#325 Spoink
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the DS Generation Pokédex, Click here
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Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
325 110 Spoink バネブー
Banebu
Emerald
Ability: Thick Fat & Own Tempo
Thick Fat: Fire & Ice Type moves do 50% Damage on Spoink
Own Tempo: Prevents Spoink from being Confused
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Bounce Pokémon
2'04" 67.5 lbs
Evolution Chain
--Lv. 32-->

Wild Hold Item Dex Category Colour Category Footprint
None Black

Flavour Text
Ruby SPOINK bounces around on its tail. The shock of its bouncing makes its heart pump. As a result, this POKéMON cannot afford to stop bouncing - if it stops, its heart will stop.
Sapphire SPOINK keeps a pearl on top of its head. The pearl functions to amplify this POKéMON's psychokinetic powers. It is therefore on a constant search for a bigger pearl.
Emerald A POKéMON that manipulates psychic power at will. It doesn't stop bouncing even when it is asleep. It loves eating mushrooms that grow underground.
Fire Red It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.
Leaf Green It apparently dies if it stops bouncing about. It carries a pearl from CLAMPERL on its head.

Location
Game Rarity Location
Ruby Uncommon Jagged Pass
Sapphire Uncommon Jagged Pass
Emerald Uncommon Jagged Pass
FireRed None Trade from Ruby/Sapphire/Emerald
LeafGreen None Trade from Ruby/Sapphire/Emerald
Colosseum None Trade from Ruby/Sapphire/Emerald
XD None Trade from Ruby/Sapphire/Emerald

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Splash
----40--
It's just a splash... Has no effect whatsoever.
7Psywave
??8015--
Attacks with a psychic wave of varying intensity.
10Odor Sleuth
--10040--
Negates the foe's efforts to heighten evasiveness.
16Psybeam
651002010
Fires a peculiar ray that may confuse the foe.
19Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
25Confuse Ray
--10010--
A sinister ray that confuses the foe.
28Magic Coat
--10015--
Reflects special effects back to the attacker.
34Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
37Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
37Snore
401001530
A loud attack that can be used only while asleep.
43Bounce
8585530
Bounces up, then down the next turn. May paralyze.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Splash
----40--
It's just a splash... Has no effect whatsoever.
7Psywave
??8015--
Attacks with a psychic wave of varying intensity.
10Odor Sleuth
--10040--
Negates the foe's efforts to heighten evasiveness.
16Psybeam
651002010
Fires a peculiar ray that may confuse the foe.
19Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
25Confuse Ray
--10010--
A sinister ray that confuses the foe.
28Magic Coat
--10015--
Reflects special effects back to the attacker.
34Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
37Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
37Snore
401001530
A loud attack that can be used only while asleep.
43Bounce
8585530
Bounces up, then down the next turn. May paralyze.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM04Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
--10020--
Taunts the foe into only using attack moves.
TM16Light Screen
----30--
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
100751530
Attacks with a rock-hard tail. May lower DEFENSE.
TM27Return
??10020--
An attack that increases in power with friendship.
TM29Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM33Reflect
----20--
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
60--20--
A fast and unavoidable electric attack.
TM41Torment
--10015--
Torments the foe and stops successive use of a move.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM46Thief
4010010100
While attacking, it may steal the foe's held item.
TM48Skill Swap
--10010--
The user swaps special abilities with the target.
TM49Snatch
--10010--
Steals the effects of the move the foe uses next.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
Snore
401001530
A loud attack that can be used only while asleep.
Icy Wind
559515100
A chilling attack that lowers the foe's SPEED.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Swift
60--20--
Sprays star-shaped rays that never miss.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Future Sight
809015--
Heightens inner power to strike 2 turns later.
Extrasensory
801003010
Attacks with a peculiar power. May cause flinching.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.
Trick
--10010--
Tricks the foe into trading held items.

Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
5,120 Steps Special Defense: 1 Point 255

Egg Groups
Lists Of Groups
Group Names
Ground

Stats
 HP AttackDefenseSp. AttackSp. DefenseSpeed
Base Stats602535708060
Max Stats
Hindering Nature
324134 152215233197
Max Stats
Neutral Nature
324149169239259219
Max Stats
Beneficial Nature
324163185262284240

 
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