#355 Duskull
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the DS Generation Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
355 148 Duskull ヨマワル
Yomawaru
Emerald
Ability: Levitate
Ground Type attacks won't work on Duskull
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Requiem Pokémon
2'07" 33.1 lbs
Evolution Chain
--Lv. 37-->---->

Wild Hold Item Dex Category Colour Category Footprint
RSE & FRLG
Spell Tag - 5%
Black

Flavour Text
Ruby DUSKULL can pass through any wall no matter how thick it may be. Once this POKéMON chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this POKéMON will spirit away bad children who earn scoldings from their mothers.
Emerald A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal POKéMON that roams about under the cloak of darkness.
Fire Red Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Leaf Green Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.

Location
Game Rarity Location
Ruby Common Routes 121 & 123, Mt. Pyre Floors 1, 2, 3, 4, 5, 6, Summit & Half Way
Sapphire Few Mt. Pyre Floors 4, 5, 6 & Summit
Emerald Few Mt. Pyre Floors 4, 5, 6 & Summit
FireRed None Trade from Ruby/Sapphire/Emerald/XD
LeafGreen None Trade from Ruby/Sapphire/Emerald/XD
Colosseum None Trade from Ruby/Sapphire/Emerald/XD
XD Only One Snagged from Cipher Peon Labor in ONBS Station

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Leer
--10030--
Frightens the foe with a leer to lower DEFENSE.
Night Shade
??10015--
Inflicts damage identical to the user's level.
5Disable
--5520--
Psychically disables one of the foe's moves.
12Foresight
--10040--
Negates the foe's efforts to heighten evasiveness.
16Astonish
301001530
An attack that may shock the foe into flinching.
23Confuse Ray
--10010--
A sinister ray that confuses the foe.
27Pursuit
4010020--
Inflicts bad damage if used on a foe switching out.
34Curse
----10--
A move that functions differently for GHOSTS.
38Will-o-wisp
--7515--
Inflicts a burn on the foe with intense fire.
45Mean Look
--1005--
Fixes the foe with a mean look that prevents escape.
49Future Sight
809015--
Heightens inner power to strike 2 turns later.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Leer
--10030--
Frightens the foe with a leer to lower DEFENSE.
Night Shade
??10015--
Inflicts damage identical to the user's level.
5Disable
--5520--
Psychically disables one of the foe's moves.
12Foresight
--10040--
Negates the foe's efforts to heighten evasiveness.
16Astonish
301001530
An attack that may shock the foe into flinching.
23Confuse Ray
--10010--
A sinister ray that confuses the foe.
27Pursuit
4010020--
Inflicts bad damage if used on a foe switching out.
34Curse
----10--
A move that functions differently for GHOSTS.
38Will-o-wisp
--7515--
Inflicts a burn on the foe with intense fire.
45Mean Look
--1005--
Fixes the foe with a mean look that prevents escape.
49Future Sight
809015--
Heightens inner power to strike 2 turns later.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM04Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
--10020--
Taunts the foe into only using attack moves.
TM13Ice Beam
951001010
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
12070510
Hits the foe with an icy storm that may freeze it.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM27Return
??10020--
An attack that increases in power with friendship.
TM29Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM41Torment
--10015--
Torments the foe and stops successive use of a move.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM46Thief
4010010100
While attacking, it may steal the foe's held item.
TM48Skill Swap
--10010--
The user swaps special abilities with the target.
TM49Snatch
--10010--
Steals the effects of the move the foe uses next.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
Snore
401001530
A loud attack that can be used only while asleep.
Icy Wind
559515100
A chilling attack that lowers the foe's SPEED.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Imprison
--10010--
Prevents foes from using moves known by the user.
Destiny Bond
----5--
If the user faints, the foe is also made to faint.
Pain Split
--10020--
Adds the user and foe's HP, then shares them equally.
Grudge
--1005--
If the user faints, deletes the PP of the final move.
Memento
--10010--
The user faints and lowers the foe's abilities.
Faint Attack
60--20--
Draws the foe close, then strikes without fail.

Special Attacks
Attack NameTypeAtt.Acc.PPEffect %
Helping Hand
--10020--
Boosts the power of the recipient's moves.After Purifying in XD

Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
6,400 Steps Defense: 1 Point, Special Defense: 1 Point 190

Egg Groups
Lists Of Groups
Group Names
Indeterminate

Stats
 HP AttackDefenseSp. AttackSp. DefenseSpeed
Base Stats204090309025
Max Stats
Hindering Nature
244161 251143251134
Max Stats
Neutral Nature
244179279159279149
Max Stats
Beneficial Nature
244196306174306163

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014