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Pokémon Game Picture
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National No.
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Sinnoh No.
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English name
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Japanese Name
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067
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041
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Machoke
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Gorikie
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Ability: Guts & No Guard
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Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). BURN’s effect of lowering Attack is not applied.
No Guard: The accuracy of all moves known by all Pokémon on the field raises to 100% |
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Gender Ratio
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Male: 75 %
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Female: 25 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Superpower Pokémon
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4'11"
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155.0 lbs
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Evolution Chain
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Damage Taken
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| x1 |
x1 |
x1 |
x1 |
x1 |
x1 |
x1 |
x1 |
x1 |
x2 |
x2 |
x0.5 |
x0.5 |
x1 |
x1 |
x0.5 |
x1 |
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Wild Hold Item
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Base EXP
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Base Happinness
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Colour Category
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Pal Park Location
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| None
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1,059,860 Points Medium Slow
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70
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Gray
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Mountain
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Flavour Text
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Diamond
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MACHOKE's boundless power is very dangerous, so it wears a belt that suppresses its energy.
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Pearl
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It can lift a dump truck with one hand. Using that power, it helps people with heavy jobs.
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Location (DP Details)
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Game
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Rarity
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Location
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Ruby
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Evolve
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Evolve Machop
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Sapphire
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Evolve
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Evolve Machop
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Emerald
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Evolve
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Evolve Machop
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FireRed
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Few
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Cerulean Cave Floors 1 & 2 & Basement 1, Mt. Ember Cave, Mt. Ember Floor 1, Victory Road Floors 1, 2 & 3
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LeafGreen
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Few
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Cerulean Cave Floors 1 & 2 & Basement 1, Mt. Ember Cave, Mt. Ember Floor 1, Victory Road Floors 1, 2 & 3
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Colosseum
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None
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Trade from Ruby/Sapphire/EmeraldFireRed/LeafGreen
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XD
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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Diamond
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Common
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Routes 210-North, 211-East, 216, 216, 225 & 226, Stark Mountain, Mt. Coronet, Victory Road, Lake Acuity
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Details
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Pearl
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Common
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Routes 210-North, 211-East, 216, 216, 225 & 226, Stark Mountain, Mt. Coronet, Victory Road, Lake Acuity
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Details
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| Diamond/Pearl Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| — | Low Kick | |  | ?? | 100 | 20 | -- | | A kick that inflicts more damage on heavier foes. | | — | Leer | |  | -- | 100 | 30 | -- | | Frightens the foe with a leer to lower DEFENSE. | | — | Focus Energy | |  | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 7 | Focus Energy | |  | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 10 | Karate Chop | |  | 50 | 100 | 25 | -- | | A chopping attack with a high critical-hit ratio. | | 13 | Foresight | |  | -- | -- | 40 | -- | | Negates the foe's efforts to heighten evasiveness. | | 19 | Seismic Toss | |  | ?? | 100 | 20 | -- | | Inflicts damage identical to the user's level. | | 22 | Revenge | |  | 60 | 100 | 10 | -- | | An attack that gains power if injured by the foe. | | 25 | Vital Throw | |  | 70 | -- | 10 | -- | | Makes the user's move last, but it never misses. | | 32 | Submission | |  | 80 | 80 | 25 | -- | | A reckless body slam that also hurts the user. | | 36 | Wake-up Slap | |  | 60 | 100 | 10 | -- | | Power doubles if foe is asleep, cures sleep status | | 40 | Cross Chop | |  | 100 | 80 | 5 | -- | | A double-chopping attack. High critical-hit ratio. | | 44 | Scary Face | |  | -- | 90 | 10 | -- | | Frightens with a scary face to sharply reduce SPEED. | | 51 | Dynamicpunch | |  | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| TM01 | Focus Punch | |  | 150 | 100 | 20 | -- | | A powerful loyalty attack. The user flinches if hit. | | TM06 | Toxic | |  | -- | 85 | 10 | -- | | Poisons the foe with an intensifying toxin. | | TM08 | Bulk Up | |  | -- | -- | 20 | -- | | Bulks up the body to boost both ATTACK and DEFENSE. | | TM10 | Hidden Power | |  | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | |  | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM17 | Protect | |  | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | |  | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | |  | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM26 | Earthquake | |  | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | |  | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM28 | Dig | |  | 80 | 100 | 10 | -- | | Digs underground the first turn and strikes next turn. | | TM31 | Brick Break | |  | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | TM32 | Double Team | |  | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM35 | Flamethrower | |  | 95 | 100 | 15 | 10 | | A powerful fire attack that may inflict a burn. | | TM38 | Fire Blast | |  | 120 | 85 | 5 | 10 | | A fiery blast that scorches all. May cause a burn. | | TM39 | Rock Tomb | |  | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM42 | Facade | |  | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | |  | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | |  | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | |  | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM46 | Thief | |  | 40 | 100 | 10 | -- | | While attacking, it may steal the foe's held item. | | TM52 | Focus Blast | |  | 120 | 70 | 5 | 10 | | May lower foe's SP.DEF one stage | | TM56 | Fling | |  | ?? | 100 | 10 | -- | | Hurls out held item, power depends on held item | | TM58 | Endure | |  | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | TM66 | Payback | |  | 50 | 100 | 10 | -- | | Power doubles if user receives damage first | | TM78 | Captivate | |  | -- | 100 | 20 | -- | | Lowers opposite gender foe's SP.ATT two stages | | TM80 | Rock Slide | |  | 75 | 90 | 10 | 30 | | Large boulders are hurled. May cause flinching. | | TM82 | Sleep Talk | |  | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | TM83 | Natural Gift | |  | ?? | 100 | 15 | -- | | Power and type of move depends on the held berry | | TM84 | Poison Jab | |  | 80 | 100 | 20 | 30 | | May poison foe | | TM87 | Swagger | |  | -- | 90 | 15 | -- | | Confuses the foe, but also sharply raises ATTACK. | | TM90 | Substitute | |  | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. | | HM04 | Strength | |  | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM06 | Rock Smash | |  | 40 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. | | HM08 | Rock Climb | |  | 90 | 85 | 20 | 20 | | May induce confusion |
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Base Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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2 Attack Point(s)
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90
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
80 |
100 |
70 |
50 |
60 |
45 |
Min-Max Hindering Nature |
Lv50 Lv100 |
140 - 187
270 - 364 |
94 - 136
184 - 269 |
67 - 109
130 - 215 |
49 - 91
94 - 179 |
58 - 100
112 - 197 |
45 - 87
85 - 170 |
Min-Max Neutral Nature |
Lv50 Lv100 |
140 - 187
270 - 364 |
105 - 152
205 - 299 |
75 - 122
145 - 239 |
55 - 102
105 - 199 |
65 - 112
125 - 219 |
50 - 97
95 - 189 |
Min-Max Beneficial Nature |
Lv50 Lv100 |
140 - 187
270 - 364 |
115 - 167
225 - 328 |
82 - 134
159 - 262 |
60 - 112
115 - 218 |
71 - 123
137 - 240 |
55 - 106
104 - 207 |
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