|
General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Chimecho Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
|
358 | 151 | Chimecho |
チリーン Chiriin |
||
|
Ability: Levitate | |||||
Ground Type attacks won't work on Chimecho | ||||||
Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Wind Chime Pokémon | 2'00" | 2.2 lbs | ||||
Evolution Chain
|
||||||
Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Blue |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 |
Flavor Text | |||
Ruby | CHIMECHO makes its cries echo inside its hollow body. When this POKéMON becomes enraged, its cries result in ultrasonic waves that have the power to knock foes flying. | ||
Sapphire | In high winds, CHIMECHO cries as it hangs from a tree branch or the eaves of a building using a suction cup on its head. This POKéMON plucks berries with its long tail and eats them. | ||
Emerald | They fly about very actively when the hot season arrives. They communicate among themselves using seven different and distinguishing cries. | ||
FireRed | It travels by riding on winds. It cleverly uses its long tail to pluck nuts and berries, which it loves to eat. | ||
LeafGreen | It travels by riding on winds. It cleverly uses its long tail to pluck nuts and berries, which it loves to eat. |
Location | |||
Game | Location | ||
Ruby | Mt. Pyre Summit | ||
Sapphire | Mt. Pyre Summit | ||
Emerald | Mt. Pyre Summit | ||
FireRed | Trade from Ruby/Sapphire/Emerald | ||
LeafGreen | Trade from Ruby/Sapphire/Emerald | ||
Colosseum | Trade from Ruby/Sapphire/Emerald | ||
XD | Trade from Ruby/Sapphire/Emerald |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Wrap | 15 | 85 | 20 | 100 | ||||
Wraps and squeezes the foe 2 to 5 times with vines, etc. | |||||||||
6 | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
9 | Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. | |||||||||
14 | Confusion | 50 | 100 | 25 | 10 | ||||
A psychic attack that may cause confusion. | |||||||||
17 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
22 | Uproar | 50 | 100 | 10 | 100 | ||||
Causes an uproar for 2 to 5 turns and prevents sleep. | |||||||||
25 | Yawn | -- | 100 | 10 | -- | ||||
Lulls the foe into yawning, then sleeping next turn. | |||||||||
30 | Psywave | ?? | 80 | 15 | -- | ||||
Attacks with a psychic wave of varying intensity. | |||||||||
33 | Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | |||||||||
38 | Heal Bell | -- | -- | 5 | -- | ||||
Chimes soothingly to heal all status abnormalities. | |||||||||
41 | Safeguard | -- | -- | 25 | -- | ||||
A mystical force prevents all status problems. | |||||||||
46 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. |
Fire Red/Leaf Green Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Wrap | 15 | 85 | 20 | 100 | ||||
Wraps and squeezes the foe 2 to 5 times with vines, etc. | |||||||||
6 | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
9 | Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. | |||||||||
14 | Confusion | 50 | 100 | 25 | 10 | ||||
A psychic attack that may cause confusion. | |||||||||
17 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless charge attack that also hurts the user. | |||||||||
22 | Uproar | 50 | 100 | 10 | 100 | ||||
Causes an uproar for 2 to 5 turns and prevents sleep. | |||||||||
25 | Yawn | -- | 100 | 10 | -- | ||||
Lulls the foe into yawning, then sleeping next turn. | |||||||||
30 | Psywave | ?? | 80 | 15 | -- | ||||
Attacks with a psychic wave of varying intensity. | |||||||||
33 | Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | |||||||||
38 | Heal Bell | -- | -- | 5 | -- | ||||
Chimes soothingly to heal all status abnormalities. | |||||||||
41 | Safeguard | -- | -- | 25 | -- | ||||
A mystical force prevents all status problems. | |||||||||
46 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. |
TM & HM Attacks | |||||||||
---|---|---|---|---|---|---|---|---|---|
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
Taunts the foe into only using attack moves. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
A mystical force prevents all status problems. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
Creates a wall of light that weakens physical attacks. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
A fast and unavoidable electric attack. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
Torments the foe and stops successive use of a move. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
TM48 | Skill Swap | -- | 100 | 10 | -- | ||||
The user swaps special abilities with the target. | |||||||||
TM49 | Snatch | -- | 100 | 10 | -- | ||||
Steals the effects of the move the foe uses next. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Dream Eater | 100 | 100 | 15 | -- | ||||
Takes one half the damage inflicted on a sleeping foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Rollout | 30 | 90 | 20 | -- | ||||
An attack lasting 5 turns with rising intensity. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
A chilling attack that lowers the foe's SPEED. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Defense Curl | -- | -- | 40 | -- | ||||
Curls up to conceal weak spots and raise DEFENSE. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Disable | -- | 55 | 20 | -- | ||||
Psychically disables one of the foe's moves. | ||||||||
Curse | -- | -- | 10 | -- | ||||
A move that functions differently for GHOSTS. | ||||||||
Hypnosis | -- | 60 | 20 | -- | ||||
A hypnotizing move that may induce sleep. | ||||||||
Dream Eater | 100 | 100 | 15 | -- | ||||
Takes one half the damage inflicted on a sleeping foe. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
6,400 Steps | Special Attack: 1 Point, Special Defense: 1 Point | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Indeterminate |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 65 | 50 | 70 | 95 | 80 | 65 |
Max Stats Hindering Nature | 334 | 179 | 215 | 260 | 233 | 206 |
Max Stats Neutral Nature | 334 | 199 | 239 | 289 | 259 | 229 |
Max Stats Beneficial Nature | 334 | 218 | 262 | 317 | 284 | 251 |