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#450 Hippowdon | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P |
PtHGSS |
| Male |
Female |
Male |
Female |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Hippowdon |
Kabarudon カバルドン |
| National: | #450 | | Sinnoh: | #123 |
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| Ability: Sand Stream |
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Sand Stream: Sandstorm blows when the Pokémon enters battle. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Heavyweight Pokémon |
6'07" |
661.4lbs |
60 |
7,680 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,250,000 Points Slow |
70 |
2 Defense Point(s)
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Brown |
0 |
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Flavour Text
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Diamond
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It blasts internally stored sand from ports on its body to create a towering twister for attack.
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| Pearl
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Its huge mouth is almost seven feet across. It has enough power to completely crush a car.
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| Platinum
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It is surprisingly quick to anger. It holds its mouth agape as a display of its streng
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| HeartGold |
It brandishes its gaping mouth in a display of fearsome strength. It raises vast quantities of sand while attacking.
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| SoulSilver |
| Diamond/Pearl/Platinum Level Up | |
| — | Ice Fang |  |  | 65 | 95 | 15 | 10 | | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | | — | Fire Fang |  |  | 65 | 95 | 15 | 10 | | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | | — | Thunder Fang |  |  | 65 | 95 | 15 | 10 | | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | | — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | — | Sand-attack |  |  | -- | 100 | 15 | -- | | Sand is hurled in the foe's face, reducing its accuracy. | | — | Bite |  |  | 60 | 100 | 25 | 30 | | The foe is bitten with viciously sharp fangs. It may make the target flinch. | | — | Yawn |  |  | -- | -- | 10 | -- | | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | | 7 | Bite |  |  | 60 | 100 | 25 | 30 | | The foe is bitten with viciously sharp fangs. It may make the target flinch. | | 13 | Yawn |  |  | -- | -- | 10 | -- | | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | | 19 | Take Down |  |  | 90 | 85 | 20 | -- | | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | 25 | Sand Tomb |  |  | 15 | 70 | 15 | -- | | The user traps the foe inside a harshly raging sandstorm for two to five turns. | | 31 | Crunch |  |  | 80 | 100 | 15 | 20 | | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | | 40 | Earthquake |  |  | 100 | 100 | 10 | -- | | The user sets off an earthquake that hits all the Pokémon in the battle. | | 50 | Double-edge |  |  | 120 | 100 | 15 | -- | | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | | 60 | Fissure |  |  | ?? | 30 | 5 | -- | | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| HeartGold/SoulSilver Level Up | |
| — | Ice Fang |  |  | 65 | 95 | 15 | 10 | | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | | — | Fire Fang |  |  | 65 | 95 | 15 | 10 | | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | | — | Thunder Fang |  |  | 65 | 95 | 15 | 10 | | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | | — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | — | Sand-attack |  |  | -- | 100 | 15 | -- | | Sand is hurled in the foe's face, reducing its accuracy. | | — | Bite |  |  | 60 | 100 | 25 | 30 | | The foe is bitten with viciously sharp fangs. It may make the target flinch. | | — | Yawn |  |  | -- | -- | 10 | -- | | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | | 7 | Bite |  |  | 60 | 100 | 25 | 30 | | The foe is bitten with viciously sharp fangs. It may make the target flinch. | | 13 | Yawn |  |  | -- | -- | 10 | -- | | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | | 19 | Take Down |  |  | 90 | 85 | 20 | -- | | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | 19 | Dig |  |  | 80 | 100 | 10 | -- | | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | 25 | Sand Tomb |  |  | 15 | 70 | 15 | -- | | The user traps the foe inside a harshly raging sandstorm for two to five turns. | | 31 | Crunch |  |  | 80 | 100 | 15 | 20 | | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | | 40 | Earthquake |  |  | 100 | 100 | 10 | -- | | The user sets off an earthquake that hits all the Pokémon in the battle. | | 50 | Double-edge |  |  | 120 | 100 | 15 | -- | | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | | 60 | Fissure |  |  | ?? | 30 | 5 | -- | | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
 |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM05 |
Roar |
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-- |
100 |
20 |
-- |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | | TM06 |
Toxic |
 |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
 |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM21 |
Frustration |
 |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM23 |
Iron Tail |
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100 |
75 |
15 |
30 |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
 |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM37 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | | TM39 |
Rock Tomb |
 |
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50 |
80 |
10 |
100 |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
 |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
 |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM58 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM68 |
Giga Impact |
 |
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150 |
90 |
