|
|
|
Pokémon Game Picture
|
National No.
|
Sinnoh No.
|
English name
|
Japanese Name
|
|
|
339
|
080
|
Barboach
|
Dojotchi
|
|
|
Ability: Oblivious & Anticipation
|
Oblivious: The Pokémon cannot be under the ATTRACT condition while having this ability.
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves. |
|
Gender Ratio
|
|
Male: 50 %
|
Female: 50 %
|
|
Classification
|
Type 1
|
Type 2
|
Height
|
Weight
|
|
Whiskers Pokémon
|
|
|
1'04"
|
4.2 lbs
|
|
Evolution Chain
|
 --Lv. 30--> 
|
|
Damage Taken
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| x1 |
x0.5 |
x1 |
x0 |
x4 |
x1 |
x1 |
x0.5 |
x1 |
x1 |
x1 |
x1 |
x0.5 |
x1 |
x1 |
x1 |
x0.5 |
|
Wild Hold Item
|
Base EXP
|
Base Happinness
|
Colour Category
|
Pal Park Location
|
| None
|
1,000,000 Points Medium Fast
|
70
|
Gray
|
Pond
|
|
Flavour Text
|
|
Diamond
|
It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
|
|
Pearl
|
Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
|
|
Location (DP Details)
|
|
Game
|
Rarity
|
Location
|
|
Ruby
|
Common
|
Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish)
|
|
Sapphire
|
Common
|
Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish)
|
|
Emerald
|
Common
|
Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish)
|
|
FireRed
|
None
|
Trade from Ruby/Sapphire/Emerald
|
|
LeafGreen
|
None
|
Trade from Ruby/Sapphire/Emerald
|
|
Colosseum
|
None
|
Trade from Ruby/Sapphire/Emerald
|
|
XD
|
None
|
Trade from Ruby/Sapphire/Emerald
|
|
Diamond
|
Uncommon
|
Routes 205-North, 208, 210-North, 212-South, 227 & 228, Deserted Escape Path, Eterna City, Celestic Town, Oreburgh Gate, Safari Game, Mt. Coronet (Fish w/ Good Rod)
|
Details
|
|
Pearl
|
Uncommon
|
Routes 205-North, 208, 210-North, 212-South, 227 & 228, Deserted Escape Path, Eterna City, Celestic Town, Oreburgh Gate, Safari Game, Mt. Coronet (Fish w/ Good Rod)
|
Details
|
|
Platinum
|
Common
|
Route 205 North Route 210 North, Route 225, Route 227, Route 228, Ravaged Path, Oreburgh Gate, Eterna City, Great Marsh, Mt. Coronet (Fish With Good Rod)
|
Details
|
| Diamond/Pearl Level Up |
|---|
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
|---|
| — | Mud-slap | |  | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | 6 | Mud Sport | |  | -- | -- | 15 | -- | | Covers the user in mud to raise electrical resistance. | | 6 | Water Sport | |  | -- | -- | 15 | -- | | The user becomes soaked to raise resistance to fire. | | 10 | Water Gun | |  | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 14 | Mud Bomb | |  | 65 | 85 | 10 | 30 | | May lower foe's accuracy one stage | | 18 | Amnesia | |  | -- | -- | 20 | -- | | Forgets about something and sharply raises SP. DEF. | | 22 | Water Pulse | |  | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | 26 | Magnitude | |  | ?? | 100 | 30 | -- | | A ground-shaking attack of random intensity. | | 31 | Rest | |  | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | 31 | Snore | |  | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | 35 | Aqua Tail | |  | 90 | 90 | 10 | -- | | No Added Effect | | 39 | Earthquake | |  | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | 43 | Future Sight | |  | 80 | 90 | 15 | -- | | Heightens inner power to strike 2 turns later. | | 47 | Fissure | |  | ?? | 30 | 5 | -- | | A one-hit KO move that drops the foe in a fissure. |
| Platinum Level Up |
|---|
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
|---|
| — | Mud-slap | |  | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | 6 | Mud Sport | |  | -- | -- | 15 | -- | | Covers the user in mud to raise electrical resistance. | | 6 | Water Sport | |  | -- | -- | 15 | -- | | The user becomes soaked to raise resistance to fire. | | 10 | Water Gun | |  | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 14 | Mud Bomb | |  | 65 | 85 | 10 | 30 | | May lower foe's accuracy one stage | | 18 | Amnesia | |  | -- | -- | 20 | -- | | Forgets about something and sharply raises SP. DEF. | | 22 | Water Pulse | |  | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | 26 | Magnitude | |  | ?? | 100 | 30 | -- | | A ground-shaking attack of random intensity. | | 31 | Rest | |  | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | 31 | Snore | |  | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | 35 | Aqua Tail | |  | 90 | 90 | 10 | -- | | No Added Effect | | 39 | Earthquake | |  | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | 43 | Future Sight | |  | 80 | 90 | 15 | -- | | Heightens inner power to strike 2 turns later. | | 47 | Fissure | |  | ?? | 30 | 5 | -- | | A one-hit KO move that drops the foe in a fissure. |
