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Pokémon Game Picture
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National No.
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Sinnoh No.
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English name
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Japanese Name
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130
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024
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Gyarados
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Gyarados
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Ability: Intimidate
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Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. |
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Atrocious Pokémon
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21'04"
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518.0 lbs
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Evolution Chain
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 --Lv. 20--> 
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Damage Taken
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| x1 |
x0.5 |
x0.5 |
x4 |
x1 |
x1 |
x0.5 |
x1 |
x0 |
x1 |
x1 |
x0.5 |
x2 |
x1 |
x1 |
x1 |
x0.5 |
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Wild Hold Item
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Base EXP
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Base Happinness
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Colour Category
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Pal Park Location
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| None
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1,250,000 Points Slow
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70
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Blue
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Pond
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Flavour Text
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Diamond
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Once it appears, its rage never settles until it has razed the fields and mountains around it.
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Pearl
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In ancient literature, there is a record of a GYARADOS that razed a village when violence flared.
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Location (DP Details)
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Game
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Rarity
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Location
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Ruby
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Rare
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Sootopolis City (Fish)
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Sapphire
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Rare
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Sootopolis City (Fish)
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Emerald
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Rare
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Sootopolis City (Fish)
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FireRed
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Rare
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Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
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LeafGreen
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Rare
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Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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XD
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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Diamond
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Common
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Sinnoh (Fish w/ Good/Super Rod)
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Details
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Pearl
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Common
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Sinnoh (Fish w/ Good/Super Rod)
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Details
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Platinum
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Common
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All water areas (Fish With Super Rod)
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Details
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| Diamond/Pearl Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| — | Thrash | |  | 90 | 100 | 20 | -- | | A rampage of 2 to 3 turns that confuses the user. | | 20 | Bite | |  | 60 | 100 | 25 | 30 | | Bites with vicious fangs. May cause flinching. | | 23 | Dragon Rage | |  | ?? | 100 | 10 | -- | | Launches shock waves that always inflict 40 HP damage. | | 26 | Leer | |  | -- | 100 | 30 | -- | | Frightens the foe with a leer to lower DEFENSE. | | 29 | Twister | |  | 40 | 100 | 20 | 20 | | Whips up a vicious twister to tear at the foe. | | 32 | Ice Fang | |  | 65 | 95 | 15 | 10 | | Has a chance of freezing and flinching the foe | | 35 | Aqua Tail | |  | 90 | 90 | 10 | -- | | No Added Effect | | 38 | Rain Dance | |  | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | 41 | Hydro Pump | |  | 120 | 80 | 5 | -- | | Blasts water at high power to strike the foe. | | 44 | Dragon Dance | |  | -- | -- | 20 | -- | | A mystical dance that ups ATTACK and SPEED. | | 47 | Hyper Beam | |  | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. |
