#160 Feraligatr
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Feraligatr Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Feraligatr Ordairu
オーダイル
National: #160
Johto: #009
Male :87.5%
Female :12.5%
Ability: Torrent
Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times.
Classification Height Weight Capture Rate Base Egg Steps
Big Jaw Pokémon 7'07" 195.8lbs 45 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
1 Defense Point(s)
Blue 0
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Monster
Water 1
Evolutionary Chain
Flavour Text
Diamond It usually moves slowly, but it goes at blinding speed when it attacks and bites prey.
Pearl
Platinum
HeartGold When it bites with its massive and powerful jaws, it shakes its head and savagely tears its victim up.
SoulSilver It is hard for it to support its weight out of water, so it sometimes gets down on all fours. But it moves fast.

Location
Game Location
Ruby Trade from Emerald/Colosseum/XD
Sapphire Trade from Emerald/Colosseum/XD
Emerald Evolve Croconaw
FireRed Trade from Emerald/Colosseum/XD
LeafGreen Trade from Emerald/Colosseum/XD
Colosseum Evolve Croconaw
XD Evolve Croconaw
Diamond Transfer from GBA via Pal Park
Pearl Transfer from GBA via Pal Park
Platinum None - Pal Park from 3rd Gen
HeartGold Evolve Croconaw
SoulSilver Evolve Croconaw
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Water Gun4010025--
The foe is blasted with a forceful shot of water.
Rage2010020--
While this move is in use, it gains attack power each time the user is hit in battle.
6Water Gun4010025--
The foe is blasted with a forceful shot of water.
8Rage2010020--
While this move is in use, it gains attack power each time the user is hit in battle.
13Bite601002530
The foe is bitten with viciously sharp fangs. It may make the target flinch.
15Scary Face--9010--
The user frightens the foe with a scary face to sharply reduce its Speed stat.
21Ice Fang65951510
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
24Thrash9010020--
The user rampages and attacks for two to three turns. It then becomes confused, however.
30Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
32Crunch801001520
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
37Slash7010020--
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
45Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
50Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
58Superpower1201005--
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
63Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Water Gun4010025--
The foe is blasted with a forceful shot of water.
Rage2010020--
While this move is in use, it gains attack power each time the user is hit in battle.
6Water Gun4010025--
The foe is blasted with a forceful shot of water.
8Rage2010020--
While this move is in use, it gains attack power each time the user is hit in battle.
13Bite601002530
The foe is bitten with viciously sharp fangs. It may make the target flinch.
15Scary Face--9010--
The user frightens the foe with a scary face to sharply reduce its Speed stat.
21Ice Fang65951510
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
24Flail??10015--
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
30Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
32Crunch801001520
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
37Slash7010020--
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
45Screech--8540--
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
50Thrash9010020--
The user rampages and attacks for two to three turns. It then becomes confused, however.
58Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
63Superpower1201005--
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
71Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM02 Dragon Claw 80 100 15 --
The user slashes the foe with huge, sharp claws.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar -- 100 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100 10 --
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Hydro Cannon150905--
The foe is hit with a watery blast. The user must rest on the next turn, however.

Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Outrage 120 100 15 --
The user rampages and attacks for two to three turns. However, it then becomes confused.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Crunch801001520Details
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Thrash9010020--Details
The user rampages and attacks for two to three turns. It then becomes confused, however.
Hydro Pump120805--Details
The foe is blasted by a huge volume of water launched under great pressure.
Ancientpower60100510Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Rock Slide75901030Details
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Mud Sport----15--Details
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Water Sport----15--Details
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Dragon Claw8010015--Details
The user slashes the foe with huge, sharp claws.
Ice Punch751001510Details
The foe is punched with an icy fist. It may leave the target frozen.
Metal Claw50953510Details
The foe is raked with steel claws. It may also raise the user's Attack stat.
Dragon Dance----20--Details
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Aqua Jet - HGSS Only4010020--Details
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 85 105 100 79 83 78
Max Stats
Hindering Nature
Lv. 50 145 - 192 99 - 141 94 - 136 75 - 117 79 - 121 74 - 117
Lv. 100 280 - 374 193 - 278 184 - 269 146 - 231 153 - 238 144 - 229
Max Stats
Neutral Nature
Lv. 50 145 - 192 110 - 157 105 - 152 84 - 131 88 - 135 83 - 130
Lv. 100 280 - 374 215 - 309 205 - 299 163 - 257 171 - 265 161 - 255
Max Stats
Beneficial Nature
Lv. 50 145 - 192 121 - 172 115 - 167 92 - 144 96 - 148 91 - 143
Lv. 100 280 - 374 236 - 339 225 - 328 179 - 282 188 - 291 177 - 280

<--- #159
Croconaw
#161
Sentret
--->