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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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082
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083
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Magneton
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レアコイル Rarecoil
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Ability: Magnet Pull & Sturdy
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Magnet Pull: Steel type Pokémon cannot escape from battle Sturdy: One-Hit KO Moves will not work
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Gender Ratio
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Male: 0 %
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Female: 0 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Magnet Pokémon
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3'03"
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132.0 lbs
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Evolution Chain
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 --Lv. 30-->  --Lv. Up in Mt. Coronet--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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RSE
Metal Coat - 5% FRLG
Magnet - 5%
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Gray
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Flavour Text
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Ruby
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MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON.
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Sapphire
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MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL.
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Emerald
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It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
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Fire Red
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A linked cluster formed of several MAGNEMITE. It discharges powerful magnetic waves at high voltage.
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Leaf Green
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Formed by several MAGNEMITE linked together. They frequently appear when sunspots flare up.
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Location
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Game
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Rarity
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Location
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Ruby
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Rare
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New Mauville
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Sapphire
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Rare
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New Mauville
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Emerald
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Rare
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New Mauville
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FireRed
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Few
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Cerulean Cave Floors 1 & 2 & Basement 1, Power Plant
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LeafGreen
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Few
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Cerulean Cave Floors 1 & 2 & Basement 1, Power Plant
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD
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XD
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Only One
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Snagged from Cipher Peon Snidle in Cipher Key Lair
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Metal Sound | | -- | 85 | 40 | -- | | Emits a horrible screech that sharply lowers SP. DEF. | | — | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | — | Thundershock | | 40 | 100 | 30 | 10 | | An electrical attack that may paralyze the foe. | | — | Supersonic | | -- | 55 | 20 | -- | | Emits bizarre sound waves that may confuse the foe. | | 6 | Thundershock | | 40 | 100 | 30 | 10 | | An electrical attack that may paralyze the foe. | | 11 | Supersonic | | -- | 55 | 20 | -- | | Emits bizarre sound waves that may confuse the foe. | | 16 | Sonicboom | | ?? | 90 | 20 | -- | | Launches shock waves that always inflict 20 HP damage. | | 21 | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | 26 | Spark | | 65 | 100 | 20 | 30 | | An electrified tackle that may paralyze the foe. | | 35 | Lock-on | | -- | 100 | 5 | -- | | Locks on to the foe to ensure the next move hits. | | 44 | Tri Attack | | 80 | 100 | 10 | 20 | | Fires three types of beams at the same time. | | 53 | Screech | | -- | 85 | 40 | -- | | Emits a screech to sharply reduce the foe's DEFENSE. | | 62 | Zap Cannon | | 100 | 50 | 5 | 100 | | Powerful and sure to cause paralysis, but inaccurate. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Metal Sound | | -- | 85 | 40 | -- | | Emits a horrible screech that sharply lowers SP. DEF. | | — | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | — | Thundershock | | 40 | 100 | 30 | 10 | | An electrical attack that may paralyze the foe. | | — | Supersonic | | -- | 55 | 20 | -- | | Emits bizarre sound waves that may confuse the foe. | | 6 | Thundershock | | 40 | 100 | 30 | 10 | | An electrical attack that may paralyze the foe. | | 11 | Supersonic | | -- | 55 | 20 | -- | | Emits bizarre sound waves that may confuse the foe. | | 16 | Sonicboom | | ?? | 90 | 20 | -- | | Launches shock waves that always inflict 20 HP damage. | | 21 | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | 26 | Spark | | 65 | 100 | 20 | 30 | | An electrified tackle that may paralyze the foe. | | 35 | Lock-on | | -- | 100 | 5 | -- | | Locks on to the foe to ensure the next move hits. | | 44 | Tri Attack | | 80 | 100 | 10 | 20 | | Fires three types of beams at the same time. | | 53 | Screech | | -- | 85 | 40 | -- | | Emits a screech to sharply reduce the foe's DEFENSE. | | 62 | Zap Cannon | | 100 | 50 | 5 | 100 | | Powerful and sure to cause paralysis, but inaccurate. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM15 | Hyper Beam | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM24 | Thunderbolt | | 95 | 100 | 15 | 10 | | A strong electrical attack that may paralyze the foe. | | TM25 | Thunder | | 120 | 70 | 10 | 30 | | A lightning attack that may cause paralysis. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM33 | Reflect | | -- | -- | 20 | -- | | Creates a wall of light that weakens physical attacks. | | TM34 | Shock Wave | | 60 | -- | 20 | -- | | A fast and unavoidable electric attack. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | HM05 | Flash | | -- | 70 | 20 | -- | | Looses a powerful blast of light that cuts accuracy. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. |
| Special Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Refresh | | -- | 100 | 20 | -- | | Heals poisoning, paralysis, or a burn. | After Purifying in XD |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Special Attack: 2 Points
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60
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Egg Groups | Lists Of Groups | Group Names | | Mineral |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 50 | 60 | 95 | 120 | 70 | 70 | Max Stats Hindering Nature | 304 | 197 | 260 | 305 | 215 | 215 | Max Stats Neutral Nature | 304 | 219 | 289 | 339 | 239 | 239 | Max Stats Beneficial Nature | 304 | 240 | 317 | 372 | 262 | 262 |
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