#338 Solrock
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Solrock Sorurock
ソルロック
National: #338
Solrock is Genderless
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
Meteorite Pokémon 3'11" 339.5lbs 45 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 2 Attack Point(s)
Red 60
Damage Taken
*0.5 *0.5 *2 *1 *2 *1 *1 *0.5 *2 *0.5 *0.5 *2 *1 *2 *1 *2 *2
Wild Hold Item Egg Groups

Sun Stone
- 5%
Mineral
Evolutionary Chain
Flavour Text
Diamond A new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Pearl
Platinum
HeartGold When it rotates itself, it gives off light similar to the sun, thus blinding its foes.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Meteor Falls (Cave & Surf)
Sapphire Trade from Ruby/Emerald/XD
Emerald Meteor Falls (Cave & Surf)
FireRed Trade from Ruby/Emerald/XD
LeafGreen Trade from Ruby/Emerald/XD
Colosseum Trade from Ruby/Emerald/XD
XD Snagged from Cipher Admin Snattle in Citadark Isle
Diamond Lake Verity Surroundings, Lake Verity, Lake Acuity, Lake Valor, Mt. Coronet, Spring Path, Turnback Cave Ruby Inserted into DS Details
Pearl Lake Verity Surroundings, Lake Verity, Lake Acuity, Lake Valor, Mt. Coronet, Spring Path, Turnback Cave Ruby Inserted into DS Details
Platinum Lake Verity, Lake Acuity, Lake Valor, Mt. Coronet, Spring Path, Turnback Cave (Ruby Inserted) Details
HeartGold Safari Zone (With Blocks After Levelled Up) Details
SoulSilver Safari Zone (With Blocks After Levelled Up) Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Harden----30--
The user stiffens all the muscles in its body to raise its Defense stat.
Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
9Rock Throw509015--
The user picks up and throws a small rock at the foe to attack.
12Fire Spin157015--
The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
20Rock Polish----20--
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
23Psywave??8015--
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
31Embargo--10015--
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
34Cosmic Power----20--
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
42Heal Block--10015--
The user prevents the foe from using any HP-recovery moves for five turns.
45Rock Slide75901030
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
53Solarbeam12010010--
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
56Explosion2501005--
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM50 Overheat 140 90 5 100
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM74 Gyro Ball ?? 100 5 --
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 95 85 55 65 70
Max Stats
Hindering Nature
Lv. 50 130 - 177 90 - 132 81 - 123 54 - 96 63 - 105 67 - 109
Lv. 100 250 - 344 175 - 260 157 - 242 103 - 188 121 - 206 130 - 215
Max Stats
Neutral Nature
Lv. 50 130 - 177 100 - 147 90 - 137 60 - 107 70 - 117 75 - 122
Lv. 100 250 - 344 195 - 289 175 - 269 115 - 209 135 - 229 145 - 239
Max Stats
Beneficial Nature
Lv. 50 130 - 177 110 - 161 99 - 150 66 - 117 77 - 128 82 - 134
Lv. 100 250 - 344 214 - 317 192 - 295 126 - 229 148 - 251 159 - 262

<--- #337
Lunatone
#339
Barboach
--->

 
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