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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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187
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332
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Hoppip
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ハネッコ Hanekko
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Ability: Chlorophyll
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When Sunny Day is in effect, Hoppip's Speed is Doubled.
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Cottonweed Pokémon
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1'04"
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1.1 lbs
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Evolution Chain
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Pink
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Flavour Text
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Ruby
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This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
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Sapphire
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This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, HOPPIP links its leaves with other HOPPIP to prepare against being blown away.
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Emerald
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This POKéMON drifts and floats with the wind. If it senses the approach of strong winds, a HOPPIP links leaves with others to prepare against being blown away.
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Fire Red
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Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
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Leaf Green
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To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
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Location
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Game
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Rarity
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Location
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Ruby
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None
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Trade from FireRed/LeafGreen/XD
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Sapphire
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None
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Trade from FireRed/LeafGreen/XD
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Emerald
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None
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Trade from FireRed/LeafGreen/XD
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FireRed
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Common
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Five Island, Five Isle Meadow, Memorial Pillar, Resort Gorgeous, Water Labyrinth (Surf), Five Isle Meadow, Memorial Pillar
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LeafGreen
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Common
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Five Island, Five Isle Meadow, Memorial Pillar, Resort Gorgeous, Water Labyrinth (Surf), Five Isle Meadow, Memorial Pillar
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Colosseum
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None
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Trade from FireRed/LeafGreen/XD
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XD
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Common
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Oasis PokéSpot
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Splash | | -- | -- | 40 | -- | | It's just a splash... Has no effect whatsoever. | | 5 | Synthesis | | -- | -- | 5 | -- | | Restores HP. The amount varies with the weather. | | 5 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 10 | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | 13 | Poisonpowder | | -- | 75 | 35 | -- | | Scatters a toxic powder that may poison the foe. | | 15 | Stun Spore | | -- | 75 | 30 | -- | | Scatters a powder that may paralyze the foe. | | 17 | Sleep Powder | | -- | 75 | 15 | -- | | Scatters a powder that may cause the foe to sleep. | | 20 | Leech Seed | | -- | 90 | 10 | -- | | Plants a seed on the foe to steal HP on every turn. | | 25 | Cotton Spore | | -- | 85 | 40 | -- | | Spores cling to the foe, sharply reducing SPEED. | | 30 | Mega Drain | | 40 | 100 | 10 | -- | | An attack that absorbs half the damage inflicted. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Splash | | -- | -- | 40 | -- | | It's just a splash... Has no effect whatsoever. | | 5 | Synthesis | | -- | -- | 5 | -- | | Restores HP. The amount varies with the weather. | | 5 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 10 | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | 13 | Poisonpowder | | -- | 75 | 35 | -- | | Scatters a toxic powder that may poison the foe. | | 15 | Stun Spore | | -- | 75 | 30 | -- | | Scatters a powder that may paralyze the foe. | | 17 | Sleep Powder | | -- | 75 | 15 | -- | | Scatters a powder that may cause the foe to sleep. | | 20 | Leech Seed | | -- | 90 | 10 | -- | | Plants a seed on the foe to steal HP on every turn. | | 25 | Cotton Spore | | -- | 85 | 40 | -- | | Spores cling to the foe, sharply reducing SPEED. | | 30 | Mega Drain | | 40 | 100 | 10 | -- | | An attack that absorbs half the damage inflicted. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM09 | Bullet Seed | | 10 | 100 | 30 | -- | | Shoots 2 to 5 seeds in a row to strike the foe. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM19 | Giga Drain | | 60 | 100 | 5 | -- | | An attack that steals half the damage inflicted. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM22 | Solarbeam | | 120 | 100 | 10 | -- | | Absorbs light in one turn, then attacks next turn. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM40 | Aerial Ace | | 60 | -- | 20 | -- | | An extremely speedy and unavoidable attack. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | HM05 | Flash | | -- | 70 | 20 | -- | | Looses a powerful blast of light that cuts accuracy. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Swords Dance | | -- | -- | 30 | -- | | A fighting dance that sharply raises ATTACK. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Defense Curl | | -- | -- | 40 | -- | | Curls up to conceal weak spots and raise DEFENSE. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Confusion | | 50 | 100 | 25 | 10 | | A psychic attack that may cause confusion. | | Encore | | -- | 100 | 5 | -- | | Makes the foe repeat its last move over 2 to 6 turns. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Reflect | | -- | -- | 20 | -- | | Creates a wall of light that weakens physical attacks. | | Amnesia | | -- | -- | 20 | -- | | Forgets about something and sharply raises SP. DEF. | | Helping Hand | | -- | 100 | 20 | -- | | Boosts the power of the recipient's moves. | | Psych Up | | -- | -- | 10 | -- | | Copies the foe's effect(s) and gives to the user. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Special Defense: 1 Point
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255
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Egg Groups | Lists Of Groups | Group Names | | Fairy | | Plant |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 35 | 35 | 40 | 35 | 55 | 50 | Max Stats Hindering Nature | 274 | 152 | 161 | 152 | 188 | 179 | Max Stats Neutral Nature | 274 | 169 | 179 | 169 | 209 | 199 | Max Stats Beneficial Nature | 274 | 185 | 196 | 185 | 229 | 218 |
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