#747 Mareanie
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Mareanie
Japan: Hidoide
ヒドイデ
French: Vorastérie
German: Garstella
Korean: 시마사리
National: #747
Alola: #113
Melemele: #113
Akala: #045
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Brutal Star Pokémon 1'04"
0.4m
17.6lbs
8.0kg
1905,120
Abilities: Merciless - Limber - Regenerator (Hidden Ability)
Merciless: The Pokémon's attacks become critical hits if the target is poisoned.
Limber: The Pokémon cannot be Paralysed while having this ability.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *0.5 *0.5 *2 *1 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Poison Barb
- 5%
Water 1
Evolutionary Chain
Locations - In-Depth Details
Sun Route 9 (SOS Only), Melemele Sea (SOS Only)Details
Moon Route 9 (SOS Only), Melemele Sea (SOS Only)Details
Trainer Locations  Details
Flavor Text
Sun It plunges the poison spike on its head into its prey. When the prey has weakened, Mareanie deals the finishing blow with its 10 tentacles.
Moon It’s found crawling on beaches and seafloors. The coral that grows on Corsola’s head is as good as a five-star banquet to this Pokémon.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Poison Sting 15 100 35 30
The user stabs the target with a poisonous stinger. This may also poison the target.
5 Peck 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
9 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
13 Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
17 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn.
21 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
25 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
29 Spike Cannon 20 100 15 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
33 Recover -- -- 10 --
Restoring its own cells, the user restores its own HP by half of its max HP.
37 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
41 Venom Drench -- 100 20 100
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
45 Pin Missile 25 95 20 --
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
49 Liquidation 85 100 10 20
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Sludge Wave 95 100 10 10
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
TM36 Sludge Bomb 90 100 10 30
Unsanitary sludge is hurled at the target. This may also poison the target.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM79 Frost Breath 60 90 10 100
The user blows its cold breath on the target. This attack always results in a critical hit.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 100 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 160(Phy)/175(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out 140(Phy)/100(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Hydro Vortex 160(Phy)/175(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 50 53 62 43 52 45
Max Stats
Hindering Nature
Lv. 50 110 - 157 52 - 94 60 - 102 43 - 85 51 - 93 45 - 87
Lv. 100 210 - 304 99 - 184 116 - 200 81 - 166 98 - 182 85 - 170
Max Stats
Neutral Nature
Lv. 50 110 - 157 58 - 105 67 - 114 48 - 95 57 - 104 50 - 97
Lv. 100 210 - 304 111 - 205 129 - 223 91 - 185 109 - 203 95 - 189
Max Stats
Beneficial Nature
Lv. 50 110 - 157 63 - 115 73 - 125 52 - 104 62 - 114 55 - 106
Lv. 100 210 - 304 122 - 225 141 - 245 100 - 203 119 - 223 104 - 207

<--- #746
Wishiwashi
#748
Toxapex
--->

 
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