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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Onix Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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095 | 265 | Onix |
イワーク Iwark |
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Ability: Rock Head & Sturdy | |||||
Rock Head: Onix receives no Re-Coil Damage Sturdy: One-Hit KO Moves will not work |
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Gender Ratio | |||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Rock Snake Pokémon | 28'10" | 463.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
FRLG Hard Stone - 5% |
Gray |
Damage Taken | ||||||||||||||||
*0.5 | *0.5 | *4 | *0 | *4 | *2 | *2 | *0.25 | *2 | *0.5 | *1 | *1 | *0.5 | *1 | *1 | *1 | *2 |
Flavor Text | |||
Ruby | ONIX has a magnet in its brain. It acts as a compass so that this POKéMON does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother. | ||
Sapphire | ONIX has a magnet in its brain. It acts as a compass so that this POKéMON does not lose direction while it is tunneling. As it grows older, its body becomes increasingly rounder and smoother. | ||
Emerald | There is a magnet in its brain that prevents an ONIX from losing direction while tunneling. As it grows older, its body becomes steadily rounder and smoother. | ||
FireRed | It usually lives underground. It searches for food while boring its way through the ground at 50 miles per hour. | ||
LeafGreen | As it grows, the stone portions of its body harden to become similar to black-colored diamonds. |
Location | |||
Game | Location | ||
Ruby | Trade from FireRed/LeafGreen | ||
Sapphire | Trade from FireRed/LeafGreen | ||
Emerald | Trade from FireRed/LeafGreen | ||
FireRed | Rock Tunnel Floor 1 & Basement 1, Seavault Canyon, Victory Road Floors 1, 2 & 3 | ||
LeafGreen | Rock Tunnel Floor 1 & Basement 1, Seavault Canyon, Victory Road Floors 1, 2 & 3 | ||
Colosseum | Trade from FireRed/LeafGreen | ||
XD | Trade from FireRed/LeafGreen |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
9 | Bind | 15 | 75 | 20 | 100 | ||||
Binds and squeezes the foe for 2 to 5 turns. | |||||||||
13 | Rock Throw | 50 | 90 | 15 | -- | ||||
Throws small rocks to strike the foe. | |||||||||
21 | Harden | -- | -- | 30 | -- | ||||
Stiffens the body's muscles to raise DEFENSE. | |||||||||
25 | Rage | 20 | 100 | 20 | -- | ||||
Raises the user's ATTACK every time it is hit. | |||||||||
33 | Sandstorm | -- | -- | 10 | -- | ||||
Causes a sandstorm that rages for several turns. | |||||||||
37 | Slam | 80 | 75 | 20 | -- | ||||
Slams the foe with a long tail, vine, etc. | |||||||||
45 | Iron Tail | 100 | 75 | 15 | 30 | ||||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
49 | Sand Tomb | 15 | 70 | 15 | 100 | ||||
Traps and hurts the foe in quicksand for 2 to 5 turns. | |||||||||
57 | Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
8 | Bind | 15 | 75 | 20 | 100 | ||||
Binds and squeezes the foe for 2 to 5 turns. | |||||||||
12 | Rock Throw | 50 | 90 | 15 | -- | ||||
Throws small rocks to strike the foe. | |||||||||
19 | Harden | -- | -- | 30 | -- | ||||
Stiffens the body's muscles to raise DEFENSE. | |||||||||
23 | Rage | 20 | 100 | 20 | -- | ||||
Raises the user's ATTACK every time it is hit. | |||||||||
30 | Dragonbreath | 60 | 100 | 20 | 30 | ||||
Strikes the foe with an incredible blast of breath. | |||||||||
34 | Sandstorm | -- | -- | 10 | -- | ||||
Causes a sandstorm that rages for several turns. | |||||||||
41 | Slam | 80 | 75 | 20 | -- | ||||
Slams the foe with a long tail, vine, etc. | |||||||||
45 | Iron Tail | 100 | 75 | 15 | 30 | ||||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
52 | Sand Tomb | 15 | 70 | 15 | 100 | ||||
Traps and hurts the foe in quicksand for 2 to 5 turns. | |||||||||
56 | Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM05 | Roar | -- | 100 | 20 | -- | ||||
Makes the foe flee to end the battle. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
Taunts the foe into only using attack moves. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM28 | Dig | 60 | 100 | 10 | -- | ||||
Digs underground the first turn and strikes next turn. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
Causes a sandstorm that rages for several turns. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Stops the foe from moving with rocks and cuts SPEED. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
Torments the foe and stops successive use of a move. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Explosion | 250 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | ||||||||
Explosion | 250 | 100 | 5 | -- | ||||
Inflicts severe damage but makes the user faint. | ||||||||
Block | -- | 100 | 5 | -- | ||||
Blocks the foe's way to prevent escape. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
6,400 Steps | Defense: 1 Point | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Mineral |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 35 | 45 | 160 | 30 | 45 | 70 |
Max Stats Hindering Nature | 274 | 170 | 377 | 143 | 170 | 215 |
Max Stats Neutral Nature | 274 | 189 | 419 | 159 | 189 | 239 |
Max Stats Beneficial Nature | 274 | 207 | 460 | 174 | 207 | 262 |