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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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066
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073
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Machop
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ワンリキー Wanrikie
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Ability: Guts
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When Machop is inflicted with a status condition, it's attack is raised by 50%
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Gender Ratio
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Male: 75 %
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Female: 25 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Superpower Pokémon
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2'07"
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43.0 lbs
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Evolution Chain
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Gray
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Flavour Text
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Ruby
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MACHOP's muscles are special - they never get sore no matter how much they are used in exercise. This POKéMON has sufficient power to hurl a hundred adult humans.
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Sapphire
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MACHOP exercises by hefting around a GRAVELER as if it were a barbell. There are some MACHOP that travel the world in a quest to master all kinds of martial arts.
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Emerald
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It continually undertakes strenuous training to master all forms of martial arts. Its strength lets it easily hoist a sumo wrestler onto its shoulders.
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Fire Red
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Its whole body is composed of muscles. Even though it's the size of a human child, it can hurl 100 grown-ups.
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Leaf Green
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Loves to build its muscles. It trains in all styles of martial arts to become even stronger.
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Location
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Game
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Rarity
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Location
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Ruby
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Uncommon
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Route 112, Fiery Path, Jagged Path
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Sapphire
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Uncommon
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Route 112, Fiery Path, Jagged Path
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Emerald
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Uncommon
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Fiery Path, Jagged Path
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FireRed
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Common
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Mt. Ember, Mt. Ember Cave, Mt. Ember Floor 1, Rock Tunnel Floor 1 & Basement 1, Victory Road Floors 1, 2 & 3
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LeafGreen
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Common
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Mt. Ember, Mt. Ember Cave, Mt. Ember Floor 1, Rock Tunnel Floor 1 & Basement 1, Victory Road Floors 1, 2 & 3
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Colosseum
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None
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Trade from Ruby/Sapphire/EmeraldFireRed/LeafGreen
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XD
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Low Kick | | ?? | 100 | 20 | -- | | A kick that inflicts more damage on heavier foes. | | — | Leer | | -- | 100 | 30 | -- | | Frightens the foe with a leer to lower DEFENSE. | | 7 | Focus Energy | | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 13 | Karate Chop | | 50 | 100 | 25 | -- | | A chopping attack with a high critical-hit ratio. | | 19 | Seismic Toss | | ?? | 100 | 20 | -- | | Inflicts damage identical to the user's level. | | 22 | Foresight | | -- | 100 | 40 | -- | | Negates the foe's efforts to heighten evasiveness. | | 25 | Revenge | | 60 | 100 | 10 | -- | | An attack that gains power if injured by the foe. | | 31 | Vital Throw | | 70 | 100 | 10 | -- | | Makes the user's move last, but it never misses. | | 37 | Submission | | 80 | 80 | 25 | -- | | A reckless body slam that also hurts the user. | | 40 | Cross Chop | | 100 | 80 | 5 | -- | | A double-chopping attack. High critical-hit ratio. | | 43 | Scary Face | | -- | 90 | 10 | -- | | Frightens with a scary face to sharply reduce SPEED. | | 49 | Dynamicpunch | | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Low Kick | | ?? | 100 | 20 | -- | | A kick that inflicts more damage on heavier foes. | | — | Leer | | -- | 100 | 30 | -- | | Frightens the foe with a leer to lower DEFENSE. | | 7 | Focus Energy | | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 13 | Karate Chop | | 50 | 100 | 25 | -- | | A chopping attack with a high critical-hit ratio. | | 19 | Seismic Toss | | ?? | 100 | 20 | -- | | Inflicts damage identical to the user's level. | | 22 | Foresight | | -- | 100 | 40 | -- | | Negates the foe's efforts to heighten evasiveness. | | 25 | Revenge | | 60 | 100 | 10 | -- | | An attack that gains power if injured by the foe. | | 31 | Vital Throw | | 70 | 100 | 10 | -- | | Makes the user's move last, but it never misses. | | 37 | Submission | | 80 | 80 | 25 | -- | | A reckless body slam that also hurts the user. | | 40 | Cross Chop | | 100 | 80 | 5 | -- | | A double-chopping attack. High critical-hit ratio. | | 43 | Scary Face | | -- | 90 | 10 | -- | | Frightens with a scary face to sharply reduce SPEED. | | 49 | Dynamicpunch | | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM01 | Focus Punch | | 150 | 100 | 20 | -- | | A powerful loyalty attack. The user flinches if hit. | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM08 | Bulk Up | | -- | -- | 20 | -- | | Bulks up the body to boost both ATTACK and DEFENSE. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM26 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM28 | Dig | | 60 | 100 | 10 | -- | | Digs underground the first turn and strikes next turn. | | TM31 | Brick Break | | 75 | 100 | 15 | -- | | Destroys barriers such as REFLECT and causes damage. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM35 | Flamethrower | | 95 | 100 | 15 | 10 | | A powerful fire attack that may inflict a burn. | | TM38 | Fire Blast | | 120 | 85 | 5 | 10 | | A fiery blast that scorches all. May cause a burn. | | TM39 | Rock Tomb | | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM46 | Thief | | 40 | 100 | 10 | 100 | | While attacking, it may steal the foe's held item. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Mega Punch | | 80 | 85 | 20 | -- | | A strong punch thrown with incredible power. | | Mega Kick | | 120 | 75 | 5 | -- | | An extremely powerful kick with intense force. | | Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Counter | | ?? | 100 | 20 | -- | | Retaliates any physical hit with double the power. | | Seismic Toss | | ?? | 100 | 20 | -- | | Inflicts damage identical to the user's level. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Metronome | | -- | -- | 10 | -- | | Waggles a finger to use any POKéMON move at random. | | Rock Slide | | 75 | 90 | 10 | 30 | | Large boulders are hurled. May cause flinching. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Dynamicpunch | | 100 | 50 | 5 | 100 | | Powerful and sure to cause confusion, but inaccurate. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Ice Punch | | 75 | 100 | 15 | 10 | | An icy punch that may freeze the foe. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Thunderpunch | | 75 | 100 | 15 | 10 | | An electrified punch that may paralyze the foe. | | Fire Punch | | 75 | 100 | 15 | 10 | | A fiery punch that may burn the foe. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Light Screen | | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. | | Meditate | | -- | -- | 40 | -- | | Meditates in a peaceful fashion to raise ATTACK. | | Rolling Kick | | 60 | 85 | 15 | 30 | | A fast kick delivered from a rapid spin. | | Encore | | -- | 100 | 5 | -- | | Makes the foe repeat its last move over 2 to 6 turns. | | Smellingsalt | | 60 | 100 | 10 | -- | | Powerful against paralyzed foes, but also heals them. | | Counter | | ?? | 100 | 20 | -- | | Retaliates any physical hit with double the power. | | Rock Slide | | 75 | 90 | 10 | 30 | | Large boulders are hurled. May cause flinching. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Attack: 1 Point
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180
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Egg Groups | Lists Of Groups | Group Names | | HumanShape |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 70 | 80 | 50 | 35 | 35 | 35 | Max Stats Hindering Nature | 344 | 233 | 179 | 152 | 152 | 152 | Max Stats Neutral Nature | 344 | 259 | 199 | 169 | 169 | 169 | Max Stats Beneficial Nature | 344 | 284 | 218 | 185 | 185 | 185 |
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