#308 Medicham
General Location Attacks Stats Egg Moves 3rd Gen Dex Spin Off Dex DP Entry

Pokémon Game Picture National No. Sinnoh No. English name Japanese Name
DPPlat
Male Sprites
308 087 Medicham Charem
DPPlat
Female Sprites
Ability: Pure Power
Pure Power: The Pokémon’s attack power is doubled in battle while having this ability.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Meditate Pokémon
4'03" 69.4 lbs
Evolution Chain
--Lv. 37-->

Damage Taken
x1 x1 x1 x1 x1 x1 x0.5 x1 x1 x2 x1 x1 x0.5 x2 x1 x1 x1

Wild Hold Item Base EXP Base Happinness Colour Category Pal Park Location
None 1,000,000 Points
Medium Fast
70 Red Mountain

Flavour Text
Diamond Through yoga training, it has honed its sixth sense. Its movements are elegant.
Pearl Through daily meditation, it hones its spiritual power. It can sense what others are thinking.

Location (DP Details)
Game Rarity Location
Ruby Few Victory Road Basements 1 & 2
Sapphire Few Victory Road Basements 1 & 2
Emerald None Trade from Ruby/Sapphire/Colosseum/XD
FireRed None Trade from Ruby/Sapphire/Colosseum/XD
LeafGreen None Trade from Ruby/Sapphire/Colosseum/XD
Colosseum Evolve Evolve Meditite
XD Evolve Evolve Meditite
Diamond Common Route 217, Lake Acuity, Mt. Coronet Top, Victory Road Details
Pearl Common Route 217, Lake Acuity, Mt. Coronet Top, Victory Road Details
Platinum Uncommon Mt. Coronet Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Punch
751001510
A fiery punch that may burn the foe.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Ice Punch
751001510
An icy punch that may freeze the foe.
Bide
??--10--
Endures attack for 2 turns to retaliate double.
Meditate
----40--
Meditates in a peaceful fashion to raise ATTACK.
Confusion
501002510
A psychic attack that may cause confusion.
Detect
----5--
Evades attack, but may fail if used in succession.
4Meditate
----40--
Meditates in a peaceful fashion to raise ATTACK.
8Confusion
501002510
A psychic attack that may cause confusion.
11Detect
----5--
Evades attack, but may fail if used in succession.
15Hidden Power
??10015--
The effectiveness varies with the user.
18Mind Reader
----5--
Senses the foe's action to ensure the next move's hit.
22Feint
5010010--
Only works when foe uses Protect or Detect
25Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
29Force Palm
601001030
May induce paralysis
32Hi Jump Kick
1009020--
A jumping knee kick. If it misses, the user is hurt.
36Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
42Power Trick
----10--
Swaps user's own ATTACK and DEFENSE
49Reversal
??10015--
Inflicts more damage when the user's HP is down.
55Recover
----10--
Recovers up to half the user's maximum HP.

