#128 Tauros
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Tauros Kentauros
ケンタロス
National: #128
Johto: #150
Male :100%
Female :0%
Ability: Intimidate & Anger Point
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Anger Point: Increases Attack to maximum level upon taking a critical hit.
Classification Height Weight Capture Rate Base Egg Steps
Wild Bull Pokémon 4'07" 194.9lbs 45 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
70 1 Attack Point(s)
1 Speed Point(s)
Brown 90
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Ground
Evolutionary Chain
Flavour Text
Diamond Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.
Pearl
Platinum
HeartGold They fight each other by locking horns. The herd's protector takes pride in its battle-scarred horns.
SoulSilver After heightening its will to fight by whipping itself with its three tails, it charges at full speed.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen/XD
Sapphire Trade from FireRed/LeafGreen/XD
Emerald Trade from FireRed/LeafGreen/XD
FireRed Safari Zone Areas 2 & 3
LeafGreen Safari Zone Areas 2 & 3
Colosseum Trade from FireRed/LeafGreen/XD
XD Snagged from Cipher Boss Greevil in Citadark Isle
Diamond Routes 209 & 210-South Details
Pearl Routes 209 & 210-South Details
Platinum Route 210 South (PokeRadar) Details
HeartGold Route 38, Route 39, Route 48
Safari Zone
Details
SoulSilver Route 38, Route 39, Route 48
Safari Zone
Details
PokéWalker Scary Cave Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
3Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
5Rage2010020--
While this move is in use, it gains attack power each time the user is hit in battle.
8Horn Attack6510025--
The foe is jabbed with a sharply pointed horn to inflict damage.
11Scary Face--9010--
The user frightens the foe with a scary face to sharply reduce its Speed stat.
15Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
19Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
24Payback5010010--
If the user can use this attack after the foe attacks, its power is doubled.
29Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
35Take Down908520--
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
41Swagger--9015--
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
48Thrash9010020--
The user rampages and attacks for two to three turns. It then becomes confused, however.
55Giga Impact150905--
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Outrage 120 100 15 --
The user rampages and attacks for two to three turns. However, it then becomes confused.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Role Play -- -- 10 --
The user mimics the foe completely, copying the foe's natural ability.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 75 100 95 40 70 110
Max Stats
Hindering Nature
Lv. 50 135 - 182 94 - 136 90 - 132 40 - 82 67 - 109 103 - 145
Lv. 100 260 - 354 184 - 269 175 - 260 76 - 161 130 - 215 202 - 287
Max Stats
Neutral Nature
Lv. 50 135 - 182 105 - 152 100 - 147 45 - 92 75 - 122 115 - 162
Lv. 100 260 - 354 205 - 299 195 - 289 85 - 179 145 - 239 225 - 319
Max Stats
Beneficial Nature
Lv. 50 135 - 182 115 - 167 110 - 161 49 - 101 82 - 134 126 - 178
Lv. 100 260 - 354 225 - 328 214 - 317 93 - 196 159 - 262 247 - 350

<--- #127
Pinsir
#129
Magikarp
--->

 
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