#358 Chimecho
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Chimecho Chiriin
チリーン
National: #358
Sinnoh: #083
Male :50%
Female :50%
Ability: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Classification Height Weight Capture Rate Base Egg Steps
Wind Chime Pokémon 2'00" 2.2lbs 45 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 1 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Blue 90
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups

Colbur Berry
- 5%
Indeterminate
Evolutionary Chain
To get Chingling, you will need to breed while holding the Pure Incense
Flavour Text
Diamond To knock foes flying, it makes the air shudder with its cries. It converses using seven cries.
Pearl Emitting ultrasonic cries, it floats on winds to travel great distances.
Platinum Its cries echo inside its hollow body to emerge as beautiful notes for startling and repelling foes.
HeartGold It uses the sucker on its head to hang from a tree or from eaves. It can produce seven different tones.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Mt. Pyre Summit
Sapphire Mt. Pyre Summit
Emerald Mt. Pyre Summit
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Spring Path, Mt. Coronet Details
Pearl Spring Path, Mt. Coronet Details
Platinum Mt. Coronet, Turnback Cave Details
HeartGold Safari Zone (Special Items) Details
SoulSilver Safari Zone (Special Items) Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wrap158520--
A long body or vines are used to wrap and squeeze the foe for two to five turns.
6Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
9Astonish301001530
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
14Confusion501002510
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
17Uproar5010010--
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
22Take Down908520--
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
25Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
30Psywave??8015--
The foe is attacked with an odd, hot energy wave. The attack varies in intensity.
33Double-edge12010015--
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
38Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
41Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
46Extrasensory801003010
The user attacks with an odd, unseeable power. It may also make the foe flinch.
49Healing Wish----10--
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM53 Energy Ball 80 100 10 10
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Disable--8020--Details
For several turns, this move prevents the foe from using the move it last used.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Hypnosis--7020--Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Dream Eater10010015--Details
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
Wish----10--Details
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Future Sight809015--Details
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Last Resort1301005--
Lv. 22
This move can be used only after the user has used all the other moves it knows in the battle.
Swift60--20--
Tutor
Star-shaped rays are shot at the foe. This attack never misses.
Recover----10--
A self-healing move. The user restores its own HP by up to half of its max HP.

3rd Gen Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Psychic901001010
RSE
FRLG
Lv46
Lv46
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 50 70 95 80 65
Max Stats
Hindering Nature
Lv. 50 125 - 172 49 - 91 67 - 109 90 - 132 76 - 118 63 - 105
Lv. 100 240 - 334 94 - 179 130 - 215 175 - 260 148 - 233 121 - 206
Max Stats
Neutral Nature
Lv. 50 125 - 172 55 - 102 75 - 122 100 - 147 85 - 132 70 - 117
Lv. 100 240 - 334 105 - 199 145 - 239 195 - 289 165 - 259 135 - 229
Max Stats
Beneficial Nature
Lv. 50 125 - 172 60 - 112 82 - 134 110 - 161 93 - 145 77 - 128
Lv. 100 240 - 334 115 - 218 159 - 262 214 - 317 181 - 284 148 - 251

<--- #357
Tropius
#359
Absol
--->

 
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