#105 Marowak
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Regular Form Alola Form
Marowak
Japan: GaraGara
ガラガラ
French: Ossatueur
German: Knogga
Korean: 텅구리
National: #105
Alola: #164
Melemele: #---
Akala: #091
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Normal
Alolan
Classification Height Weight Capture Rate Base Egg Steps
Bone Keeper Pokémon 3'03" / 3'03"
1.0m / 1.0m
99.2lbs / 75.0lbs
45.0kg / 34.0kg
755,120
Abilities: Rock Head - Lightningrod - Battle Armor (Hidden) (Normal Forme) - Cursed Body- Lightningrod - Rock Head (Hidden) (Alola Form)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Hidden Ability: (Available through transfer)
Battle Armor: Opponent’s moves cannot Critical Hit.
Alola Form Abilities:
Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Hidden Ability: (Available)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Alola Form
2 Defense Point(s)
Not Wild
Damage Taken
*1 *1 *2 *0 *2 *2 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *1 *1
Damage Taken Alola Form
*0 *0.5 *2 *1 *0.5 *0.5 *0 *0.5 *2 *1 *1 *0.25 *2 *2 *1 *2 *0.5 *0.5
Wild Hold Item Egg Groups
 Regular Form

Thick Club
- 5%
Alolan Form

Thick Club
- 5%
Monster
Evolutionary Chain
Alternate Forms
Normal FormAlola Form
Marowak is one of several Pokémon that have Region Forms. If caught or bred from a parent that originates in Alola, it will have its Alola Form
Locations
Sun Evolve Cubone
Moon Evolve Cubone
Trainer Locations  Details
Flavor Text
SunOriginally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons.
MoonThis Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down.
SunThe bones it possesses were once its mother’s. Its mother’s regrets have become like a vengeful spirit protecting this Pokémon.
MoonIts custom is to mourn its lost companions. Mounds of dirt by the side of the road mark the graves of the Marowak.

Level Up Anchors Alolan Standard
Alola Form Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Bone Club 65 85 20 10
The user clubs the target with a bone. This may also make the target flinch.
Flame Wheel 60 100 25 10
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
3 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Bone Club 65 85 20 10
The user clubs the target with a bone. This may also make the target flinch.
11 Flame Wheel 60 100 25 10
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
13 Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
17 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
21 Bonemerang 50 90 10 --
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
23 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
27 Shadow Bone 85 100 10 20
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
33 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
37 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
43 Stomping Tantrum 75 100 10 --
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
49 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
53 Flare Blitz 120 100 15 10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
59 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
65 Bone Rush 25 90 10 --
The user strikes the target with a hard bone two to five times in a row.
Standard Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Bone Club 65 85 20 10
The user clubs the target with a bone. This may also make the target flinch.
Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
3 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Bone Club 65 85 20 10
The user clubs the target with a bone. This may also make the target flinch.
11 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
13 Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
17 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
21 Bonemerang 50 90 10 --
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
23 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
27 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
33 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
37 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
43 Stomping Tantrum 75 100 10 --
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
49 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
53 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
59 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
65 Bone Rush 25 90 10 --
The user strikes the target with a hard bone two to five times in a row.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %Form
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Ancient Power 60 100 5 10 Details
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Belly Drum -- -- 10 -- Details
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Screech -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Skull Bash 130 100 10 100 Details
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Perish Song -- -- 5 -- Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Double Kick 30 100 30 -- Details
The target is quickly kicked twice in succession using both feet.
Iron Head 80 100 15 30 Details
The user slams the target with its steel-hard head. This may also make the target flinch.
Detect -- -- 5 -- Details
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Chip Away 70 100 20 -- Details
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %Form
Breakneck Blitz
200(Phy)/200(Spe)
200(Phy)/200(Spe)
-- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling
140(Phy)/190(Spe)
140(Phy)/190(Spe)
-- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike
120
120
-- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage
180
180
-- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush
180(Phy)/120(Spe)
180(Phy)/120(Spe)
-- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 160(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash
160
160
-- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive
185
190(Phy)/185(Spe)
-- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer
185
185
-- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse
120
120(Phy)/160(Spe)
-- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 175 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out
Gen V or earlier
100 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex
Gen I Only
120 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Devastating Drake 190 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Earth Power 90 100 10 10 Move Tutor - ORAS
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Fire Punch 75 100 15 10 Move Tutor - ORAS
The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch 150 100 20 -- Move Tutor - ORAS
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Icy Wind 55 95 15 100 Move Tutor - ORAS
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Iron Defense -- -- 15 -- Move Tutor - ORAS
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Tail 100 75 15 30 Move Tutor - ORAS
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Knock Off 65 100 20 -- Move Tutor - ORAS
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Low Kick ?? 100 20 -- Move Tutor - ORAS
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Outrage 120 100 10 -- Move Tutor - ORAS
The user rampages and attacks for two to three turns. The user then becomes confused.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock -- -- 20 -- Move Tutor - ORAS
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Thunder Punch 75 100 15 10 Move Tutor - ORAS
The target is punched with an electrified fist. This may also leave the target with paralysis.
Uproar 90 100 10 -- Move Tutor - ORAS
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Fissure ?? 30 5 -- Gen I TM27
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 425 60 80 110 50 80 45
Max Stats
Hindering Nature
Lv. 50 120 - 167 76 - 118 103 - 145 49 - 91 76 - 118 45 - 87
Lv. 100 230 - 324 148 - 233 202 - 287 94 - 179 148 - 233 85 - 170
Max Stats
Neutral Nature
Lv. 50 120 - 167 85 - 132 115 - 162 55 - 102 85 - 132 50 - 97
Lv. 100 230 - 324 165 - 259 225 - 319 105 - 199 165 - 259 95 - 189
Max Stats
Beneficial Nature
Lv. 50 120 - 167 93 - 145 126 - 178 60 - 112 93 - 145 55 - 106
Lv. 100 230 - 324 181 - 284 247 - 350 115 - 218 181 - 284 104 - 207
Stats - Alolan Marowak
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 425 60 80 110 50 80 45
Max Stats
Hindering Nature
Lv. 50 120 - 167 76 - 118 103 - 145 49 - 91 76 - 118 45 - 87
Lv. 100 230 - 324 148 - 233 202 - 287 94 - 179 148 - 233 85 - 170
Max Stats
Neutral Nature
Lv. 50 120 - 167 85 - 132 115 - 162 55 - 102 85 - 132 50 - 97
Lv. 100 230 - 324 165 - 259 225 - 319 105 - 199 165 - 259 95 - 189
Max Stats
Beneficial Nature
Lv. 50 120 - 167 93 - 145 126 - 178 60 - 112 93 - 145 55 - 106
Lv. 100 230 - 324 181 - 284 247 - 350 115 - 218 181 - 284 104 - 207

<--- #104
Cubone
#106
Hitmonlee
--->

 
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