 | Thunder | | 120 | 70 | 10 | 30 | | A lightning attack that may cause paralysis. | | 50 | Light Screen | | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Thundershock | | 40 | 100 | 30 | 10 | | An electrical attack that may paralyze the foe. | | — | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 6 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 8 | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | 11 | Quick Attack | | 40 | 100 | 30 | -- | | An extremely fast attack that always strikes first. | | 15 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | 20 | Slam | | 80 | 75 | 20 | -- | | Slams the foe with a long tail, vine, etc. | | 26 | Thunderbolt | | 95 | 100 | 15 | 10 | | A strong electrical attack that may paralyze the foe. | | 33 | Agility | | -- | -- | 30 | -- | | Relaxes the body to sharply boost SPEED. | | 41 | Thunder | | 120 | 70 | 10 | 30 | | A lightning attack that may cause paralysis. | | 50 | Light Screen | | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM01 | Focus Punch | | 150 | 100 | 20 | -- | | A powerful loyalty attack. The user flinches if hit. | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM16 | Light Screen | | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM23 | Iron Tail | | 100 | 75 | 15 | 30 | | Attacks with a rock-hard tail. May lower DEFENSE. | | TM24 | Thunderbolt | | 95 | 100 | 15 | 10 | | A strong electrical attack that may paralyze the foe. | | TM25 | Thunder | | 120 | 70 | 10 | 30 | | A lightning attack that may cause paralysis. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM28 | Dig | | 60 | 100 | 10 | -- | | Digs underground the first turn and strikes next turn. | | TM31 | Brick Break | | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM34 | Shock Wave | | 60 | -- | 20 | -- | | A fast and unavoidable electric attack. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM05 | Flash | | -- | 70 | 20 | -- | | Looses a powerful blast of light that cuts accuracy. | | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Mega Punch | | 80 | 85 | 20 | -- | | A strong punch thrown with incredible power. | | Mega Kick | | 120 | 75 | 5 | -- | | An extremely powerful kick with intense force. | | Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Counter | | ?? | 100 | 20 | -- | | Retaliates any physical hit with double the power. | | Seismic Toss | | ?? | 100 | 20 | -- | | Inflicts damage identical to the user's level. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Dynamicpunch | | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. | | Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. | | Defense Curl | | -- | -- | 40 | -- | | Curls up to conceal weak spots and raise DEFENSE. | | Thunderpunch | | 75 | 100 | 15 | 10 | | An electrified punch that may paralyze the foe. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Reversal | | ?? | 100 | 15 | -- | | Inflicts more damage when the user's HP is down. | | Bide | | ?? | 100 | 10 | -- | | Endures attack for 2 turns to retaliate double. | | Present | | ?? | 90 | 15 | -- | | A gift in the form of a bomb. May restore HP. | | Encore | | -- | 100 | 5 | -- | | Makes the foe repeat its last move over 2 to 6 turns. | | Doubleslap | | 15 | 85 | 10 | -- | | Repeatedly slaps the foe 2 to 5 times. | | Wish | | -- | 100 | 10 | -- | | A wish that restores HP. It takes time to work. | | Charge | | -- | 100 | 20 | -- | | Charges power to boost the electric move used next. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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2,560 Steps
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Speed: 2 Points
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190
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Egg Groups | Lists Of Groups | Group Names | | Ground | | Fairy |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 35 | 55 | 30 | 50 | 40 | 90 | Max Stats Hindering Nature | 274 | 188 | 143 | 179 | 161 | 251 | Max Stats Neutral Nature | 274 | 209 | 159 | 199 | 179 | 279 | Max Stats Beneficial Nature | 274 | 229 | 174 | 218 | 196 | 306 |
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