#722 Rowlet
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Rowlet
Japan: Mukuroh
モクロー
French: Brindibou
German: Bauz
Korean: 나몰빼미
National: #722
Alola: #001
Melemele: #001
Akala: #---
Ula'ula: #---
Poni: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Grass Quill Pokémon 1'00"
0.3m
3.3lbs
1.5kg
453,840
Abilities: Overgrow - Long Reach (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Not Available):
Long Reach: The Pokémon uses its moves without making contact with the target.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 1 HP Point(s)
Not Wild
Damage Taken
*1 *2 *0.5 *1 *0.25 *4 *0.5 *2 *0 *2 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
Sun Iki Town - Starter Pokémon
Moon Iki Town - Starter Pokémon
Trainer Locations  Details
Flavor Text
Sun This wary Pokémon uses photosynthesis to store up energy during the day, while becoming active at night.
Moon Silently it glides, drawing near its targets. Before they even notice it, it begins to pelt them with vicious kicks.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leafage 40 100 40 --
The user attacks by pelting the target with leaves.
4 Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
8 Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
11 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
15 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
18 Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
22 Pluck 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
25 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
29 Fury Attack 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
32 Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
36 Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
39 Feather Dance -- 100 15 --
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
43 Brave Bird 120 100 15 --
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
46 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Ominous Wind 60 100 5 20 Details
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting and passes along any stat changes.
Defog -- -- 15 -- Details
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Grass Pledge8010010--
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 190 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmare 140(Phy)/120(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 175(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 140 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 68 55 55 50 50 42
Max Stats
Hindering Nature
Lv. 50 128 - 175 54 - 96 54 - 96 49 - 91 49 - 91 42 - 84
Lv. 100 246 - 340 103 - 188 103 - 188 94 - 179 94 - 179 80 - 164
Max Stats
Neutral Nature
Lv. 50 128 - 175 60 - 107 60 - 107 55 - 102 55 - 102 47 - 94
Lv. 100 246 - 340 115 - 209 115 - 209 105 - 199 105 - 199 89 - 183
Max Stats
Beneficial Nature
Lv. 50 128 - 175 66 - 117 66 - 117 60 - 112 60 - 112 51 - 103
Lv. 100 246 - 340 126 - 229 126 - 229 115 - 218 115 - 218 97 - 201

<--- #721
Volcanion
#723
Dartrix
--->

 
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