#400 Bibarel
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Bibarel Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P PtHGSS
Male Female Male Female
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Bibarel Biidaru
ビーダル
National: #400
Sinnoh: #014
Male :50%
Female :50%
Ability: Simple & Unaware
Simple: The effectiveness of all stat modifications is doubled.
Unaware: Foe’s stat modifications are ignored.
Classification Height Weight Capture Rate Base Egg Steps
Beaver Pokémon 3'03" 69.4lbs 127 3,840
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Brown 60
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *0.5
Wild Hold Item Egg Groups

Oran Berry
- 50%

Sitrus Berry
- 5%
Water 1
Ground
Evolutionary Chain
Flavour Text
Diamond It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
Pearl While its movements out of water are sluggish, it can swim as fast as any FEEBAS.
Platinum A river dammed by BIBAREL will never overflow its banks, which is appreciated by people nearby.
HeartGold It busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
SoulSilver

Location (In-Depth Details)
Game Location
Diamond Routes 208, 209, 210-North & 212-South, Lake Valor, Spring Path, Safari Game, Lake Acuity Details
Pearl Routes 208, 209, 210-North & 212-South, Lake Valor, Spring Path, Safari Game, Lake Acuity Details
Platinum Route 208, Route 209, Route 210 North, Great Marsh, Lake Valor, Lake Valor Lakefront, Lake Acuity, Sendoff Spring Details
HeartGold Evolve Bidoof
Transfer from PokéWalker
SoulSilver Evolve Bidoof
Transfer from PokéWalker
PokéWalker Big Forest Details
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
9Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
13Rollout309020--
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
15Water Gun4010025--
The foe is blasted with a forceful shot of water.
18Headbutt701001530
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
23Hyper Fang80901510
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
28Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
33Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
38Take Down908520--
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
43Super Fang??9010--
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
48Superpower1201005--
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
5Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
9Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
13Rollout309020--
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
15Water Gun4010025--
The foe is blasted with a forceful shot of water.
18Headbutt701001530
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
23Hyper Fang80901510
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
28Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
33Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
38Take Down908520--
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
43Super Fang??9010--
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
48Superpower1201005--
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
53Curse----10--
A move that works differently for the Ghost type than for all the other types.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Super Fang ?? 90 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Quick Attack4010030--Details
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Water Sport----15--Details
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Double-edge12010015--Details
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Fury Swipes188015--Details
The foe is raked with sharp claws or scythes for two to five times in quick succession.
Defense Curl----40--Details
The user curls up to conceal weak spots and raise its Defense stat.
Rollout309020--Details
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Odor Sleuth----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Aqua Tail909010--Details
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 79 85 60 55 60 71
Max Stats
Hindering Nature
Lv. 50 139 - 186 81 - 123 58 - 100 54 - 96 58 - 100 68 - 110
Lv. 100 268 - 362 157 - 242 112 - 197 103 - 188 112 - 197 132 - 216
Max Stats
Neutral Nature
Lv. 50 139 - 186 90 - 137 65 - 112 60 - 107 65 - 112 76 - 123
Lv. 100 268 - 362 175 - 269 125 - 219 115 - 209 125 - 219 147 - 241
Max Stats
Beneficial Nature
Lv. 50 139 - 186 99 - 150 71 - 123 66 - 117 71 - 123 83 - 135
Lv. 100 268 - 362 192 - 295 137 - 240 126 - 229 137 - 240 161 - 265

<--- #399
Bidoof
#401
Kricketot
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