5 |
-- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM71 |
Stone Edge |
 |
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100 |
80 |
5 |
-- |
| The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | | TM76 |
Stealth Rock |
 |
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-- |
-- |
20 |
-- |
| The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | | TM78 |
Captivate |
 |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM80 |
Rock Slide |
 |
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75 |
90 |
10 |
30 |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 |
Swagger |
 |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | | HM06 |
Rock Smash |
 |
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40 |
100 |
15 |
50 |
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
| HGSS TM & HM Attacks | |
| TM03 | Water Pulse |  |  | 60 | 100 | 20 | 20 | | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM05 | Roar |  |  | -- | 100 | 20 | -- | | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | | TM06 | Toxic |  |  | -- | 85 | 10 | -- | | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | | A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 | Sunny Day |  |  | -- | -- | 5 | -- | | The user intensifies the sun for five turns, powering up Fire-type moves. | | TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 | Protect |  |  | -- | -- | 10 | -- | | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM21 | Frustration |  |  | ?? | 100 | 20 | -- | | A full-power attack that grows more powerful the less the user likes its Trainer. | | TM23 | Iron Tail |  |  | 100 | 75 | 15 | 30 | | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | | The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 | Return |  |  | ?? | 100 | 20 | -- | | A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 | Dig |  |  | 80 | 100 | 10 | -- | | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM32 | Double Team |  |  | -- | -- | 15 | -- | | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM37 | Sandstorm |  |  | -- | -- | 10 | -- | | A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | | TM39 | Rock Tomb |  |  | 50 | 80 | 10 | 100 | | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | | TM42 | Facade |  |  | 70 | 100 | 20 | -- | | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 | Secret Power |  |  | 70 | 100 | 20 | 30 | | The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 | Rest |  |  | -- | -- | 10 | -- | | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 | Attract |  |  | -- | 100 | 15 | -- | | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM58 | Endure |  |  | -- | -- | 10 | -- | | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | | The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM71 | Stone Edge |  |  | 100 | 80 | 5 | -- | | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | | TM76 | Stealth Rock |  |  | -- | -- | 20 | -- | | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | | TM78 | Captivate |  |  | -- | 100 | 20 | -- | | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | | TM82 | Sleep Talk |  |  | -- | -- | 10 | -- | | While it is asleep, the user randomly uses one of the moves it knows. | | TM83 | Natural Gift |  |  | ?? | 100 | 15 | -- | | The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 | Swagger |  |  | -- | 90 | 15 | -- | | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 | Substitute |  |  | -- | -- | 10 | -- | | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM04 | Strength |  |  | 80 | 100 | 15 | -- | | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | | HM06 | Rock Smash |  |  | 40 | 100 | 15 | 50 | | The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Earth Power |
 |
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90 |
100 |
10 |
10 |
| The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
| Iron Head |
 |
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80 |
100 |
15 |
30 |
| The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Mud-slap |
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20 |
100 |
10 |
100 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| Superpower |
 |
 |
120 |
100 |
5 |
-- |
| The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Headbutt |
 |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Stockpile |  |  | -- | -- | 20 | -- | Details | | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | | Swallow |  |  | -- | -- | 10 | -- | Details | | The power stored using the move Stockpile is absorbed by the user to heal its HP. | | Spit Up |  |  | ?? | 100 | 10 | -- | Details | | The power stored using the move Stockpile is released at once in an attack. | | Curse |  |  | -- | -- | 10 | -- | Details | | A move that works differently for the Ghost type than for all the other types. | | Slack Off |  |  | -- | -- | 10 | -- | Details | | The user slacks off, restoring its own HP by up to half of its maximum HP. | | Body Slam |  |  | 85 | 100 | 15 | 30 | Details | | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | | Sand Tomb |  |  | 15 | 70 | 15 | -- | Details | | The user traps the foe inside a harshly raging sandstorm for two to five turns. | | Revenge - HGSS Only |  |  | 60 | 100 | 10 | -- | Details | | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
| |
HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
108 |
112 |
118 |
68 |
72 |
47 |
Max Stats Hindering Nature |
Lv. 50 |
168 - 215 |
105 - 147 |
110 - 153 |
65 - 108 |
69 - 111 |
46 - 89 |
| Lv. 100 |
326 - 420 |
206 - 290 |
216 - 301 |
126 - 211 |
134 - 218 |
89 - 173 |
Max Stats Neutral Nature |
Lv. 50 |
168 - 215 |
117 - 164 |
123 - 170 |
73 - 120 |
77 - 124 |
52 - 99 |
| Lv. 100 |
326 - 420 |
229 - 323 |
241 - 335 |
141 - 235 |
149 - 243 |
99 - 193 |
Max Stats Beneficial Nature |
Lv. 50 |
168 - 215 |
128 - 180 |
135 - 187 |
80 - 132 |
84 - 136 |
57 - 108 |
| Lv. 100 |
326 - 420 |
251 - 355 |
265 - 368 |
155 - 258 |
163 - 267 |
108 - 212 |
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