Platinum Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Punch
751001510
A fiery punch that may burn the foe.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Ice Punch
751001510
An icy punch that may freeze the foe.
Bide
??--10--
Endures attack for 2 turns to retaliate double.
Meditate
----40--
Meditates in a peaceful fashion to raise ATTACK.
Confusion
501002510
A psychic attack that may cause confusion.
Detect
----5--
Evades attack, but may fail if used in succession.
4Meditate
----40--
Meditates in a peaceful fashion to raise ATTACK.
8Confusion
501002510
A psychic attack that may cause confusion.
11Detect
----5--
Evades attack, but may fail if used in succession.
15Hidden Power
??10015--
The effectiveness varies with the user.
18Mind Reader
----5--
Senses the foe's action to ensure the next move's hit.
22Feint
5010010--
Only works when foe uses Protect or Detect
25Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
29Force Palm
601001030
May induce paralysis
32Hi Jump Kick
1009020--
A jumping knee kick. If it misses, the user is hurt.
36Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
42Power Trick
----10--
Swaps user's own ATTACK and DEFENSE
49Reversal
??10015--
Inflicts more damage when the user's HP is down.
55Recover
----10--
Recovers up to half the user's maximum HP.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01Focus Punch
15010020--
A powerful loyalty attack. The user flinches if hit.
TM04Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
--8510--
Poisons the foe with an intensifying toxin.
TM08Bulk Up
----20--
Bulks up the body to boost both ATTACK and DEFENSE.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
----30--
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM27Return
??10020--
An attack that increases in power with friendship.
TM29Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM31Brick Break
7510015--
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM33Reflect
----20--
Creates a wall of light that weakens physical attacks.
TM39Rock Tomb
508010100
Stops the foe from moving with rocks and cuts SPEED.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM52Focus Blast
12070510
May lower foe's SP.DEF one stage
TM53Energy Ball
801001010
May lower foe's SP.DEF one stage
TM56Fling
??10010--
Hurls out held item, power depends on held item
TM58Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
TM60Drain Punch
601005--
User recovers half the damage inflicted
TM67Recycle
----10--
Recycles a used item for one more use.
TM68Giga Impact
150905--
User cannot attack next turn
TM70Flash
--10020--
Looses a powerful blast of light that cuts accuracy.
TM77Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
TM78Captivate
--10020--
Lowers opposite gender foe's SP.ATT two stages
TM80Rock Slide
75901030
Large boulders are hurled. May cause flinching.
TM82Sleep Talk
----10--
Uses an own move randomly while asleep.
TM83Natural Gift
??10015--
Power and type of move depends on the held berry
TM84Poison Jab
801002030
May poison foe
TM85Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.
TM86Grass Knot
??10020--
Power increases if foe is heavy
TM87Swagger
--9015--
Confuses the foe, but also sharply raises ATTACK.
TM90Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.
HM04Strength
8010015--
Builds enormous power, then slams the foe.
HM06Rock Smash
401001550
A rock-crushing attack that may lower DEFENSE.

Platinum Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch
751001510
A fiery punch that may burn the foe.
Ice Punch
751001510
An icy punch that may freeze the foe.
Trick
--10010--
Tricks the foe into trading held items.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Vacuum Wave
4010030--
Always strikes first
Zen Headbutt
80901520
May cause foe to flinch
Helping Hand
----20--
Boosts the power of the recipient's moves.
Snore
401001530
A loud attack that can be used only while asleep.
Swift
60--20--
Sprays star-shaped rays that never miss.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Signal Beam
751001510
A strange beam attack that may confuse the foe.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Fire Punch
751001510Details
A fiery punch that may burn the foe.
Thunderpunch
751001510Details
An electrified punch that may paralyze the foe.
Ice Punch
751001510Details
An icy punch that may freeze the foe.
Foresight
----40--Details
Negates the foe's efforts to heighten evasiveness.
Fake Out
4010010100Details
A 1st-turn, 1st-strike move that causes flinching.
Baton Pass
----40--Details
Switches out the user while keeping effects in play.
Dynamicpunch
100505100Details
Powerful and sure to cause confusion, but inaccurate.
Power Swap
----10--Details
Swaps ATTACK and SP.ATT with target
Guard Swap
----10--Details
Swarps DEFENSE and SP.DEF with target
Psycho Cut
7010020--Details
high critical hit ratio
Bullet Punch
4010030--Details
Always strikes first

3rd Gen Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Swagger
--9015--
FRLGLv20
Confuses the foe, but also sharply raises ATTACK.

Base Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
5,120 Steps 2 Speed Point(s)
90

Egg Groups
Lists Of Groups
Group Names
HumanShape

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 60 60 75 60 75 80
Min-Max
Hindering Nature
Lv50
Lv100
120 - 167
230 - 324
58 - 100
112 - 197
72 - 114
139 - 224
58 - 100
112 - 197
72 - 114
139 - 224
76 - 118
148 - 233
Min-Max
Neutral Nature
Lv50
Lv100
120 - 167
230 - 324
65 - 112
125 - 219
80 - 127
155 - 249
65 - 112
125 - 219
80 - 127
155 - 249
85 - 132
165 - 259
Min-Max
Beneficial Nature
Lv50
Lv100
120 - 167
230 - 324
71 - 123
137 - 240
88 - 139
170 - 273
71 - 123
137 - 240
88 - 139
170 - 273
93 - 145
181 - 284

<--- #307
Meditite
#309
Electrike
--->

 
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