#161 Sentret
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Sentret Otachi
オタチ
National: #161
Johto: #019
Male :50%
Female :50%
Ability: Run Away & Keen Eye
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Keen Eye: Opponent cannot lower this Pokémon’s accuracy.
Classification Height Weight Capture Rate Base Egg Steps
Scout Pokémon 2'07" 13.2lbs 255 3,840
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Brown 120
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Oran Berry
- 5%
Ground
Evolutionary Chain
Flavour Text
Diamond It has a very nervous nature. It stands up high on its tail so it can scan wide areas.
Pearl
Platinum
HeartGold A very cautious Pokémon, it raises itself up using its tail to get a better view of its surroundings.
SoulSilver It stands on its tail so it can see a long way. If it spots an enemy, it cries loudly to warn its kind.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen
Sapphire Trade from FireRed/LeafGreen
Emerald Trade from FireRed/LeafGreen
FireRed Canyon Entrance, Five Isle Meadow, Water Path
LeafGreen Canyon Entrance, Five Isle Meadow, Water Path
Colosseum Trade from FireRed/LeafGreen
XD Trade from FireRed/LeafGreen
Diamond Route 202 Details
Pearl Route 202 Details
Platinum Route 202 (PokeRadar) Details
HeartGold Route 1, Route 29
Safari Zone
Details
SoulSilver Route 1, Route 29
Safari Zone
Details
PokéWalker Refreshing Field, Suburban Area Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
Foresight----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
4Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
7Quick Attack4010030--
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
13Fury Swipes188015--
The foe is raked with sharp claws or scythes for two to five times in quick succession.
16Helping Hand----20--
A move that boosts the power of the ally's attack in a Double Battle.
19Follow Me----20--
The user draws attention to itself, making all foes take aim only at the user.
25Slam807520--
The foe is slammed with a long tail, vines, etc., to inflict damage.
28Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
31Sucker Punch801005--
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
36Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
39Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
42Me First----20--
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
47Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Super Fang ?? 90 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Double-edge12010015--Details
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Pursuit4010020--Details
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Slash7010020--Details
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Focus Energy----30--Details
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Reversal??10015--Details
An all-out attack that becomes more powerful the less HP the user has.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Trick--10010--Details
The user catches the foe off guard and swaps the foe's held item with its own.
Assist----20--Details
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Last Resort1301005--Details
This move can be used only after the user has used all the other moves it knows in the battle.
Charm--10020--Details
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Covet4010040--Details
The user endearingly approaches the foe, then steals the item the foe is holding.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 35 46 34 35 45 20
Max Stats
Hindering Nature
Lv. 50 95 - 142 45 - 88 35 - 77 36 - 78 45 - 87 22 - 64
Lv. 100 180 - 274 87 - 171 65 - 150 67 - 152 85 - 170 40 - 125
Max Stats
Neutral Nature
Lv. 50 95 - 142 51 - 98 39 - 86 40 - 87 50 - 97 25 - 72
Lv. 100 180 - 274 97 - 191 73 - 167 75 - 169 95 - 189 45 - 139
Max Stats
Beneficial Nature
Lv. 50 95 - 142 56 - 107 42 - 94 44 - 95 55 - 106 27 - 79
Lv. 100 180 - 274 106 - 210 80 - 183 82 - 185 104 - 207 49 - 152

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Feraligatr
#162
Furret
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