| TM & HM Attacks |
|---|
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
|---|
| TM03 | Water Pulse | |  | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM06 | Toxic | |  | -- | 85 | 10 | -- | | Poisons the foe with an intensifying toxin. | | TM07 | Hail | |  | -- | -- | 10 | -- | | Summons a hailstorm that strikes every turn. | | TM10 | Hidden Power | |  | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM13 | Ice Beam | |  | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | |  | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM17 | Protect | |  | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | |  | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | |  | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM26 | Earthquake | |  | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | |  | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | |  | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM37 | Sandstorm | |  | -- | -- | 10 | -- | | Causes a sandstorm that rages for several turns. | | TM39 | Rock Tomb | |  | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM42 | Facade | |  | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | |  | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | |  | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | |  | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM58 | Endure | |  | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | TM78 | Captivate | |  | -- | 100 | 20 | -- | | Lowers opposite gender foe's SP.ATT two stages | | TM82 | Sleep Talk | |  | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | TM83 | Natural Gift | |  | ?? | 100 | 15 | -- | | Power and type of move depends on the held berry | | TM87 | Swagger | |  | -- | 90 | 15 | -- | | Confuses the foe, but also sharply raises ATTACK. | | TM90 | Substitute | |  | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. | | HM03 | Surf | |  | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. | | HM07 | Waterfall | |  | 80 | 100 | 15 | 20 | | Charges the foe with speed to climb waterfalls. |
| Platinum Move Tutor Attacks |
|---|
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
|---|
| Dive | |  | 80 | 100 | 10 | -- | | Dives underwater the first turn and strikes next turn. | | Icy Wind | |  | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Snore | |  | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Aqua Tail | |  | 90 | 90 | 10 | -- | | No Added Effect | | Bounce | |  | 85 | 85 | 5 | 30 | | Bounces up, then down the next turn. May paralyze. | | Earth Power | |  | 90 | 100 | 10 | 10 | | May lower foe's SP.DEF one stage | | Mud-slap | |  | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. |
| Egg Moves (Details) |
|---|
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |
|---|
| Thrash | |  | 90 | 100 | 20 | -- | Details | | A rampage of 2 to 3 turns that confuses the user. | | Whirlpool | |  | 15 | 70 | 15 | -- | Details | | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | | Spark | |  | 65 | 100 | 20 | 30 | Details | | An electrified tackle that may paralyze the foe. | | Hydro Pump | |  | 120 | 80 | 5 | -- | Details | | Blasts water at high power to strike the foe. | | Flail | |  | ?? | 100 | 15 | -- | Details | | Inflicts more damage when the user's HP is down. | | Take Down | |  | 90 | 85 | 20 | -- | Details | | A reckless charge attack that also hurts the user. |
|
Base Egg Steps to Hatch
|
Effort Points from Battling it
|
Catch Rate
|
|
5,120 Steps
|
1 HP Point(s)
|
190
|
Egg Groups | Lists Of Groups | Group Names | | Water 2 |
| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
50 |
48 |
43 |
46 |
41 |
60 |
Min-Max Hindering Nature |
Lv50 Lv100 |
110 - 157
210 - 304 |
47 - 90
90 - 175 |
43 - 85
81 - 166 |
45 - 88
87 - 171 |
41 - 83
78 - 162 |
58 - 100
112 - 197 |
Min-Max Neutral Nature |
Lv50 Lv100 |
110 - 157
210 - 304 |
53 - 100
101 - 195 |
48 - 95
91 - 185 |
51 - 98
97 - 191 |
46 - 93
87 - 181 |
65 - 112
125 - 219 |
Min-Max Beneficial Nature |
Lv50 Lv100 |
110 - 157
210 - 304 |
58 - 110
111 - 214 |
52 - 104
100 - 203 |
56 - 107
106 - 210 |
50 - 102
95 - 199 |
71 - 123
137 - 240 |
|
|