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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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130
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053
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Gyarados
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ギャラドス Gyarados
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Ability: Intimidate
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Upon Gyarados' Entry in Battle, all opponent's Attacks are lowered
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Atrocious Pokémon
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21'04"
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518.0 lbs
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Evolution Chain
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 --Lv. 20--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Blue
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Flavour Text
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Ruby
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When MAGIKARP evolves into GYARADOS, its brain cells undergo a structural transformation. It is said that this transformation is to blame for this POKéMON's wildly violent nature.
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Sapphire
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Once GYARADOS goes on a rampage, its ferociously violent blood doesn't calm until it has burned everything down. There are records of this POKéMON's rampages lasting a whole month.
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Emerald
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It is an extremely vicious and violent POKéMON. When humans begin to fight, it will appear and burn everything to the ground with intensely hot flames.
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Fire Red
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It has an extremely aggressive nature. The HYPER BEAM it shoots from its mouth totally incinerates all targets.
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Leaf Green
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Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
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Location
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Game
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Rarity
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Location
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Ruby
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Rare
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Sootopolis City (Fish)
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Sapphire
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Rare
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Sootopolis City (Fish)
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Emerald
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Rare
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Sootopolis City (Fish)
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FireRed
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Rare
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Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
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LeafGreen
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Rare
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Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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XD
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Thrash | | 90 | 100 | 20 | 100 | | A rampage of 2 to 3 turns that confuses the user. | | 20 | Bite | | 60 | 100 | 25 | 30 | | Bites with vicious fangs. May cause flinching. | | 25 | Dragon Rage | | ?? | 100 | 10 | -- | | Launches shock waves that always inflict 40 HP damage. | | 30 | Leer | | -- | 100 | 30 | -- | | Frightens the foe with a leer to lower DEFENSE. | | 35 | Twister | | 40 | 100 | 20 | 20 | | Whips up a vicious twister to tear at the foe. | | 40 | Hydro Pump | | 120 | 80 | 5 | -- | | Blasts water at high power to strike the foe. | | 45 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | 50 | Dragon Dance | | -- | -- | 20 | -- | | A mystical dance that ups ATTACK and SPEED. | | 55 | Hyper Beam | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Thrash | | 90 | 100 | 20 | 100 | | A rampage of 2 to 3 turns that confuses the user. | | 20 | Bite | | 60 | 100 | 25 | 30 | | Bites with vicious fangs. May cause flinching. | | 25 | Dragon Rage | | ?? | 100 | 10 | -- | | Launches shock waves that always inflict 40 HP damage. | | 30 | Leer | | -- | 100 | 30 | -- | | Frightens the foe with a leer to lower DEFENSE. | | 35 | Twister | | 40 | 100 | 20 | 20 | | Whips up a vicious twister to tear at the foe. | | 40 | Hydro Pump | | 120 | 80 | 5 | -- | | Blasts water at high power to strike the foe. | | 45 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | 50 | Dragon Dance | | -- | -- | 20 | -- | | A mystical dance that ups ATTACK and SPEED. | | 55 | Hyper Beam | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM03 | Water Pulse | | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM05 | Roar | | -- | 100 | 20 | -- | | Makes the foe flee to end the battle. | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM07 | Hail | | -- | -- | 10 | -- | | Summons a hailstorm that strikes every turn. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM12 | Taunt | | -- | 100 | 20 | -- | | Taunts the foe into only using attack moves. | | TM13 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM15 | Hyper Beam | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM24 | Thunderbolt | | 95 | 100 | 15 | 10 | | A strong electrical attack that may paralyze the foe. | | TM25 | Thunder | | 120 | 70 | 10 | 30 | | A lightning attack that may cause paralysis. | | TM26 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM35 | Flamethrower | | 95 | 100 | 15 | 10 | | A powerful fire attack that may inflict a burn. | | TM37 | Sandstorm | | -- | -- | 10 | -- | | Causes a sandstorm that rages for several turns. | | TM38 | Fire Blast | | 120 | 85 | 5 | 10 | | A fiery blast that scorches all. May cause a burn. | | TM41 | Torment | | -- | 100 | 15 | -- | | Torments the foe and stops successive use of a move. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | HM03 | Surf | | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. | | HM07 | Waterfall | | 80 | 100 | 15 | -- | | Charges the foe with speed to climb waterfalls. | | HM08 | Dive | | 60 | 100 | 10 | -- | | Dives underwater the first turn and strikes next turn. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Icy Wind | | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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1,280 Steps
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Attack: 2 Points
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45
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Egg Groups | Lists Of Groups | Group Names | | Water 2 | | Dragon |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 95 | 125 | 79 | 60 | 100 | 81 | Max Stats Hindering Nature | 394 | 314 | 231 | 197 | 269 | 234 | Max Stats Neutral Nature | 394 | 349 | 257 | 219 | 299 | 261 | Max Stats Beneficial Nature | 394 | 383 | 282 | 240 | 328 | 287 |
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