| Platinum Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| — | Thrash | |  | 90 | 100 | 20 | -- | | A rampage of 2 to 3 turns that confuses the user. | | 20 | Bite | |  | 60 | 100 | 25 | 30 | | Bites with vicious fangs. May cause flinching. | | 23 | Dragon Rage | |  | ?? | 100 | 10 | -- | | Launches shock waves that always inflict 40 HP damage. | | 26 | Leer | |  | -- | 100 | 30 | -- | | Frightens the foe with a leer to lower DEFENSE. | | 29 | Twister | |  | 40 | 100 | 20 | 20 | | Whips up a vicious twister to tear at the foe. | | 32 | Ice Fang | |  | 65 | 95 | 15 | 10 | | Has a chance of freezing and flinching the foe | | 35 | Aqua Tail | |  | 90 | 90 | 10 | -- | | No Added Effect | | 38 | Rain Dance | |  | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | 41 | Hydro Pump | |  | 120 | 80 | 5 | -- | | Blasts water at high power to strike the foe. | | 44 | Dragon Dance | |  | -- | -- | 20 | -- | | A mystical dance that ups ATTACK and SPEED. | | 47 | Hyper Beam | |  | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| TM03 | Water Pulse | |  | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM05 | Roar | |  | -- | 100 | 20 | -- | | Makes the foe flee to end the battle. | | TM06 | Toxic | |  | -- | 85 | 10 | -- | | Poisons the foe with an intensifying toxin. | | TM07 | Hail | |  | -- | -- | 10 | -- | | Summons a hailstorm that strikes every turn. | | TM10 | Hidden Power | |  | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM12 | Taunt | |  | -- | 100 | 20 | -- | | Taunts the foe into only using attack moves. | | TM13 | Ice Beam | |  | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | |  | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM15 | Hyper Beam | |  | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. | | TM17 | Protect | |  | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | |  | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | |  | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM24 | Thunderbolt | |  | 95 | 100 | 15 | 10 | | A strong electrical attack that may paralyze the foe. | | TM25 | Thunder | |  | 120 | 70 | 10 | 30 | | A lightning attack that may cause paralysis. | | TM26 | Earthquake | |  | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | |  | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | |  | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM35 | Flamethrower | |  | 95 | 100 | 15 | 10 | | A powerful fire attack that may inflict a burn. | | TM37 | Sandstorm | |  | -- | -- | 10 | -- | | Causes a sandstorm that rages for several turns. | | TM38 | Fire Blast | |  | 120 | 85 | 5 | 10 | | A fiery blast that scorches all. May cause a burn. | | TM41 | Torment | |  | -- | 100 | 15 | -- | | Torments the foe and stops successive use of a move. | | TM42 | Facade | |  | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | |  | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | |  | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | |  | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM55 | Brine | |  | 65 | 100 | 10 | -- | | Power doubles if foe's HP is less than half | | TM58 | Endure | |  | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | TM59 | Dragon Pulse | |  | 90 | 100 | 10 | -- | | No Added Effect | | TM66 | Payback | |  | 50 | 100 | 10 | -- | | Power doubles if user receives damage first | | TM68 | Giga Impact | |  | 150 | 90 | 5 | -- | | User cannot attack next turn | | TM71 | Stone Edge | |  | 100 | 80 | 5 | -- | | High critical hit ratio | | TM72 | Avalanche | |  | 60 | 100 | 10 | -- | | Power doubles if user receives damage first | | TM73 | Thunder Wave | |  | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | TM78 | Captivate | |  | -- | 100 | 20 | -- | | Lowers opposite gender foe's SP.ATT two stages | | TM79 | Dark Pulse | |  | 80 | 100 | 15 | 20 | | May cause foe to flinch | | TM82 | Sleep Talk | |  | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | TM83 | Natural Gift | |  | ?? | 100 | 15 | -- | | Power and type of move depends on the held berry | | TM87 | Swagger | |  | -- | 90 | 15 | -- | | Confuses the foe, but also sharply raises ATTACK. | | TM90 | Substitute | |  | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. | | HM03 | Surf | |  | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. | | HM04 | Strength | |  | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM06 | Rock Smash | |  | 40 | 100 | 15 | 50 | | A rock-crushing attack that may lower DEFENSE. | | HM07 | Waterfall | |  | 80 | 100 | 15 | 20 | | Charges the foe with speed to climb waterfalls. |
| Platinum Move Tutor Attacks |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| Dive | |  | 80 | 100 | 10 | -- | | Dives underwater the first turn and strikes next turn. | | Icy Wind | |  | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Snore | |  | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Spite | |  | -- | 100 | 10 | -- | | Spitefully cuts the PP of the foe's last move. | | Uproar | |  | 50 | 100 | 10 | -- | | Causes an uproar for 2 to 5 turns and prevents sleep. | | Aqua Tail | |  | 90 | 90 | 10 | -- | | No Added Effect | | Bounce | |  | 85 | 85 | 5 | 30 | | Bounces up, then down the next turn. May paralyze. | | Iron Head | |  | 80 | 100 | 15 | 30 | | May cause opponent to flinch | | Outrage | |  | 120 | 100 | 15 | -- | | A rampage of 2 to 3 turns that confuses the user. | | Twister | |  | 40 | 100 | 20 | 20 | | Whips up a vicious twister to tear at the foe. |
| Pre-Evolution Moves |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means |
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| Splash | |  | -- | -- | 40 | -- | Lv. 1 | | It's just a splash... Has no effect whatsoever. | | Tackle | |  | 35 | 95 | 35 | -- | Lv. 15 | | Charges the foe with a full- body tackle. | | Flail | |  | ?? | 100 | 15 | -- | Lv. 30 | | Inflicts more damage when the user's HP is down. |
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Base Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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1,280 Steps
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2 Attack Point(s)
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45
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
95 |
125 |
79 |
60 |
100 |
81 |
Min-Max Hindering Nature |
Lv50 Lv100 |
155 - 202
300 - 394 |
117 - 159
229 - 314 |
75 - 117
146 - 231 |
58 - 100
112 - 197 |
94 - 136
184 - 269 |
77 - 119
150 - 234 |
Min-Max Neutral Nature |
Lv50 Lv100 |
155 - 202
300 - 394 |
130 - 177
255 - 349 |
84 - 131
163 - 257 |
65 - 112
125 - 219 |
105 - 152
205 - 299 |
86 - 133
167 - 261 |
Min-Max Beneficial Nature |
Lv50 Lv100 |
155 - 202
300 - 394 |
143 - 194
280 - 383 |
92 - 144
179 - 282 |
71 - 123
137 - 240 |
115 - 167
225 - 328 |
94 - 146
183 - 287 |
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