#122 Mr. Mime
General Location Attacks Stats Egg Moves 3rd Gen Dex Spin Off Dex DP Entry

Pokémon Game Picture National No. Sinnoh No. English name Japanese Name
DP Sprites
122 095 Mr. Mime Barrierd
Plat Sprites
Ability: Soundproof & Filter
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Filter: Damage by super-effective moves is halved.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Barrier Pokémon
4'03" 120.1 lbs
Evolution Chain
--Lv. Up w/ Mimic-->

Damage Taken
x1 x1 x1 x1 x1 x1 x0.5 x1 x1 x1 x0.5 x2 x1 x2 x1 x2 x1

Wild Hold Item Base EXP Base Happinness Colour Category Pal Park Location
Leppa Berry - 5% 1,000,000 Points
Medium Fast
70 Pink Field

Flavour Text
Diamond It is a pantomime expert that can create invisible but solid walls using miming gestures.
Pearl Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Platinum It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

Location (DP Details)
Game Rarity Location
Ruby None Trade from FireRed/LeafGreen/XD
Sapphire None Trade from FireRed/LeafGreen/XD
Emerald None Trade from FireRed/LeafGreen/XD
FireRed Only One Trade for Abra in house on Route 3
LeafGreen Only One Trade for Abra in house on Route 3
Colosseum None Trade from FireRed/LeafGreen/XD
XD Only One Snagged from Cipher Admin Gorigan in Citadark Isle
Diamond Common Routes 218 & 222 Details
Pearl Evolve Evolve from Mime Jr.
Platinum Common Route 218 Details

Diamond/Pearl/Platinum Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Magical Leaf
60--20--
Attacks with a strange leaf that cannot be evaded.
Power Swap
----10--
Swaps ATTACK and SP.ATT with target
Guard Swap
----10--
Swarps DEFENSE and SP.DEF with target
Barrier
----30--
Creates a barrier that sharply raises DEFENSE.
Confusion
501002510
A psychic attack that may cause confusion.
4Copycat
----20--
Copies foe's last move
8Meditate
----40--
Meditates in a peaceful fashion to raise ATTACK.
11Encore
--1005--
Makes the foe repeat its last move over 2 to 6 turns.
15Doubleslap
158510--
Repeatedly slaps the foe 2 to 5 times.
18Mimic
----10--
Copies a move used by the foe during one battle.
22Light Screen
----30--
Creates a wall of light that lowers SP. ATK damage.
22Reflect
----20--
Creates a wall of light that weakens physical attacks.
25Psybeam
651002010
Fires a peculiar ray that may confuse the foe.
29Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.
32Recycle
----10--
Recycles a used item for one more use.
36Trick
--10010--
Tricks the foe into trading held items.
39Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
43Role Play
----10--
Mimics the target and copies its special ability.
46Baton Pass
----40--
Switches out the user while keeping effects in play.
50Safeguard
----25--
A mystical force prevents all status problems.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01Focus Punch
15010020--
A powerful loyalty attack. The user flinches if hit.
TM04Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
--8510--
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
--10020--
Taunts the foe into only using attack moves.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
----30--
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM20Safeguard
----25--
A mystical force prevents all status problems.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM22Solarbeam
12010010--
Absorbs light in one turn, then attacks next turn.
TM24Thunderbolt
951001510
A strong electrical attack that may paralyze the foe.
TM25Thunder
120701030
A lightning attack that may cause paralysis.
TM27Return
??10020--
An attack that increases in power with friendship.
TM29Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM31Brick Break
7510015--
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM33Reflect
----20--
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
60--20--
A fast and unavoidable electric attack.
TM40Aerial Ace
60--20--
An extremely speedy and unavoidable attack.
TM41Torment
--10015--
Torments the foe and stops successive use of a move.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM46Thief
4010010--
While attacking, it may steal the foe's held item.
TM48Skill Swap
----10--
The user swaps special abilities with the target.
TM49Snatch
----10--
Steals the effects of the move the foe uses next.
TM52Focus Blast
12070510
May lower foe's SP.DEF one stage
TM53Energy Ball
801001010
May lower foe's SP.DEF one stage
TM56Fling
??10010--
Hurls out held item, power depends on held item
TM57Charge Beam
50901070
High chance of raising user's SP.ATT one stage
TM58Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
TM60Drain Punch
601005--
User recovers half the damage inflicted
TM66Payback
5010010--
Power doubles if user receives damage first
TM67Recycle
----10--
Recycles a used item for one more use.
TM68Giga Impact
150905--
User cannot attack next turn
TM70Flash
--10020--
Looses a powerful blast of light that cuts accuracy.
TM73Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
TM77Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
TM78Captivate
--10020--
Lowers opposite gender foe's SP.ATT two stages
TM82Sleep Talk
----10--
Uses an own move randomly while asleep.
TM83Natural Gift
??10015--
Power and type of move depends on the held berry
TM85Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.
TM86Grass Knot
??10020--
Power increases if foe is heavy
TM87Swagger
--9015--
Confuses the foe, but also sharply raises ATTACK.
TM90Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.
TM92Trick Room
----5--
Slower Pokémon attacks first in 5 turns

