#195 Quagsire
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
Male
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Female
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Quagsire Nuoo
ヌオー
National: #195
Johto: #057
Male :50%
Female :50%
Ability: Damp & Water Absorb
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Classification Height Weight Capture Rate Base Egg Steps
Water Fish Pokémon 4'07" 165.3lbs 90 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Blue 60
Damage Taken
*1 *0.5 *1 *0 *4 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Water 1
Ground
Evolutionary Chain
Flavour Text
Diamond It has a sluggish nature. It lies at the river's bottom, waiting for prey to stray into its mouth.
Pearl A dim-witted Pokémon. It doesn't care if it bumps its head into boats or rocks while swimming.
Platinum It has an easygoing nature. It doesnft care if it bumps its head on boats and boulders while swimming.
HeartGold This carefree Pokémon has an easy-going nature. While swimming, it always bumps into boat hulls.
SoulSilver Due to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims.

Location (In-Depth Details)
Game Location
Ruby Trade from Emerald/FireRed/Colosseum/XD
Sapphire Trade from Emerald/FireRed/Colosseum/XD
Emerald Safari Zone Extention (Surf)
FireRed Evolve Wooper
LeafGreen Trade from Emerald/FireRed/Colosseum/XD
Colosseum Snagged from Bandana Guy Divel in Pyrite Town
XD Evolve Wooper
Diamond Route 212-South, Safari Game Details
Pearl Route 212-South, Safari Game Details
Platinum Route 212 South, Great Marsh Details
HeartGold Route 10, Route 12, Route 13, Route 14, Route 15, Route 26, Route 27, Route 32, Ruins of Alph, Union Cave, Mt. Silver, Cliff's Edge Gate, The Cliff Cave Details
SoulSilver Route 10, Route 12, Route 13, Route 14, Route 15, Route 27, Route 32, Ruins of Alph, Union Cave, Mt. Silver, Cliff's Edge Gate, The Cliff Cave Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Gun4010025--
The foe is blasted with a forceful shot of water.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Mud Sport----15--
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
5Mud Sport----15--
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
9Mud Shot559515100
The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed.
15Slam807520--
The foe is slammed with a long tail, vines, etc., to inflict damage.
19Mud Bomb65851030
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
24Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
31Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
36Earthquake10010010--
The user sets off an earthquake that hits all the Pokémon in the battle.
41Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
48Mist----30--
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
48Haze----30--
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
53Muddy Water95851030
The user attacks by shooting out muddy water. It may also lower the foe's accuracy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM36 Sludge Bomb 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Body Slam851001530Details
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Ancientpower60100510Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Safeguard----25--Details
The user creates a protective field that prevents status problems for five turns.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Mud Sport----15--Details
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle.
Stockpile----20--Details
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Swallow----10--Details
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Spit Up??10010--Details
The power stored using the move Stockpile is released at once in an attack.
Counter??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Encore--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.
Double Kick3010030--Details
The foe is quickly kicked twice in succession using both feet.
Recover - HGSS Only----10--Details
A self-healing move. The user restores its own HP by up to half of its max HP.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 95 85 85 65 65 35
Max Stats
Hindering Nature
Lv. 50 155 - 202 81 - 123 81 - 123 63 - 105 63 - 105 36 - 78
Lv. 100 300 - 394 157 - 242 157 - 242 121 - 206 121 - 206 67 - 152
Max Stats
Neutral Nature
Lv. 50 155 - 202 90 - 137 90 - 137 70 - 117 70 - 117 40 - 87
Lv. 100 300 - 394 175 - 269 175 - 269 135 - 229 135 - 229 75 - 169
Max Stats
Beneficial Nature
Lv. 50 155 - 202 99 - 150 99 - 150 77 - 128 77 - 128 44 - 95
Lv. 100 300 - 394 192 - 295 192 - 295 148 - 251 148 - 251 82 - 185

<--- #194
Wooper
#196
Espeon
--->

 
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