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#130 Gyarados | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| Male |
| D/P |
Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Female |
| D/P |
Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Gyarados |
Gyarados ギャラドス |
| National: | #130 | | Sinnoh: | #024 | | Johto: | #077 |
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| Ability: Intimidate |
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Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Atrocious Pokémon |
21'04" |
518.0lbs |
45 |
1,280 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,250,000 Points Slow |
70 |
2 Attack Point(s)
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Blue |
60 |
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Flavour Text
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Diamond
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Once it appears, its rage never settles until it has razed the fields and mountains around it.
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| Pearl
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In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.
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| Platinum
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Once it begins to rampage, a GYARADOS will burn everything down, even in a harsh storm.
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| HeartGold |
They say that during past strife, GYARADOS would appear and leave blazing ruins in its wake.
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| SoulSilver |
Once it appears, it goes on a rampage. It remains enraged until it demolishes everything around it.
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Sootopolis City (Fish)
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| Sapphire
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Sootopolis City (Fish)
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| Emerald
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Sootopolis City (Fish)
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| FireRed
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Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
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| LeafGreen
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Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
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| Colosseum
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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| XD
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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| Diamond
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Sinnoh (Fish w/ Good/Super Rod)
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Details
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| Pearl
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Sinnoh (Fish w/ Good/Super Rod)
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Details
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| Platinum
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All water areas (Fish With Super Rod)
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Details
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| HeartGold
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Mt. Silver, Lake of Rage, Fuchsia City, Cerulean Cave, Seafoam Islands
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Details
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| SoulSilver
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Mt. Silver, Lake of Rage, Fuchsia City, Cerulean Cave, Seafoam Islands
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Thrash |  |  | 90 | 100 | 20 | -- | | The user rampages and attacks for two to three turns. It then becomes confused, however. | | 20 | Bite |  |  | 60 | 100 | 25 | 30 | | The foe is bitten with viciously sharp fangs. It may make the target flinch. | | 23 | Dragon Rage |  |  | ?? | 100 | 10 | -- | | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. | | 26 | Leer |  |  | -- | 100 | 30 | -- | | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | | 29 | Twister |  |  | 40 | 100 | 20 | 20 | | The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. | | 32 | Ice Fang |  |  | 65 | 95 | 15 | 10 | | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | | 35 | Aqua Tail |  |  | 90 | 90 | 10 | -- | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | 38 | Rain Dance |  |  | -- | -- | 5 | -- | | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | 41 | Hydro Pump |  |  | 120 | 80 | 5 | -- | | The foe is blasted by a huge volume of water launched under great pressure. | | 44 | Dragon Dance |  |  | -- | -- | 20 | -- | | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | | 47 | Hyper Beam |  |  | 150 | 90 | 5 | -- | | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM05 |
Roar |
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-- |
100 |
20 |
-- |
| The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
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-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM12 |
Taunt |
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-- |
100 |
20 |
-- |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM24 |
Thunderbolt |
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95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | | TM25 |
Thunder |
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120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | | TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
| The user sets off an earthquake that hits all the Pokémon in the battle. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM35 |
Flamethrower |
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95 |
100 |
15 |
10 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. | | TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | | TM38 |
Fire Blast |
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120 |
85 |
5 |
10 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | | TM41 |
Torment |
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-- |
100 |
15 |
-- |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM55 |
Brine |
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65 |
100 |
10 |
-- |
| If the foe's HP is down to about half, this attack will hit with double the power. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM59 |
Dragon Pulse |
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90 |
100 |
10 |
-- |
| The foe is attacked with a shock wave generated by the user's gaping mouth. | | TM66 |
Payback |
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50 |
100 |
10 |
-- |
| If the user can use this attack after the foe attacks, its power is doubled. | | TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM71 |
Stone Edge |
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100 |
80 |
5 |
-- |
| The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | | TM72 |
Avalanche |
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60 |
100 |
10 |
-- |
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | | TM73 |
Thunder Wave |
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-- |
100 |
20 |
-- |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM79 |
Dark Pulse |
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80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | | TM82 |
Sleep Talk |
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 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
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95 |
100 |
15 |
-- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | HM04 |
Strength |
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80 |
100 |
15 |
-- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | | HM05 HGSS |
Whirlpool |
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15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | HM06 |
Rock Smash |
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40 |
100 |
15 |
50 |
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | | HM07 |
Waterfall |
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80 |
100 |
15 |
20 |
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Dive |
 |
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80 |
100 |
10 |
-- |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Spite |
 |
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-- |
100 |
10 |
-- |
| The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| Uproar |
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50 |
100 |
10 |
-- |
| The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| Aqua Tail |
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90 |
90 |
10 |
-- |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Bounce |
 |
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85 |
85 |
5 |
30 |
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Iron Head |
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80 |
100 |
15 |
30 |
| The foe slams the target with its steel-hard head. It may also make the target flinch. |
| Outrage |
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120 |
100 |
15 |
-- |
| The user rampages and attacks for two to three turns. However, it then becomes confused. |
| Twister |
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40 |
100 |
20 |
20 |
| The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Headbutt |
 |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Pre-Evolution Moves | | Splash |  |  | -- | -- | 40 | -- |  | Lv. 1 | | | The user just flops and splashes around to no effect at all... | | Tackle |  |  | 35 | 95 | 35 | -- |  | Lv. 15 | | | A physical attack in which the user charges and slams into the foe with its whole body. | | Flail |  |  | ?? | 100 | 15 | -- |  | Lv. 30 | | | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
95 |
125 |
79 |
60 |
100 |
81 |
Max Stats Hindering Nature |
Lv. 50 |
155 - 202 |
117 - 159 |
75 - 117 |
58 - 100 |
94 - 136 |
77 - 119 |
| Lv. 100 |
300 - 394 |
229 - 314 |
146 - 231 |
112 - 197 |
184 - 269 |
150 - 234 |
Max Stats Neutral Nature |
Lv. 50 |
155 - 202 |
130 - 177 |
84 - 131 |
65 - 112 |
105 - 152 |
86 - 133 |
| Lv. 100 |
300 - 394 |
255 - 349 |
163 - 257 |
125 - 219 |
205 - 299 |
167 - 261 |
Max Stats Beneficial Nature |
Lv. 50 |
155 - 202 |
143 - 194 |
92 - 144 |
71 - 123 |
115 - 167 |
94 - 146 |
| Lv. 100 |
300 - 394 |
280 - 383 |
179 - 282 |
137 - 240 |
225 - 328 |
183 - 287 |
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