Platinum Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch
751001510
A fiery punch that may burn the foe.
Ice Punch
751001510
An icy punch that may freeze the foe.
Trick
--10010--
Tricks the foe into trading held items.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Zen Headbutt
80901520
May cause foe to flinch
Helping Hand
----20--
Boosts the power of the recipient's moves.
Snore
401001530
A loud attack that can be used only while asleep.
Iron Defense
----15--
Hardens the body's surface to sharply raise DEFENSE.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Signal Beam
751001510
A strange beam attack that may confuse the foe.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Future Sight
809015--Details
Heightens inner power to strike 2 turns later.
Hypnosis
--7020--Details
A hypnotizing move that may induce sleep.
Mimic
----10--Details
Copies a move used by the foe during one battle.
Psych Up
----10--Details
Copies the foe's effect(s) and gives to the user.
Fake Out
4010010100Details
A 1st-turn, 1st-strike move that causes flinching.
Trick
--10010--Details
Tricks the foe into trading held items.
Confuse Ray
--10010--Details
A sinister ray that confuses the foe.
Wake-up Slap
6010010--Details
Power doubles if foe is asleep, cures sleep status
Teeter Dance
--10020--Details
Confuses all POKéMON on the scene.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Tickle
--10020--Lv. 1
Makes the foe laugh to lower ATTACK and DEFENSE.
Uproar
5010010-- Tutor
Causes an uproar for 2 to 5 turns and prevents sleep.
Healing Wish
----10--
If user faints, recovers HP and removes status effects of next Pokémon
Charm
--10020--
Charms the foe and sharply reduces its ATTACK.

Base Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
6,400 Steps 2 Sp. Defense Point(s)
45

Egg Groups
Lists Of Groups
Group Names
HumanShape

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 40 45 65 100 120 90
Min-Max
Hindering Nature
Lv50
Lv100
100 - 147
190 - 284
45 - 87
85 - 170
63 - 105
121 - 206
94 - 136
184 - 269
112 - 154
220 - 305
85 - 127
166 - 251
Min-Max
Neutral Nature
Lv50
Lv100
100 - 147
190 - 284
50 - 97
95 - 189
70 - 117
135 - 229
105 - 152
205 - 299
125 - 172
245 - 339
95 - 142
185 - 279
Min-Max
Beneficial Nature
Lv50
Lv100
100 - 147
190 - 284
55 - 106
104 - 207
77 - 128
148 - 251
115 - 167
225 - 328
137 - 189
269 - 372
104 - 156
203 - 306

<--- #121
Starmie
#123
Scyther
--->

 
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