| TM05 | Roar | |  | -- | 100 | 20 | -- |
| Makes the foe flee to end the battle. |
| TM06 | Toxic | |  | -- | 85 | 10 | -- |
| Poisons the foe with an intensifying toxin. |
| TM10 | Hidden Power | |  | ?? | 100 | 15 | -- |
| The effectiveness varies with the user. |
| TM16 | Light Screen | |  | -- | -- | 30 | -- |
| Creates a wall of light that lowers SP. ATK damage. |
| TM17 | Protect | |  | -- | -- | 10 | -- |
| Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | |  | -- | -- | 5 | -- |
| Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | |  | ?? | 100 | 20 | -- |
| An attack that is stronger if the TRAINER is disliked. |
| TM23 | Iron Tail | |  | 100 | 75 | 15 | 30 |
| Attacks with a rock-hard tail. May lower DEFENSE. |
| TM24 | Thunderbolt | |  | 95 | 100 | 15 | 10 |
| A strong electrical attack that may paralyze the foe. |
| TM25 | Thunder | |  | 120 | 70 | 10 | 30 |
| A lightning attack that may cause paralysis. |
| TM27 | Return | |  | ?? | 100 | 20 | -- |
| An attack that increases in power with friendship. |
| TM32 | Double Team | |  | -- | -- | 15 | -- |
| Creates illusory copies to raise evasiveness. |
| TM34 | Shock Wave | |  | 60 | -- | 20 | -- |
| A fast and unavoidable electric attack. |
| TM35 | Flamethrower | |  | 95 | 100 | 15 | 10 |
| A powerful fire attack that may inflict a burn. |
| TM42 | Facade | |  | 70 | 100 | 20 | -- |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | |  | 70 | 100 | 20 | 30 |
| An attack with effects that vary by location. |
| TM44 | Rest | |  | -- | -- | 10 | -- |
| The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | |  | -- | 100 | 15 | -- |
| Makes the opposite gender less likely to attack. |
| TM46 | Thief | |  | 40 | 100 | 10 | -- |
| While attacking, it may steal the foe's held item. |
| TM57 | Charge Beam | |  | 50 | 90 | 10 | 70 |
| High chance of raising user's SP.ATT one stage |
| TM58 | Endure | |  | -- | -- | 10 | -- |
| Endures any attack for 1 turn, leaving at least 1HP. |
| TM70 | Flash | |  | -- | 100 | 20 | -- |
| Looses a powerful blast of light that cuts accuracy. |
| TM73 | Thunder Wave | |  | -- | 100 | 20 | -- |
| A weak jolt of electricity that paralyzes the foe. |
| TM78 | Captivate | |  | -- | 100 | 20 | -- |
| Lowers opposite gender foe's SP.ATT two stages |
| TM82 | Sleep Talk | |  | -- | -- | 10 | -- |
| Uses an own move randomly while asleep. |
| TM83 | Natural Gift | |  | ?? | 100 | 15 | -- |
| Power and type of move depends on the held berry |
| TM87 | Swagger | |  | -- | 90 | 15 | -- |
| Confuses the foe, but also sharply raises ATTACK. |
| TM90 | Substitute | |  | -- | -- | 10 | -- |
| Creates a decoy using 1/4 of the user's maximum HP. |
| HM04 | Strength | |  | 80 | 100 | 15 | -- |
| Builds enormous power, then slams the foe. |