#280 Ralts
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
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Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Ralts Rarutos
ラルトス
National: #280
Sinnoh: #157
Male :50%
Female :50%
Ability: Synchronize & Trace
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd.
Trace: Special ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. In a Double Battle, a random opponent’s ability will be copied.
Classification Height Weight Capture Rate Base Egg Steps
Feeling Pokémon 1'04" 14.6lbs 235 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
35 1 Sp. Attack Point(s)
White 0
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups
No Hold Item
Indeterminate
Evolutionary Chain
Flavour Text
Diamond It uses the horns on its head to sense human emotions. It is said to appear in front of cheerful people.
Pearl
Platinum If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
HeartGold The horns on its head provide a strong power that enables it to sense people's emotions.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Route 102
Sapphire Route 102
Emerald Route 102
FireRed Trade from Ruby/Sapphire/Emerald/XD
LeafGreen Trade from Ruby/Sapphire/Emerald/XD
Colosseum Trade from Ruby/Sapphire/Emerald/XD
XD Snagged from Cipher Peon Feldas in ONBS Station Top
Diamond Routes 203 & 204-South Details
Pearl Routes 203 & 204-South Details
Platinum Route 208, Route 209 Details
HeartGold Route 34 Details
SoulSilver Route 34 Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
6Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
10Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
12Teleport----20--
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
17Lucky Chant----30--
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
21Magical Leaf60--20--
The user scatters curious leaves that chase the foe. This attack will not miss.
23Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
28Psychic901001010
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
32Imprison----10--
If the foe knows any move also known by the user, the foe is prevented from using it.
34Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
39Charm--10020--
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
43Hypnosis--7020--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
45Dream Eater10010015--
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Disable--8020--Details
For several turns, this move prevents the foe from using the move it last used.
Will-o-wisp--7515--Details
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
Mean Look----5--Details
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Memento--10010--Details
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Destiny Bond----5--Details
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Grudge----5--Details
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Shadow Sneak4010030--Details
The user extends its shadow and attacks the foe from behind. This move always goes first.
Confuse Ray--10010--Details
The foe is exposed to a sinister ray that triggers confusion.
Encore - HGSS Only--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 28 25 25 45 35 40
Max Stats
Hindering Nature
Lv. 50 88 - 135 27 - 69 27 - 69 45 - 87 36 - 78 40 - 82
Lv. 100 166 - 260 49 - 134 49 - 134 85 - 170 67 - 152 76 - 161
Max Stats
Neutral Nature
Lv. 50 88 - 135 30 - 77 30 - 77 50 - 97 40 - 87 45 - 92
Lv. 100 166 - 260 55 - 149 55 - 149 95 - 189 75 - 169 85 - 179
Max Stats
Beneficial Nature
Lv. 50 88 - 135 33 - 84 33 - 84 55 - 106 44 - 95 49 - 101
Lv. 100 166 - 260 60 - 163 60 - 163 104 - 207 82 - 185 93 - 196

<--- #279
Pelipper
#281
Kirlia
--->

 
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